General Bug Fixes
Ratings and Reviews
Controls are off
The old port of this actually had pretty good controls. This one is laughable. The move stick has a tap to run setting that you can’t change and it also has a pretend sensitivity to it so that if you hold the “stick” further you run faster. I end up basically walking around the whole time because moving my thumb halfway up the screen to move the proper speed is clunky and blocks the view. The tap to shoot setting is awkward as well and something that plagues touch screen games in general, if you want to shoot you can’t aim. You have to aim, pick up your thumb and hope the enemy doesn’t move and if they do, use the awkward strafe stick on the left. Automatic weapons are also not hold down to shoot like you might expect, you double tap for that as well. The old controls where there was a shoot button was awkward but made more sense.
Other than that this game has been awesome since it came out so don’t be surprised by anything, you might just be wishing for some arrow keys and the ctl button instead of the clunky crap controls they slapped in here.
They finally updated it, and it WOULD have been perfect...
The game runs great (using iPhone 7+) and is the full classic Doom experience! Unfortunately, there are a couple key things missing that hold this port back from greatness:
1) No controller or keyboard support. Doom was originally played using arrow keys and the space bar, no mouse required. Since iOS supports external keyboards, this would have been really cool. iOS also has native controller support, which this port also lacks. It’s a shame to have to use touch controls as they are probably the worst input method for an FPS.
2) Almost no touch control customization. You can adjust the sensitivity of the “look” tracking, but that’s it. No side flipping got south paws, no movement joystick adjustment, to touch zone customization. This stuff is really nice to have if you’re going to force us to use touch controls.
Input controls make or break an action game like this, and I’d say the crossover between classic Doom fans and touch control fans is extremely small. If these were changed, this port would be 5 stars easy.
It’s back! But there are a few parts missing and there’s room for improvement
I’m glad it is back for current iOS software. Love the new opening screen. However, there are plenty of features from older versions for iOS that are missing, namely the option to switch your control scheme and the quick save feature. My gameplay is much more difficult without them. The advertisement also mentioned multiplayer but all I see is a single player option. I don’t know if I have to advance in the game to unlock it or what. I was expecting an updated version of this game, not a re-release as it seems that this is.
Also, I don’t know if this is an issue with the App Store or the developers, but I don’t see Doom II anywhere. There is the Doom II RPG, but not the actual Doom II which was what I was expecting. I also had to search for this app by typing in id software in the search bar rather than just the name of the app/game.
- id Software
- 437.8 MB
Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 17+ for the following:
- Frequent/Intense Horror/Fear Themes
- Frequent/Intense Cartoon or Fantasy Violence
- Infrequent/Mild Profanity or Crude Humor
- Frequent/Intense Realistic Violence
- © 2009 id Software LLC. All rights reserved.
With Family Sharing set up, up to six family members can use this app.