I understand not being able to use portals in put in resources for things when fighting, but that should mean that chests don’t despawn. For example I will be fighting some sort of triple boss for a long time cause I’m kinda weak, but after defeating them, all of the chests are gone. I don’t know if there is a rule where only one unnaturally spawning chest can be there at a time, but if there is, I think that it should get removed because after spending a long time to fight a boss, your rewards should not be so little. Although this is a complaint, I still think the game is 5 stars and really fun in general. This is just a very specific situation that I think could be changed for the better.I’m back with another complaint, and some people might also face this problem. Bosses that have a charge up move become unkillable when using it. Their hp bar hits the little sliver of life left in it, but then they use a charge up move, making it impossible to kill them until they’re done. This wouldn’t normally be a problem, but in the gold pig thing it becomes very irritating. This is because on some levels, at the last seconds on the timer, the pig uses its charge up move, making you run out of time (lose) even if you kill it on the end screen. I just don’t understand why this mechanism is in the game, and I think it should be fixed.