Gigabull
A Rock Band's Space Shooter
Free · In‑App Purchases
Gigabull is unveiling one song/month from their debut album, Ox Send, each paired with a level in their video game.
In this adventure, Gigabull, the band's namesake and the universe's most nefarious horned villain, has seized 10 sacred thumb drives. Each drive contains a piece of the cacophonous puzzle to defeat him: a song from the album. Your mission: reclaim them all.
Take on the role of a G.N.A.R. (Gigabull Nebula Attack Reserve) pilot, fighting through the lunar system to reclaim your home planet from Gigabull. Become immersed in hand-crafted pixel art enemies and backgrounds synchronized to the original soundtrack. Become a legendary pilot in this retro-style, bullet hell space shooter.
more The gameplay is smooth, fun and addicting! I love playing Gigabull when I’m on a plane or have downtime. The music is way fresher than almost every video game I play. This game has it all
The gameplay is smooth, fun and addicting! I love playing Gigabull when I’m on a plane or have downtime. The music is way fresher than almost every video game I play. This game has it all
If you like music and you like games then download this! You won’t regret it!!!
If you like music and you like games then download this! You won’t regret it!!!
Pretty easy if you ask me, but still fun
Pretty easy if you ask me, but still fun
I can’t put this game down!
I can’t put this game down!
- Simplified difficulty selection
- Removed all Admob references and code
- Added Arcade Mode Audio ad
- Added Games Services entry point button in settings menu
13.2.10 Mar 4
- Added new 8 bit audio "arcade audio mode" product
- Fixed fleet ships on main menu from resetting position early
13.2.9 Feb 24
- Fixed blue border Flaux Disruption not removing edge case
- Fixed prologue video not playing on first load
- Fixed 8 bit files being slightly off from game play
13.2.8 Feb 17
Features & Improvements
- L7 tutorial
- Updated all 8-bit game audio masters to include improved MIDI information and better duration matching with standard game tracks.
- Only serve first-party ads.
Fixes & Improvements
- Improved ad-related UI text and layout across revive/death and first-party ad surfaces.
- Fixed L2 missing background
- Fixed horizontal width calculation for TRS Missile arpeggios in L2
13.2.7 Feb 10
Features & Improvements
- Art/level background upgrades; loading overlay enhanced; load impact sound updated; moon ring textures updated
- MIDI improvements
- Gameplay tuning: L4 flow; L2 missile sine; flaux line polish; tube transports drop fewer orbs; ground enemies bomb-vulnerable
- Added customLink + order fields to AppStoreProduct
Fixes
- L9: indestructible crystal fixed; spawn timing + balance fixed
- Flaux: onChange bugs, ship color updates, gauge display fixed
- Tractor-beamed orbs sticking top-left fixed
- Attempt time display fixed
- iPad UI issues + render overflow errors fixed
- Duplicate main menu music on first play fixed
- L6: Hydra glyph visibility in sandstorm fixed, infinite death bug
- L5: Chomping/MIDI timing issues fixed
- Null error + “cannot add new events after calling close” fixed
Performance
- Render system allocations reduced
- Sprite batch optimized asteroid junk belt
13.2.6 Feb 9
- Optimize game data retrieval by serving it from Cloudflare R2
13.2.5 Jan 30
- Fix unreadable level 2 achievement text
- Don't allow revive if player dies while collecting thumb drive to avoid edge case bugs
- Remove the requirement for players to have 0 deaths to achieve Triple Triumph
13.2.4 Jan 29
Offline mode bug fixes
13.3.3 Jan 22
Bug fixes and subtle UI improvements
13.2.1 Jan 19
- The game now awards achievements!
- I overhauled a bunch of things over the last two weeks to make the game run extremely smooth. This game is extremely optimized now.
- Fixed some lingering bugs and addressed errors that came through the error catcher.
13.2.0 Jan 16
Features:
- Level 10
- Epilogue
- Updated Prologue
- New sound effects!
- New "Band" screen
- Updated News screen
- Updated moon detail screens
- Tons of optimizations and bug fixes
13.0.0 Jan 7
Fixes:
- Ship outline repaint always accurate now
- Flaux line or fombimian crystal won't remove enemy scoring
- Fix thumb drive collision hitbox size
- Fix level detail not scrolling to top when changing levels
- Fixed phasing misses
- Pause game when app is inactive
- Level difficulty balancing
- Optimizations (flaux blast, fombimian crystal, and flaux tractor beam)
Features:
- level 1 initial enemy sequence is easier
- level 1 ring mod enemy weapon color is more visible
- upgraded level 2 stratosphere enemy sequence
- level 3 boss gifts flaux orbs after every attack
12.4.6 11/04/2025
Fixes:
- Fixed inconsistent Level 7 timings
- Fixed phase position on tablets
12.3.3 11/02/2025
Fixes:
- Fix flaux gauge not displaying correctly
- Fix phase ability misses
- Fix inconsistent score modifier/difficulty settings
- Fix tutorial background bugs
- Fix Flaux line timing
- Fix fireballs not removing when destroying Fombimian Crystal
- Fix Flaux gauge getting reset on resume
- Fix Flaux getting decremented, but ability not firing at level start
- Fix flag helm destruction sequence
- Reduce wind force
- Lower UI volume globally
- Fix certain enemies moving while game is paused
Features:
- Controller support! Tested only on SCUF Nomad and Nintendo Switch Pro Controller
- New level enemy sequences, boss attacks, Flaux lines (level 2) and pacing improvements
- Level 2 Flaux line
- Check disk space before continuing with initial setup
- Added level loading messages
- Additional optimizations
12.3.2 11/01/2025
New Features:
- LVL 9!
- New sound effects for explosions and Flaux orbs as well as a slider to adjust sfx volume
- Max Flaux selector for difficulty scaling
- New scoring variables
- Flaux lines now charge a Flaux Blast which will destroy every enemy and weapon on the screen and give you a point bonus
- Text sizes for scores now scale depending on how big the score is
- Revive limit is lifted! Revive all you want.
- Art upgrades
Fixes:
- Fatal error after visiting Droks Ti'id, exiting app, and re-opening
- Optimized ship controls with more efficient drag handlers
- Fix fog always giving you collision damage on first phase-in
- Minion visibility with outlined art
- Optimized part explosions
- Fix missing particles in level 3 background
- Fix jitter from corruption orbit load on level 3
- Fix bombs damaging player after single use
12.2.2 10/10/2025
Fixes hanging retry button
12.1.1 08/13/2025
- Level 8
- Enhanced juiciness
- Massive performance optimizations
- Bug fixes
12.1.0 08/10/2025
- Fix: Audio stability and performance improvements
12.0.3 06/05/2025
- Fix: Level 1 infinite small junk generation bug
- Perf: Junk and asteroid optimizations
12.0.2 06/05/2025
- Audio stability improvements
- Ad Service initialization bug fixes
12.0.1 06/04/2025
- Audio service overhaul resulting in tons of audio bug fixes and stability improvements
- Game element visibility improvements
- More secure player authentication
- Phased out support of players who aren't signed into games services
- Improved game performance and reduced memory usage
12.0.0 06/03/2025
- Level 7!
- Tons of bug fixes
- Juicier effects and visuals
- New and improved ship
11.0.0 05/21/2025
- Fix phaser getting stuck bug
- Fix fatal error when using Flaux Vacuum without Flaux onscreen
- Fix fatal error from exploding bouncy cacti
- Fix screen overflow on band ads screen
- Add enhancements for band ads
10.3.2 03/26/2025
- Level 6
- Tons of bug fixes
- Performance optimizations
10.3.1 03/23/2025
- Simplified difficulty selection
- Removed all Admob references and code
- Added Arcade Mode Audio ad
- Added Games Services entry point button in settings menu
more Version 13.2.10 Mar 4
Data Not Collected The developer does not collect any data from this app.