Farmer Against Potatoes Idle
Simulation
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
With a past shrouded in mystery, that wakes up in the middle of a field and is attacked by a horde of mutated Potatoes. With no one else in sight, he takes it upon himself to try and keep the evil infestation in check.
Even since release there are over 5 worlds with 9 Areas of 100 Waves, each with 2 difficulty settings, so YES, “it’s over 9000” waves with more to come in the near future.
In the early stages of the game you will have two main currencies, Potatoes and Skulls, that you can use on over 30 upgrades that increase your stats or debuff the Potatoes, but don’t worry, this is just the start of the adventure.
There is a set of Equipment in every Area so there are over 250 visually different items but due to the Item Rating, Enhancing Levels and Bonus chances, there are over 2M possibilities for unique Equipment in the game.
But worry not. We know storage management is not something a lot of people like in general but the whole system is custom made and with auto’s available to help you keep everything neat and tidy.
Skills that he has acquired over a very long career. Skills that make him a nightmare for Potatoes. And each and every one of his many Talents, are made for the sole purpose of ridding the world of all Potatoes. Even the non-combatant ones if possible, as they make one hell of a meal.
The Talent tree is huge, with choices that can change your play-style significantly. And the best part is that they are not permanent, so you can experiment to your heart’s desire. And everything’s visible from the start: no fog of war type of tree, no hidden talents … or are there?
There are many other features that you can play with, including a mini-game that you can play on a regular basis to get various timed buffs for your Farmer. The idea is simple: whack all the potatoes that pop their ugly heads out of the johns. Why, you ask? Because being a Farmer is a full-time job and enemies are everywhere!
The Reincarnation system which Farmer Against Potatoes Idle also has. But every time you Reincarnate for bigger permanent bonuses, you can also change between 6 different Classes, each with their own strong points and Talent Trees. This creates a second layer of strategy decision making to make the game more enjoyable for various play-styles.
more This idle game is easily one of the better ones I’ve played, out of the few dozen or so I’ve tried. There’s always something to be chipping away at, whether it’s increasing basic stats, skill farming, playing the minigame, or even doing the more in depth side stuff like the farm or the worms. And, arguably most importantly: THERE ARE NO RANDOM ADS. Almost any sort of “But this part isn’t as good/polished/deep as I want it to be yet!” Is one that I can easily look past by realizing that this game is actively putting the player’s interest first. I can sit here for thirty minutes and just ACTIVELY play this IDLE game. The fact that I can do that with no interruptions is stupefyingly good.The only true critique I could levy against this game is the lack of easily accessible and plainly readable information (as in, perhaps, being able to tap and hold an icon to see what something is or does). You instead have to tap on the blue circle i icon in the bottom right, which has a more in depth explanation- which is still a relatively good thing, as it tells you in full what the deal with something is. Well and truly, one of the best idle games I’ve come across.
This idle game is easily one of the better ones I’ve played, out of the few dozen or so I’ve tried. There’s always something to be chipping away at, whether it’s increasing basic stats, skill farming, playing the minigame, or even doing the more in depth side stuff like the farm or the worms. And, arguably most importantly: THERE ARE NO RANDOM ADS. Almost any sort of “But this part isn’t as good/polished/deep as I want it to be yet!” Is one that I can easily look past by realizing that this game is actively putting the player’s interest first. I can sit here for thirty minutes and just ACTIVELY play this IDLE game. The fact that I can do that with no interruptions is stupefyingly good.The only true critique I could levy against this game is the lack of easily accessible and plainly readable information (as in, perhaps, being able to tap and hold an icon to see what something is or does). You instead have to tap on the blue circle i icon in the bottom right, which has a more in depth explanation- which is still a relatively good thing, as it tells you in full what the deal with something is. Well and truly, one of the best idle games I’ve come across.
It’s a good progressive idler with a ton of content and a rewarding prestige system. The game introduces new content at a good pace and isn’t overwhelming at all. There is an in game shop with boosts to various parts of the game but you can earn the premium currency by completing daily’s (which you eventually can get a QoL perk that auto completes these for you so you just gain them passively) so you’ll be able to get everything just by playing the game. Best of all no ads!The introduction of multiplayer events looks interesting but for some reason the game says I’ve been caught cheating though I’ve never done anything but just play the game on mobile. Not sure how it registers how a player cheats but I’m now locked from the new multiplayer content until it gets fixed. It’s new content and the first time they’ve implemented a multiplayer so I’m sure there are bugs to sort out and I’m happy they’re making sure multiplayer isn’t ruined by a few people with an unfair advantage.
It’s a good progressive idler with a ton of content and a rewarding prestige system. The game introduces new content at a good pace and isn’t overwhelming at all. There is an in game shop with boosts to various parts of the game but you can earn the premium currency by completing daily’s (which you eventually can get a QoL perk that auto completes these for you so you just gain them passively) so you’ll be able to get everything just by playing the game. Best of all no ads!The introduction of multiplayer events looks interesting but for some reason the game says I’ve been caught cheating though I’ve never done anything but just play the game on mobile. Not sure how it registers how a player cheats but I’m now locked from the new multiplayer content until it gets fixed. It’s new content and the first time they’ve implemented a multiplayer so I’m sure there are bugs to sort out and I’m happy they’re making sure multiplayer isn’t ruined by a few people with an unfair advantage.
Changing my review to this:After playing hundreds of hours of this game and it’s seamless cross-play support with the steam version, I have to say this is one of the most in-depth rewarding idle games out there to date. There’s a few types of prestige style gameplay elements, one for farming mini game, one for your class, and one for the overall gameplay. Every prestige rewards you progressively and are worth it, unlike some games that just reset the gameplay with 1% increase, this game gives you automation and customizable options when you prestige. There’s a TON of pets for that gacha mechanic, the dev supports discord, steam discussion, and other social media and somehow has time to still develop for the game. In a few days multiplayer is coming out. This game is definitely worth the free download. Even the in game premium currency is easy to get!
Changing my review to this:After playing hundreds of hours of this game and it’s seamless cross-play support with the steam version, I have to say this is one of the most in-depth rewarding idle games out there to date. There’s a few types of prestige style gameplay elements, one for farming mini game, one for your class, and one for the overall gameplay. Every prestige rewards you progressively and are worth it, unlike some games that just reset the gameplay with 1% increase, this game gives you automation and customizable options when you prestige. There’s a TON of pets for that gacha mechanic, the dev supports discord, steam discussion, and other social media and somehow has time to still develop for the game. In a few days multiplayer is coming out. This game is definitely worth the free download. Even the in game premium currency is easy to get!
This game has a lot of potential, but there are several big items holding it back. The plus is that it has a tremendous amount of depth. I’ve been playing for a month and I still feel like I’m making progress and have something new to work toward. In this sense, this is one of the best idle games I’ve played. On the other hand, there are a number of issues that really need to be addressed sooner rather than later:1) There are so many mechanics that are not well explained. There is in-game help which is essential but there’s a lot more detail that needs to be added to make it more clear what’s happening in each area and how each concept works. This is probably my biggest frustration with the game.2) There’s no cross-platform support. I saw threads on Steam from 2022 saying this was coming. It’s now almost 2025 and it still isn’t here. Pretty much every other game I play these days can be freely switched between iOS and PC.3) There are a lot bugs, especially with offline progress calculation. The game is stable, but I keep finding issues with offline progress not being calculated properly.4) Multiplayer needs to be rethought. It was frustrating to fully use my tickets and never make it above the 2500+ tier. I don’t know if it’s because I didn’t spend real money or if it’s because I joined mid-season but either way it was very frustrating and definitely not a fun part of the game.
This game has a lot of potential, but there are several big items holding it back. The plus is that it has a tremendous amount of depth. I’ve been playing for a month and I still feel like I’m making progress and have something new to work toward. In this sense, this is one of the best idle games I’ve played. On the other hand, there are a number of issues that really need to be addressed sooner rather than later:1) There are so many mechanics that are not well explained. There is in-game help which is essential but there’s a lot more detail that needs to be added to make it more clear what’s happening in each area and how each concept works. This is probably my biggest frustration with the game.2) There’s no cross-platform support. I saw threads on Steam from 2022 saying this was coming. It’s now almost 2025 and it still isn’t here. Pretty much every other game I play these days can be freely switched between iOS and PC.3) There are a lot bugs, especially with offline progress calculation. The game is stable, but I keep finding issues with offline progress not being calculated properly.4) Multiplayer needs to be rethought. It was frustrating to fully use my tickets and never make it above the 2500+ tier. I don’t know if it’s because I didn’t spend real money or if it’s because I joined mid-season but either way it was very frustrating and definitely not a fun part of the game.
Fapi 1.07-2
• Added MP Season Reward Window
• The damage numbers for reached thresholds are no longer displayed in red
• A problem has been fixed that could prevent the game from loading on mobile devices.
• SoulShop Items have not displayed the correct granted Bonus on NG+
• It should not longer happen that some Bonuses get not correctly applyed in Offline Calc
FAPI V1.07-2 Jul 7
FAPI V1.07-1
- Fixed the buff in multiplayer not being able to be used
- Performance improvement for the multiplayer
FAPI V1.07-1 Jun 16
FAPI V1.07 MP PATCH
MP CHANGES
- Reworked to now being coop for all players
- Boss rewards are now only affected by your damage
- Introduced Community Rewards, based on the total damage of all players
- Bosslevel now scales based on playerbase performance
- Charges are replaced with an energy system
- Leveling up restores 20% of max energy
- Added traits to bosses
- Added permanent buffs
- Added energy potions
- Removed consecutive hit upgrade
- Changed crit chance upgrade to be random
- Added crit-damage upgrade
- Added piercing upgrades for boss traits
- Exp is now awarded on hit instead with boss rewards
- Added upgrade to increase energy restore on levelup
- Tutorial updated and reset for everyone
- Infotext updated
- Enabled golden soul upgrades
Change
- Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance
- Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough
- Reduced the diminishing returns from PD/Fry Gem
- Class Change in T1+ now results in Eternal instead of Easy
Fixes
- Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty.
- Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed
- Fixed Protein Gem Milestone
- Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free
- Fixed an issue where the material conversion confirmation popup could fail to open in Korean.
Misc
- Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up
- Fixed inconsistencies in various translations and other small typos
- Space Candy/Potato Skin displays are now always rounded down to avoid confusion
- RAM usage reduced by around ~20-25%
- Reduced and better distributed resource usage during startup.
- Fixed memory leaks
FAPI V1.07 Jun 11
Just a quick update for you: we're planning to roll out a new patch either tomorrow or wednesday, depending on how final checks go. This update will already include the code block for the new Multiplayer system, giving everyone time to download and get ready.
Then starting Thursday, we'll officially open access so everyone can jump in and begin using and testing Multiplayer together. This is a big milestone for the game, and we're really excited to see you all experience it.
The full details surrounding the new feature will be shared in the upcoming patch notes, but we wanted to give you a quick preview of what to expect from the test:
The Test Season will consist of 20 bosses, with a possibility of extending it to 25 depending on how things progress. Please note that this is a testing phase, so there will be no season rewards at the end of the Test Season.
FAPI V1.06-2 Apr 8
FAPI Patch V1.06-1 Changes
• 2 new upgrades have been added to the Portal Shop
• Subclass exponents for T1+ have been slightly increased
• Possible starting Floor after Transcendence increase each T
• A bug with subclass talents that could result in NaN has been fixed
• Several typos and translations have been corrected
FAPI V1.06-1 Mar 23
FAPI Patch 1.06 Balancing Patch
Balance Adjustments
• Adjusted Gem scaling to provide stronger effects at lower amounts.
• Added milestones to linear Gems.
• Removed Potato and Skull Gem from Expedition Drop table.
• Increased Reincarnation and Item Rating bonuses from Gems.
• Increased the time required for Generators to reach full potential from 2 to 3 weeks.
• Increased Generator bonuses.
• Increased Subclass EXP Hard Cap from 2500 to 3500.
• Reduced Subclass EXP scaling beyond level 2000.
• Portals now grant more Seed Chunks at lower Floors.
• Slightly increased Subclass exponential bonuses after first Transcendence.
• Slightly increased MP Bonus scaling.
Misc
• Added an option to disable the Pet Max Promotion animation.
• Event duration extended (ending February 25).
• Disabled the Refund Printer code.
• Reincarnation Shop Button got a bit moved
• Free Subclass Talent points get now assigned as soon you meet the condition and get a new one
Bug Fixes
• Fixed an issue where Gem bonuses were displayed higher than their actual effective value.
• Fixed an issue where the Jewel bonus was not applied correctly.
• Fixed an issue where Event Pets were unable get find for promotions.
• Fixed an issue where Auto Build for Town settings persists after Transcendence
• Fixed an issue where Subclass Talents point could trigger an error before A50
FAPI V1.06 Feb 20
Hotfix V1.05-3
• Fixed a critical issue that could occur under certain conditions when undoing subclass talent points.
• Adjusted the cost of the jewel upgrade for the final two levels.
FAPI V1.05-3 Feb 16
• Some gems now use a new formula that scales linearly, providing better bonuses early on. For these gems, milestones have been disabled for the first time.
• Outpost drop chance has been slightly increased for T1+.
We are closely monitoring both changes and will apply further adjustments if needed.
• Mining Pow gem gain has been slightly increased.
• Fixed an issue where, under certain conditions, Ascension > A20 could cause perk resets.
• Offline gem drop rates have been reworked and should now better reflect online gains.
• Residue gems now drop in earlier areas and floors.
• Fixed an issue where incorrect gems could drop in portals.
• Fixed an issue where MP bonus calculations were lower than intended.
• Printer functionality has been expanded and now boosts MP bonuses more effectively.
• Fixed an issue where gem bonuses could remain active longer than intended.
FAPI V1.05-2.5 Feb 7
• Some gems now use a new formula that scales linearly, providing better bonuses early on. For these gems, milestones have been disabled for the first time.
• Outpost drop chance has been slightly increased for T1+.
We are closely monitoring both changes and will apply further adjustments if needed.
• Mining Pow gem gain has been slightly increased.
• Fixed an issue where, under certain conditions, Ascension > A20 could cause perk resets.
• Offline gem drop rates have been reworked and should now better reflect online gains.
• Residue gems now drop in earlier areas and floors.
• Fixed an issue where incorrect gems could drop in portals.
• Fixed an issue where MP bonus calculations were lower than intended.
• Printer functionality has been expanded and now boosts MP bonuses more effectively.
• Fixed an issue where gem bonuses could remain active longer than intended.
FAPI V1.05-2 Feb 4
Previously implemented but undocumented hotfixes
• Fixed an issue where the IR rating was higher than intended.
• Fixed an issue where Subclass Talents remained active after Transcendence.
• Fixed an issue that allowed Subclass Talents to be selected even when their unlock conditions were not met.
• MP navigation buttons have been temporarily removed.
• The drop rate of Gems in expeditions has been slightly increased.
Patch Notes
• MP point bonuses have been reworked to provide smoother progression and to prevent extreme outliers. Unlocking these bonuses is now tied to Ascension rather than directly to points, allowing better alignment with the Transcendence system.
• The functionality of the Cockade Printer has been adjusted and reworked. As this is a significant change, a one-time refund code has been added to refund the Soulshop upgrade Cockade Printer: RefundPrinter
• The Soulshop upgrades for Potatoes/swp, Skull/skp, and Class EXP did not grant their intended bonuses and have been fixed.
• Ascension could grant too many Ascension points under certain conditions. Ascension perks have been reset once to restore a correct and consistent state.
• Ascension levels 6 and 9 did not properly refund Ascension points for Potatoes/Skull Take Away as intended. This has been fixed.
• Fixed an issue where the Anniversary Pets pity chance continued to increase even after the pet was already owned.
• Gems have been slightly rebalanced.
• Expedition gem drops have been rebalanced to smooth out randomness and improve rare gem availability.
• The event start screen text has been corrected. The new event code is available exclusively via Discord.
• It is no longer possible to move the Generator slider.
• Fixed an issue where the save system did not function correctly on iOS devices.
• Several minor issues have been fixed that could cause incorrect behaviour in new games or NG+.
• Some typos have been corrected.
• Missing translation got added.
FAPI V1.05-1 Jan 31
Transcendence Update V1.05
The wait is over – this update brings three major new systems, after a much longer test phase than originally planned. Based on your feedback and suggestions, this patch also includes a large number of fixes, balance changes, and stability improvements.
Additionally, both anniversary pets are available to capture again for a limited time.
Transcendence
A portal malfunction sends you back to earlier Ascensions – but with new possibilities.
• New prestige layer: unlock previously unreachable Ascensions
• Climb the first 5 Transcendences
• Scaling bonuses: the longer you remain in a Transcendence, the stronger its effects become
• Added Transcendence statistics
Eternity
The malfunction has also unleashed new enemies.
• 4th difficulty unlocked
• Unique Enemy scaling
• Rewards scale based on your maximum reached wave (every x25 waves)
Artifacts
Strange objects are being uncovered alongside portal fragments…
Gather a new rare resource! Upgrade your Jewel to unlock the full potential of Gems
Expeditions & Farming
• Expedition rewards reworked: Potatoes, Skulls, and Worms can now drop inside the portal
(Snapshotting is no longer possible — and no longer needed)
• Farming, Assembly, and Grasshopper calculations improved (especially offline)
• Added hold-click functionality for various buy/actions (QoL)
• Added “Buy All” button to the Farming Shop (Unique section)
Soul Shop
New Soul Shop upgrades added
• Additional pet and expedition loadout slots
Subclasses & Loadouts
This has been one of the most requested QoL feature for a long time – and we finally made it happen.
• Added Undo option and one-click toggles for subclass talents
• Added auto-assignment for subclass talents (Only in Transcendence)
To ensure compatibility with the new system, subclass talents and loadouts were reset
Miscellaneous, UI & Stability
• SWP/SKP Ascension Reduction cap removed
• Removed Eternal placeholders (Challenges / Lab)
• Fixed many typos, inconsistencies, and improved translations - Thanks to your reports and feedback.
• Added Pet Rank to Information Details
• Added option to disable the Pet Max Promotion animation
• Reincarnation Shop button moved into the Reincarnation window
• Changing class or portal can no longer place you into higher areas than reached
• Trade Center cannot be opened before it is built
• Added Info pages and Leaderboard stats
• Opening Info Section no longer shows information for locked Features
• Continued improvements and fixes for mobile stability
• Never Scrap Max Rarity setting now also prevents Equipment from Offline reward to get scrapped due to high HS
But this is only the beginning – the new MP system, a performance update, and Part II of Transcendence with new features and more QoL based on your feedback are already on the way.
FAPI V1.05 Jan 26
Multiplayer Season 4 V1.04:
Season 4 will start on 24th July at 4PM UTC. The Transcendence update takes more resources than expected so the coop rework is still in progress.
We are hopefully shaking things up with the following changes:
New Multiplayer Upgrades:
• Percentage Damage Upgrade
• Increases damage by 5% per level(multiplicative)
• Base cost 20
• Cost formula: floor(20 + 25 x current level) x 1.4 ^ current level
• Deterministic Crit Upgrade
• On first buy makes every 15th hit deal x5 damage
• Every subsequent buy reduces this counter by 1
• This counter does not reset after a boss
• Base cost 25
• Cost formula: floor(25 + 25 x current level) x 2 ^ current level
• Added a counter how many hits are left to your next crit. If it shows a 1 then your next hit will crit
Note: This upgrade is soft-capped as level 12, which makes every 4th hit a crit, already costs > 600k.
Multiplayer Change:
• Reduced base cost and cost scaling for consecutive hits upgrade
• Slightly increased charge cost scaling
• Added button to attack with all charges at once
QoL
• Pets on Max Promotion are now immediately visible
Fixes
• Fixed a issue where pets did not have the correct free promotion level.
• Farming tutorials they are too advanced have been reseted to ensure correct progression
• Added an option in the menus to reset or skip the farming tutorial (not recommended, its also have no effect when its already done)
• Fixed a bug that caused the free outpost for the tutorial to not be granted when unlocking the Outposts
• Pet Bonus Subclass Exp and Seed Chunk shows now special as per lvl increase to reduce confusion
• Promotion Cost cant be 0 anymore
• Fixed a problem where the inventory could no longer be opened and/or the game could no longer be loaded
• Fixed a issue that caused offline drops not to count towards unlocking the skin
FAPI V1.04 07/21/2025
• Added 4 Pets dropped in Portal
• Added 2 New Combos
• Fixed a bug that caused Milk Att/hp to show 0%
• Subclass exponent bonus starting values have been minimally reduced
• Offline Portal progress now correctly triggers the achievement at game start
• Offline time has been limited to 10 days again
• Max offline portal seed gain increased from 3 to 5 days
• Various text displays in subclass talent menu have been improved
• Fixed a bug that caused the subclass button to blink after loading a loadout
• Potatoskin can no longer exceed the maximum through offline gains
• Total achievement points have been corrected
• Fixed some visual glitches with Angelus
FAPI V1.03-4 04/14/2025
More Hotfix V1.03-3
• The second reinc talent from the harvester has been replaced.
• The swapped subclass bonus of harvester and reaper now also show the correct icon.
FAPI 1.03-3 03/23/2025
More Hotfix V1.03-2
Due to the feedback we received over the last few days, the subclass capstone talents have been changed and are now permanently active. Furthermore, other minor adjustments/improvements have been made to allow better synergies
• Fixed an issue where a SKP/SWP bonus were not being applied correctly
• Fixed an issue where SWP/SKP SoulShop Upgrades/Potion were showing higher bonuses than they should.
• Fixed an issue where promotion levels granted for free were not being applied correctly
• It is no longer possible to enter the portal or to change class during a challenge
• World 9 achievements now correctly reset by a NG+, they have been removed from already running NG+ runs
• Potato killer Steam achievement has been adjusted according to the in game achievement
• Severals minor display errors, incorrect translations have been corrected
FAPI 1.03-2 03/22/2025
Hotfix V1.03-1
• Fixed problems with saving/loading subclass talents and loadouts. (Talents reseted under certain circumstances)
• fixed problems with cows for endgame players
• Fixed problem with stuck auto talent assignment (Loadout 1 deleted under certain circumstances to avoid further problems)
• Fixed a problem that caused too much SWP/SKP to drop when reaching A30/40
• Pet Combos now grant the correct bonus
• Subclass talent window now closes after class change/reincarnation
• Pet Chance Talent Title changed (only english)
• Minor typos fixed
FAPI 1.03-1 03/18/2025
Talent Tree Evolution & Portal Changes V1.03
New
Practice makes perfect, after a lot of sickle swinging and days of coin tossing you have found new ways and means to get even more out of your subclasses.
• Access to the new subclass talents when you reach A50+.
• Subclasses now have an exponential bonus in addition to the existing bonuses.
• The second part of the Portal Shop has been reactivated.
• 4 New Upgrades got Added Unlocked with A25/30/40/50.
We are happy about the huge increase in the number of different pets, but we also see the difficulties that the new pets have to overcome due to the promotion system.
• Depending on the pet's appearance world, it now drops with up to 6 promotion level, this free levels have been added to pets already owned (cannot exceed the current promotion limit).
Balancing Changes
After closer examination we noticed that the portal enemies have probably been treated with super fertilizer.
• Portal enemies scaling have been revamped the world sections are now better reflected in the floors.
• Various Portal Shop Upgrades got Increased.
• Subclass Exp Curve got Revamped, again.
• Seed per enemy got increased for Floor 1-500 and reduced for Floor 501+.
• Subclass Exp per Enemy got increased for Floor 501+.
• The Talents are now automatically maximized as soon as you have enough points for them.
• Equip Bonus for Subclass Exp slightly Increased.
• Portal Related Pet Combo Bonuses Increased and some small Changes in the needed Pets.
• W9-2/6 got an Additional Bonus.
Fixes
• Fixed a issue where the subclass malus was not applied correctly.
• Fixed a issue Lunar Cart from World 9 was not selectable.
• Fixed a issue Blue Cherry vanished by starting a New Game+.
• The achievements Neo-Billy and The furry get now unlocked when the condition are met.
• Fixed a issue Town renown exp exceed the needed amount.
Miscellaneous
• Various texts have been standardized, thanks to the attentive players.
• Fixed a problem where the animation of W9-9 did not start correctly after the achievement was reached.
• Special Pets get not longer displayed when they not met the filter criteria.
Steam
• Steam achievements God Neo-Billy, God The Furry and God Dungeon Pimp has been adjusted to the level 3 ingame achievements.
FAPI 1.03 03/14/2025
Minor Fixes V1.02-1
Fix
• Fixed a issue that portal affect promotion price from world 9 pets
• Special pets get excluded when not owned
• Fixed wrong info display for completed W9 achievements
FAPI 1.02-1 01/19/2025
Multiplayer Season 2 & New Area V1.02
New
• Season 2 start on 9th January with 2 major changes. Charge doesn't refill every hour, but once when a boss spawn. A season will only last 100 Bosses which is a bit less than 2 months.
• Area 9-7 to 9-9.
• 9 Pets found in World 9.
• Achievements that goes with World 9.
Update:
• Search function revised and extended.
FAPI 1.02 01/08/2025
More Portal Hotfixes V1.01-5
Fix
• Auto Progress Wheel doesn't just looks fancy anymore in portal (Auto-Floor linked)
• Added Total Subclass Level Display
• Added Estimated Seeds/Min for the Selected Floor
• Reaching A20 should now Unlock correctly Portal Shops Upgrades
• Portal Pet Dropchance/Pity Counter/Promotion Costs shows now the correct Values
• Expedition HP reduction/Subclass Malus Reduction Upgrade description slightly changed
1.01-5 12/11/2024
Portal Hotfix V1.01-4
Portal
• required exp for subclasses: the exp curve has been revised, it should now be easier to reach level 750, for level 1500+ it has been greatly increased.
• Portal pets drop chance bonus through the current floor has been limited.
• offline time in the portal now gives the correct amount of PotatoSkins and kills/try's for pets.
• Offline time calculation for seed chunks and subclass exp has been increased from 0 -72h = ~75% to 0-24h = ~100% 25-48h = ~90% 49-72h = ~75%.
• the current maxfloor is automatically entered in the input field.
• the global bonus for Residue, Item Rating and CardPower has been slightly increased (a further increase/revision will follow).
Portal Shop
• Global bonus Upgrade get now applied correctly.
• Subclass bonus Upgrade get now applied correctly.
• Subclass Bonus Malus Reduction get now applied correctly.
• Expedition HP reduction has been revised.
• all store upgrade prices have been revised, and the difference refunded, the bonuses themselves will be raised in a second move.
• Upgrades for A40-60 have been temporarily frozen and hidden, **they provide still their Bonus when you have buy some**.
Miscellaneous
• Fixed a bug that caused the talent window to not get unlocked anymore.
• Under certain circumstances it could happen that you ended up in the wrong zone after a class change, this should now be fixed.
• Fixed a issue where the subclass/seed chunk bonus was not applied correctly to offline gains by short Offline times.
• Fixed a issue where offline seed chunk gains were not correctly added/listed if they were under one mega seed.
• Restore purchase button added on IOS.
• Use the code BossCosmeticReward if you are missing a cosmetic from the last boss.
• A few Achievement have seen their requirement lowered, kill/evade/critical.
1.01-4 12/04/2024
FAPI V1.01-3 Expedition Bonus & More
Update:
• Expedition bonuses are activated again and balanced properly (they were disabled since V1.01-1).
• Offline Portal rewards Adjusted.
• Added 1min lock after changing class or Reincarnating (only for A20+).
Fix:
• Expedition shop art should be correct.
• Achievement counter for Seeds.
• Offline progress working properly.
1.01-3 12/01/2024
V1.01-1 Game Breaking Fix
Fixed a game breaking balance bug affecting the new feature and the expedition scaling way too fast.
1.01-1 11/29/2024
Patch Dimensional Portal V1.01
A mysterious portal opens for the daring into strange and peculiar new dimensions, what will await you behind it?
• New game mode "Portal".
• Each class gets a subclass with different bonuses and its own level system.
• Global bonuses that are active with each class depending on your total sub-class level.
• A currency that can be found in the portal, with a shop with over 60+ upgrades.
• 6 Expeditions.
• 24 Pets, 12 of them can be found in the new mode Portal. Every 50 levels drop an additional one to the previous ones and the drop chance for them is also improved.
• Classes can be changed without reincarnating from A20.
• 2 Buildings in the Town.
• 2 Cards.
• 2 SoulShop Item & 1 Potion.
1.01 11/28/2024
FAPI V1.00
This mark the official 1.00 build, this doesn't mean that the game is finished.
On 19th September the multiplayer season will start, and the new feature should go live in October!
1.0000 09/04/2024
Fapi 1.07-2
• Added MP Season Reward Window
• The damage numbers for reached thresholds are no longer displayed in red
• A problem has been fixed that could prevent the game from loading on mobile devices.
• SoulShop Items have not displayed the correct granted Bonus on NG+
• It should not longer happen that some Bonuses get not correctly applyed in Offline Calc
more Version FAPI V1.07-2 Jul 7
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