Slice & Dice 4+

Dice Roguelike

Oliver Garland

Designed for iPad

    • 4.8 • 471 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).

What’s New

Version 3.0.18

Dice Scale setting, golem monster, lots of bugfixes. Nothing very exciting.

Ratings and Reviews

4.8 out of 5
471 Ratings

471 Ratings

Editors’ Notes

Talk about rolling for initiative! This clever roguelike RPG levels up the genre by giving each class its own set of dice.

MightyTP ,

$8.99, works wonderfully on iPhone and iPad

One of the very best mobile games I’ve played. This is fantastic on the iPad as it feels like an actual tabletop game with great pixel graphics. Comes with amazing gameplay that can be remixed in some many’s ways which the developer has baked into the game. It’s almost an endless amount of creativity. I think the caps in the game is what’s so great such as having an max item level up of 50 and it spawns a “Glitch” pushing yourself to get even better at the game and truly understanding how the rolls and dice work, how items interact and even make chain events. How intricate can it become? It’s wonderful. I absolutely love it.

But some new modes would be nice within constraints.

Everything else is being amazing.

(Jova27) ,

Excellent but Unbalanced

This game has great mechanics. It has a good balance between rng & strategy. The more you learn about different abilities & synergies & how they work, the more you realize how the deep yet simple the game is.

The problem lies within the balancing between the heroes & enemies. A lot of the heroes don’t do enough damage imo & too many enemies have summoning capabilities which can almost guarantee an end to your run. Even with the perfect team & great items, you can get overwhelmed really quickly. I think this is such an issue because the little minions that bigger enemies spawn do so much damage. The skeletons have to be the worst ones as they do 4 damage which is A LOT in this game. I think enemies that are summoned should do 2 damage at best & I also believe that enemies shouldn’t be able to spawn new ones at all as there are too many in the game.

Besides the balancing issues, this game has a good amount of modes & heroes too keep the game fresh. I’d recommend buying the full game despite the balancing issues.

App Privacy

The developer, Oliver Garland, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

You Might Also Like

Melvor Idle
Games
Stone Story RPG
Games
Minimal Dungeon RPG: Awakening
Games
Dungeons of Dreadrock
Games
Demon Survival: Roguelite RPG
Games
Order of Fate: Dungeon Crawler
Games