No ads! Destroy unending waves of alien ships in this long form, unfolding, sci-fi idler.
Unnamed Space Idle is an unfolding sci-fi idle game that plunges you into a relentless battle against an alien menace that has decimated humanity.
Voted r/incremental_games "Best F2P game" 2024 & 2025.
Customize your ship with an array of progressively unlocked weapons and defenses, strategically tailored to counter specific enemy types. With a plethora of unfolding systems and abundant options, you'll face crucial choices as you steadily increase you power through progression and prestige.
A Myriad of Different Systems
Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time.
Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies.
Compute - Improve your combat stats over time in traditional Idle Game fashion
Synth - Craft and improve modules and recipes to increase your power in various ways.
Void Device - Slot in void shards dropped by enemies for different combinations of upgrades.
Prestige - Unlock different ships, weapons, defenses and utilities.
Reactor - Feed void matter into your reactor to power various system boosts.
Research - Harness the research data obtained from different sectors to unlock various upgrades.
And More...
Impactful, Understandable Decisions
Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp!
Consistent Progress and Unlocks
Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.
There’s a lot of information in this one but none of it is overwhelming complicated and for the parts that aren’t clear there’s a tooltip that gives easy explanation for everything you need to know. I’m on my third day with no major walls and the grind is spreed between uniquely different modules so your always advancing somewhere and if you want to heavily manage your upgrades or push levels there’s plenty for you to do or if you want to lay back and watch a show while managing one important module you’ll progress decently as well. As I said the different modules or upgrade rooms have different styles to them so they feel better than most idle games where many upgrades just blend together and hitting my third day with no heavy walls is a huge plus for ftp idle games so I hope this one keeps growing. A fairly common occurrence is when an enemy will die to one bullet but my ship will still fire 3 bullets at it causing 2 bullets be negated as there isn’t any collision beyond the intended target. It would be nice if the ship didn’t over fire on enemies or at the very least still have collision damage if it hits an enemy behind it.
10/10 idle game with actual substance to it
Tmaxb
I don’t really write any reviews for games but this one deserves it. I’ve played for a good week now and haven’t had a single ad or even seen an in game store so already a great start. The game play itself isn’t very interactive seeing as its an idle game but every upgrade for the weapons seems to be unique with multiple different ways to combine them depending on if you want to prioritize pure damage, shield damage, etc. a bit further into the game the challenge runs offer a way to keep it interesting rather than just repeating the same thing. Im interested to see what happens as I get further into the game, so give it a download or don’t it’s not like I can force you to have fun.
Extensive Idle Goodness
NGAjoe
Although this game starts of slow and has teeny tiny text, it’s been a real gem after a couple of hours of play. To date I’ve discovered twelve different upgrade /management systems that you unlock and optimize along the way — each with different game mechanics. Be prepared to carefully evaluate different resources and energies to edge further in. At about a month of play, I’m aware there are a few more systems that I’ve yet to unlock, and it’s been really engaging. Offline play is generous and IAP leverage is very gentle to the player, with NO ADS at all, which is a breath of fresh air to play a game and not be treated as a monetized product. Highly Recommended!
:(
BlueLynxZed
I just miss the parity of the old UI. It matched pc flawlessly. This was a HUGE selling point, via cloud saves. The WIP landscape feels so forced, is even smaller than the original pc ui, and uses the new menu locations on the BOTTOM of the screen. There is no way to fork a separate version of the mobile app that is just a direct port of the current pc version? The preview button is utterly useless, and playing on mobile removes the feel of watching and doing things completely from the game. You're forced to constantly switch back and forth. I wish you offered an array of permanent type of upgrades for purchase, the current system is too micro based. I want to support the game. For example a $9.99 time skip generator that gave you 1 time skip a day or something would be super fun. Maybe not a 6hr, but even a mini 3 hr would be super cool. Or .99 for a global 1.1x overdrive charge speed, etc.
- Improved description of Reinforce upgrades at 123 and 130 to include more info
- Added setting to swap OK/Cancel button order
- Improved warp auto jump smartness
- Fixed loadout equipping lower tier shard in some cases
- Fixed offline OD behavior when using Auto Next, Queue and having max charges
- Fixed event Wizardium tracker losing partial progress on save/load
- Fixed warp zoom issue
- Fixed outdated help button text
- Fixed some issues with buy amount buttons not displaying correct values after Reinforce
- Fixed stat advisor sometimes showing duplicates
- (Mobile) Fixed separators showing on surface veil shift section
- (Mobile) Fixed humanity showing upgrades early
- (Mobile) Fixed issue with multi-delete saves
- (Mobile) Fixed missing buy amount button, end-game compute
- (Mobile) Fixed text overflow issue in VDevice
- (Mobile) Merged Researched sub-tabs, for less screen juggling, and better overview & data core allocation
- (Mobile) Merged Reactor sub-tabs, for less screen juggling and better overview
- (Mobile) Made Battle Peek show healthbars
- (Mobile) Added setting to choose allowed orientations (Portrait, Landscape, Both)
- (Mobile) Added minor haptic when showing tooltip (setting to disable). More haptics settings coming soon (buttons, buying upgrades, etc.)
- (Mobile) Fixed not going to battle screen after resetting in some cases
- (Mobile) Fixed some queue overlap issues
- (Mobile) Fixed tutorial highlight issue, Reactor overdrives
- (Mobile) Fixed some misc errors with tooltips
- (Mobile) Improved TopUI resource indicators slightly
Version 85.2.4
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Information
Seller
JDOG CORP LLC
Size
130.9 MB
Category
Simulation
Compatibility
Requires iOS 15 or later.
iPhone Requires iOS 15 or later.
iPad Requires iPadOS 15 or later.
iPod touch Requires iOS 15 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
Apple Vision Requires visionOS 1.0 or later.
Languages
English and 7 more
English, German, Kanuri, Portuguese, Russian, Simplified Chinese, Traditional Chinese, Turkish