No ads! Destroy unending waves of alien ships in this long form, unfolding, sci-fi idler.
Unnamed Space Idle is an unfolding sci-fi idle game that plunges you into a relentless battle against an alien menace that has decimated humanity.
Voted r/incremental_games "Best F2P game" 2024 & 2025.
Customize your ship with an array of progressively unlocked weapons and defenses, strategically tailored to counter specific enemy types. With a plethora of unfolding systems and abundant options, you'll face crucial choices as you steadily increase you power through progression and prestige.
A Myriad of Different Systems
Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time.
Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies.
Compute - Improve your combat stats over time in traditional Idle Game fashion
Synth - Craft and improve modules and recipes to increase your power in various ways.
Void Device - Slot in void shards dropped by enemies for different combinations of upgrades.
Prestige - Unlock different ships, weapons, defenses and utilities.
Reactor - Feed void matter into your reactor to power various system boosts.
Research - Harness the research data obtained from different sectors to unlock various upgrades.
And More...
Impactful, Understandable Decisions
Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp!
Consistent Progress and Unlocks
Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.
There’s a lot of information in this one but none of it is overwhelming complicated and for the parts that aren’t clear there’s a tooltip that gives easy explanation for everything you need to know. I’m on my third day with no major walls and the grind is spreed between uniquely different modules so your always advancing somewhere and if you want to heavily manage your upgrades or push levels there’s plenty for you to do or if you want to lay back and watch a show while managing one important module you’ll progress decently as well. As I said the different modules or upgrade rooms have different styles to them so they feel better than most idle games where many upgrades just blend together and hitting my third day with no heavy walls is a huge plus for ftp idle games so I hope this one keeps growing. A fairly common occurrence is when an enemy will die to one bullet but my ship will still fire 3 bullets at it causing 2 bullets be negated as there isn’t any collision beyond the intended target. It would be nice if the ship didn’t over fire on enemies or at the very least still have collision damage if it hits an enemy behind it.
Rave review
FloidTouch
If you're like me, you don't read the five star reviews, so this message is really for the developer(s): This is easily the best idle game I've ever played. It feels like a love letter to the genre, made by nerds for nerds.As a lot of people have already mentioned there's a complete lack of ads and predatory purchases. I kept waiting for the other shoe to drop like it almost always does with this kind of game and it never did.Something that I haven't seen mentioned though is how battery efficient the game is. I have insomnia and watching numbers slowly go up can help me fall asleep. Multiple times I've accidentally fallen asleep with the game open, only to wake up several hours later and see that my battery only went down like 30%. It's hardly more than just having the screen on with nothing on it for that long. This is especially impressive considering the number of calculations going on at all times. I don't know anything about programming but I'm really impressed that so much math can be going on at all times, while being visually represented in your ship/enemies, and still only sip your battery.This is probably the only time I've bought something in an app game solely to support the developer. I really couldn't care less about what I got for the money, but maybe that's a big part of why I did.
10/10 idle game with actual substance to it
Tmaxb
I don’t really write any reviews for games but this one deserves it. I’ve played for a good week now and haven’t had a single ad or even seen an in game store so already a great start. The game play itself isn’t very interactive seeing as its an idle game but every upgrade for the weapons seems to be unique with multiple different ways to combine them depending on if you want to prioritize pure damage, shield damage, etc. a bit further into the game the challenge runs offer a way to keep it interesting rather than just repeating the same thing. Im interested to see what happens as I get further into the game, so give it a download or don’t it’s not like I can force you to have fun.
Extensive Idle Goodness
NGAjoe
Although this game starts of slow and has teeny tiny text, it’s been a real gem after a couple of hours of play. To date I’ve discovered twelve different upgrade /management systems that you unlock and optimize along the way — each with different game mechanics. Be prepared to carefully evaluate different resources and energies to edge further in. At about a month of play, I’m aware there are a few more systems that I’ve yet to unlock, and it’s been really engaging. Offline play is generous and IAP leverage is very gentle to the player, with NO ADS at all, which is a breath of fresh air to play a game and not be treated as a monetized product. Highly Recommended!
- Fixed Research screen first open stutter
- Specimen related stats are now under Research instead of Resource
- Stat advisor now shows missing resource stats on Core tab
- Added confirm prompt to warp buy max if confirm upgrades enabled
- Made Compute Challenge disregard Void Energy boost when determining whether easy to do
- Made Void Device Smart Upgrade remember protect state of upgraded shard
- Improved crew rank distribution popup
- Repositioned node in Galaxy9 to ensure it's not a secret on mobile
- Fixed issue with buying max in warps
- Fixed warp core progress bars not animating when used
- Fixed warp core display issues when overcharging
- (Mobile) Fixed fleet advisor leaking secrets - actually before this patch, but we never included a note
- (Mobile) Improved landscape layout for very tall devices
- (Mobile) Fixed sizing issues synth module queue, mobile
- (Mobile) Fixed UI resizing due to resource texts
- (Mobile) Fixed colossal enemy parts tutorial prerequisite
Version 85.2.6
The developer, JDOG CORP, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Linked to You
The following data may be collected and linked to your identity:
Purchases
Identifiers
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Identifiers
Usage Data
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
JDOG CORP LLC
Size
131.9 MB
Category
Simulation
Compatibility
Requires iOS 15 or later.
iPhone Requires iOS 15 or later.
iPad Requires iPadOS 15 or later.
iPod touch Requires iOS 15 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
Apple Vision Requires visionOS 1.0 or later.
Languages
English and 7 more
English, German, Kanuri, Portuguese, Russian, Simplified Chinese, Traditional Chinese, Turkish