This is a really cool concept, and has a lot of potential to be a great college football game. However, there are two main issues that hinder your progression. 1) One of the coach's goals is to have a player win a personal award (POTY, FOTY). This is placed pretty early on in the coach's objectives which makes absolutely zero sense. This should be one of the later, if not final objectives as one does not simply win player of the year with a rebuilding program. POTY is reserved for elite teams, not teams just starting out. This essentially makes your coach stuck at 65 rated and makes winning that award even more impossible as your coach cannot get better, and hence your team cannot get better. 2) Money. Mainly facility costs. After leveling up to around level 3 to 4 for the facilities, the costs to maintain for some reason get really high, and it is impossible to make money unless you make playoffs every year (even the seasonal goal for hitting 8 wins is not enough). Speaking of which, why does that goal decrease over time. Winning 8 games used to reward $175M to the program, but after 30 seasons, it only rewards $90M. How does that make sense when costs are increasing, and team popularity is increasing?? This is a really cool concept, but unless these issues are addressed, I'm afraid this game is going down the path of being a pay-to-win game due to its incredibly difficult progression without injecting money into your program via real money. It's still a new game, so I hope the developers read this and implement changes if they don't want this game to become another one of those cheap cash grabs, because it does have a lot of potential.
Hi NickNguyen, thanks for reviewing our game. We get this achievement to win personal award is a bit challenging. We could give some tips - don't hesitate to reach us at support@2rk.games. About the goals, the rewards change as you rise in reputation. The owner has high expectations, and doesn't want to pay too much for things he expects to happen.