Dive into a dark, immersive world where your choices shape your destiny. Eldrum: Black Dust is a gripping text-based RPG that combines the depth of D&D, the strategic gameplay of CRPGs, and the narrative freedom of CYOA gamebooks.
Key Features:
- Branching Storylines: Every decision matters in this grimdark adventure, leading to multiple endings.
- D&D-Inspired Gameplay: Experience the depth of tabletop RPGs in a mobile format.
- Turn-Based Combat: Engage in strategic 2D battles reminiscent of classic CRPGs.
- Rich, Dark World: Explore a meticulously crafted universe filled with moral ambiguity and tough choices.
- Immersive Experience: Vivid text descriptions enhanced by evocative imagery and atmospheric audio.
- Exploration: Roam the desert city and its surroundings, uncovering secrets and side quests.
Eldrum: Black Dust brings the essence of traditional gamebooks and CRPGs to your fingertips, with a modern twist. Whether you're a fan of Choose Your Own Adventure stories, D&D campaigns, or simply looking for a deep, narrative-driven experience, this game offers hours of captivating gameplay.
Our commitment to accessibility shines through - Eldrum: Black Dust is proudly created by a studio recognized for developing the Best Mobile Game for Blind Users (AppleVis Game of the Year 2020).
Embark on your journey through the dark and unforgiving world of Eldrum today. Every choice you make, every path you take, will leave its mark on the Black Dust. What tale will you weave, and which of the multiple endings will you unlock?
Eldrum: Black Dust is the third game in the Eldrum series. The games' stories are linked and there are references between the games, but they can be played in any order.
Download now and start your grimdark adventure!
For fans of this series, this third installment plus it’s DLC R must plays. This is a proper sequel in some ways to red tide. If you’ve played the previous installment, you’ll find the same interesting continuation of the world’s story seeing some familiar faces, depending on what storylines you chose to play through previously and seeing sort of what the overall canonical story for the world is. The combat in this third game is slightly more nuanced or complex than red tide, but very similar the abilities part of the game are a great addition and the traits section of your character sheet gives you more opportunity in what type of fighter you want your character to be allowing you to choose more effectively what type of combat you are. It has all the same big and little choices that you see reflected in the ending of the game as the previous two installments did. The DLC is great. It adds more lore and a whole new location for you to explore plus some more story plus new gear and you might see again faces from other places you may know. I personally loved this game. Had a great time with it. Used to play a lot of RPG‘s, but then lost my eyesight recently in the last like three years so have had a lot of that taken away from me unfortunately but games like this have given me a taste of that again in a great way.
Deep, Rich Text RPG
SMK in MD
Black Dust delivered for me—someone unfamiliar with the previous games in the series and someone pretty demanding of storytelling in games. Story choices are immediately and consistently stat-and-build based. NPC interactions evolve based on choices and actions. And even seeming minor tweaks can and do result in major changes in outcomes. I strongly recommend. Like any game in this format, Black Dust also has limitations. Not every conceivable choice is available, and the third act feels a bit sudden and forced. In that third act, some big climactic fights become plodding and repetitive. On play through 1 1/2, I found myself wondering why I was wandering about with a stockpile of weapons and gems but nowhere to find meaningful upgrades (made it to Act Three on the first play through still wielding a 1 gold weapon from the second Pit fight, only to be presented with a full set of major weapon and armor upgrades!). But those are minor quibbles and I’m excited for further playthroughs to explore different builds and factions. Well done!
Eldrum invented a brilliant genre
Pastel Roxton
Choice-driven narrative branching is nothing new. There are a smaller number of text adventures that create a tiny, tight puzzlebox that unfolds into gorgeous alternative shapes on the richer basis of stat progression. Life of a Wizard and Choice of Robots are among these.Meshing this rare style into a proper RPG is a daunting challenge. Hosted Games’ Lost Heir series tried, but being led through moment-by-moment choices in a very long game with no saves is not amenable to exploring the possibility space.Eldrum addressed that problem in two ways.1. You have free map movement, and can defer and even revisit many challenges as you progress your stats. Black Dust leans into this more heavily than previous Eldrum titles, and it’s deeply satisfying.2. You have a deep stack of both manual and automatic saves, allowing you to rework recent segments until you’re happy with what you’ve achieved.That said, you certainly can’t get all the content in a single playthrough. But in one playthrough you can explore and improve enough of a subspace of a game that you won’t feel compelled to repeat your previous run with minor tweaks. You can allow your second (and third and…) playthrough to be quite different.The series’ combat system has always been ambitious. This iteration commits to training you on the different build options with dedicated puzzle fights in the pit and the arena. It works, and combat customization is a more balanced experience this time around.Although, I will say, the balance between gearing stats for a particular combat build versus for exploration/narrative branching remains a pleasing conundrum.
I love this game.
Theblindygirlio
There are many reasons for my love of this game including how accessible for the blind it is. The rpg works beautifully with voice over, and the music make it just that much better. I wish that there were more cities, and things to do in those cities. It would be greate to see school to improve your fighting abilities, or a doctor. The over all storyline is amazing though, keep up the greate work. And one quick question before I go, what determines your saves for when you die and need to go back?
- The scavenger and the orox leatherworker will now offer to craft new gear with unique abilities based on material provided by you
- Added a new recipe to the apothecary
- Fixed a bug where some opponents would fail to properly gain advantage
- Fixed an issue where effects from weapons would not be applied when triggered by counter-attacks or via Ambidextrous trait
- Other minor bug fixes
Version 1.8.0
The developer, Act None, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Location
Usage Data
Diagnostics
Privacy practices may vary, for example, based on the features you use or your age. Learn More
The developer indicated that this app supports the following accessibility features. Learn More
Supported Features
VoiceOver
Audio Descriptions
Information
Seller
Act None AB
Size
174.1 MB
Category
Roleplaying
Compatibility
Requires iOS 15.5.0 or later.
iPhone Requires iOS 15.5.0 or later.
iPad Requires iPadOS 15.5.0 or later.
iPod touch Requires iOS 15.5.0 or later.
Mac Requires macOS 12.0.0 or later and a Mac with Apple M1 chip or later.
Infrequent Cartoon or Fantasy Violence Realistic Violence Profanity or Crude Humor Mature or Suggestive Themes Horror/Fear Themes Alcohol, Tobacco, Drug Use or References Simulated Gambling Sexual Content or Nudity Guns or Other Weapons