The core conceit of the game is quite fun - a Yahtzee roguelike run akin to Balatro. Get your multipliers up and rig your dice as much as possible to defeat the boss at the end. It’s also a Gacha game, which isn’t necessarily a bad thing. The problem is there is a huge disconnect between the actual minute-to-minute gameplay and the Gacha mechanics. All you gather outside of battles is generic equipment that boosts your generic Gacha stats. Attack and HP go up, then you play the next level where enemy attack and HP go up. And within the game runs, there’s so little variety in the dice that you basically can get the same setup every battle. This could have been like Puzzle and Dragons where you are doing Gacha rolls to build a team of “dice”, but instead I’m left wondering what I’m even expected to use the premium currency on. More generic weapon chests? Maybe in a year or two this game will have enough weapon and dice upgrade variety to be worth sticking with, but as it currently stands, there is not enough investment in making the actual dice-rolling roguelike game balanced or interesting.
Hello, after reading your in-depth feedback, we are both extremely excited and deeply ashamed. The dice points are related to the gameplay, and the dice points will affect the character's attack power value. The game difficulty setting is to provide players with different levels of challenges, but at the same time, we also attach great importance to the players' gaming experience. We have received your suggestion to add dice types. We will continue to optimize the difficulty and balance of the game and continue to adjust and improve the content based on the balance situation. Stay tuned!