Mechanics are like a rogue-like version of Yahtzee. Gameplay is decent fun. Graphics and sound are pretty bland though (and why do people think fighting slimes is so appealing??). And tons of typical f2p gift giving junk. The biggest issue though is it's WAY too easy to become uber-powerful. On my second run, I defeated the final boss in one shot (and no, it wasn't all luck). That's just ridiculous. Do players and devs have so little self esteem and skill/ability to problem solve these days that they need automatic wins and heroes that easily become super powerful to boost their fragile egos??One more thing I just discovered - when replacing a die ability with a new one, you can't see the dice's current abilities, so you don't know what you're replacing unless you remember each one! That's ridiculous! Every single game in existence allows you to see an equipped item's skill when choosing whether to replace it.
Thank you for your feedback on the balance and UI. We apologize for the frustration regarding the excessive power scaling and the inability to view current abilities when replacing dice. We are investigating these issues to ensure a more strategic challenge and a smoother interface. We aim to fix the "blind replacement" UI soon to meet standard expectations.