Halloween is on until November 9! Spooky roads, a secret Clown skin to find, and Saw, a new chainsaw-wielding companion, waiting for you out on the road!
The legendary Dead Ahead universe is back! 10M+ players have already hit the road, but most ended up as zombie bait. Can you make it past the next mile?
Key Features:
- Chill & Savage
The apocalypse at your own pace. Master the idle loop day by day with seamless controls: pick your perks, sit back and watch your hero carve through the horde.
- Choice & Consequence
Every day on the road brings a new decision. Risk it all for a rare reward or play it safe and move on? Your choices in random encounters shape every run.
- Perks & Builds
Unlock game-changing perks and craft a lethal build for every encounter. Experiment with synergies on the fly — every run is a new combination.
- Roam & Ruin
Each run takes you deeper into the ruined world. Push through wrecked cities, highways and swamps and adapt to shifting threats — no two runs are ever the same.
- Friends & Firepower
You don't have to face the apocalypse alone. Recruit fellow survivors who fight by your side with skills of their own. Level them up, unlock their perks and build the strongest crew.
- Idle & Armed
Collect your AFK rewards and gear up. Every return makes you stronger and better prepared for the road ahead.
Will you make it with brains… or just bullets?
Hi! I really like this game, fantastic art design, very simple and enjoyable game loop. Absolutely great game, im just waiting on more updates for the game. Thank you developers for the hard work. Best Mobile game.Here’s some ideas that I think may complement the game if added! -Some sort of endless rush mode where it’s similar to the chapter mode but there’s no end. The rewards you get can be based on how long the player lasts and with a mix of RNG. -Making the Collection items more noticeable. I’m not personally sure how to do that, but if I can notice its effects more, even if just visually. That’d be great!-Adding some sort of online feature so players feel more “Proud” would be nice. Just to make players feel like they’re not too alone and also feel strong.-More holiday events! I think it’d be cool to have holiday events and stuff. Like a limited time Christmas/Halloween ranged and melee weapon, or even companions.-More events that can happen in the campaign mode. Like it could say “You hear the ground shake..” (Decreased defense, signifies that a Large-sized boss is coming up soon.)-Different playstyles! For example, in the equipment inventory. You could tell your character to not use their gun or melee. And this’ll make it so if they’re a gunner, they’ll try not to be that close to the enemy. And for melee, it could like not allow you to use your gun, allowing you to rush right in.-Recolorable Companions, this is a small feature but if you could recolor something like their hair or clothes, that’d be neat customization.But, in general, I think everyone just wants more content for the game. Do your best & thank you again for making this game 😁
Developer Response
Hey there! 😊 Thanks so much for the awesome review! We're thrilled to hear that you love the effects and gameplay. Your suggestion for more weapons and options during adventures is noted, and we’re actively working on adding more content. Enjoy your daily zombie adventures, and thanks for being part of the community! 🧟♂️
Had potential. Could’ve been better…
Xeptar
The game was pretty fun starting out and decisions did feel they had weight and meaning when choosing, but as you progress and level up, the game becomes an absolute snooze fest on the main traveling on the road gameplay, the lack of new enemies after a while to encounter, and the game refusing to really challenge the player makes it an overall dull overall “endgame” experience that comes quickly as you play more. I thought I would have to revisit previous levels at times to level up when hitting a level that becomes difficult and upgrading before continuing, but that never happens. Besides the “Tower” mode throwing upscale enemies where you don’t get perks, nothing really comes close to chipping you down to half health and choices become irrelevant especially any skills that would prioritize survival over simply damage perks to kill through the level faster. You would have to intentionally not level yourself at all for the game to hold any rogue aspects it tried to present in order to keep choices presented to even matter. Game has time killing potential, but becomes a simple click continue button once you reach a certain level…
Developer Response
Hey there! Thanks for sharing your thoughts with us. It’s great to hear you found the game fun at first, but we understand your concerns about the endgame experience. 😕 We're currently working on adding more variety with new enemies and challenges, so we appreciate your feedback as it helps us improve! If you’re looking for tips to elevate your str
Great fun
SerotoninXIV
I’ve been playing all of Mobirate’s games since Dead Ahead’s release in 2013. I have all 4 of the Dead Ahead games installed and they’re all fantastic to play through. I’ve been playing this one and I’ve been enjoying it greatly. It’s my new favorite idle game. My only “complaint” if it can even be called one is that most games of this genre have an online feature with a world chat, I wish this did too so I could meet cool people who also enjoy these games. Maybe one day! Give it a try, you won’t regret it
Developer Response
Hey there! 🎉 We're thrilled to hear you’ve been enjoying Dead Ahead: Roadside and that it's become your new favorite idle game! It’s awesome that you’re a fan of all our Dead Ahead titles since 2013—thank you for your support! We appreciate your suggestion about adding an online feature with world chat and will definitely keep it in mind for the fu
Nice game so far
ComCola
Don’t have the most hours so far but I haven’t hit a wall like I did for their defend the car game. You can change your equipment for basically free, enhancement doesn’t cost outside maybe fusions. The actual cost/ad part seems to be the companions, do 3 ads a day early to level that up and it isn’t bad so far, plus cash is easy enough to get and save. Equipment as well looks like a grind, but less pay to win and more pay to collect, though my opinion could change over time.Overall the gameplay is relatively simplistic so if you want high strategy you should look elsewhere but for rogue like and fairly free to play this seems great. Good casual game and good fun, fairly hands off but with enough decisions that matter to ensure it doesn’t feel like a slog.
Developer Response
Hey there! 😊 Thanks for sharing your thoughts on the game! We're thrilled to hear that you're enjoying Dead Ahead: Roadside and haven't hit any walls yet. We appreciate your take on the balance between casual fun and meaningful decisions—it's exactly what we aim for in our roguelike gameplay. As we continue to develop the game, we hope to keep that
- Added Battle Stats: open them from the pause menu during a fight or tap the Stats button on the results screen after a run, an Office tower floor or a Lair attempt to see each party member's Damage (with their share of the team's total), Healing, Shield, Crits, Kills and Stuns, plus what support companions add with their attack buffs and the Rage they give.
- In Battle Stats, tap the hero's row to see his numbers split by skill: Basic Attack, the skills picked during the run whose effects dealt damage or healed, and Other. Fire, acid, electric, ice, rage and healing skills are colored like their hits in combat.
- In Battle Stats, the top 3 damage dealers are ranked in gold, silver and bronze, damage share bars fill up in each companion's rarity color, empty stats are hidden, and taller phones show more rows at once.
- Reworked the sound mix: most sound effects now play at full volume wherever they happen on screen, and several effects are now louder or quieter.
- Fixed a bug where, late in a long run, the level-up window could open with no skills to choose and leave the run stuck.
- Fixed minor bugs.
Version 0.8.3021
In-App Purchases
Survival Kit
Three days of rewards for a strong start
$0.99
Ad-Free Card
Ad rewards without watching videos
$9.99
Monthly Card
Auto Battle and 3X speed for 30 days
$5.99
Queen Pack II
Queen ×10, Signal Rockets and Greens
$5.99
Queen Pack I
Queen companion, Provisions and Greens
$3.99
Lair Pack
Tickets to the Marauder's Base and lairs
$0.99
Precious Stash
Premium season rewards for daily tasks
$11.99
Signal Rocket Pack
240 Signal Rockets and 600 Greens
$5.99
Office Tower Stash
113 Legendary keys for Office Tower floors
$11.99
The developer, ABE Entertainment Limited, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
ABE Entertainment Limited
Size
274.4 MB
Category
Adventure
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.