Brain Infinity - Mind Workout
3,000 questions, 10 per run
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Rankings arrive for Infinity and Composite anomaly: compete this week, last week and all time. A brain companion joins Home and results, and the app is 110 MB smaller.
About three minutes a day, with questions shaped by your answers.
Brain Infinity trains math, logic, memory, attention and language. Normal sessions have 10 questions across 30 levels, with 3,000 English and 3,000 Japanese questions.
■ Neural Frontier and reclamation battles
Seven colonies, each with six facilities. Spend the Lumina your training earns to build and upgrade them to Lv.10; unlocking needs Brain Core levels. Restore a colony's 36 sections to bring back equipment and crew, unlock its journal and reach the next colony.
Restore sections in real-time reclamation battles: order three companies to advance or hold, capture generators for reinforcements and reclaim the core within four minutes. Difficulty is fixed per section, so upgrades strengthen your side. A guide and a free practice range teach the controls.
■ Training shaped by your answers
Each normal run has 7 focus, 2 review and 1 stretch questions: practise your level, revisit weak spots and stretch. Recent questions are held back. Flag a question and move on, twice per run.
■ Hands-on puzzles in Action Lab
Choose from 10 formats, 2 in each area: totals, balances, patterns, clue ordering, flashing spots, remembered shapes, moving targets, differences, event order and opposites.
Enter through Challenge modes on Home: 10 untimed puzzles of one format, at Easy, Standard or Hard, with progress and a best per format and difficulty.
Starting and resuming attempts is free. Completed training and challenge runs award 1 Lumina and 10 Brain Core XP per question answered, right or wrong; skips, unanswered timeouts and reports do not.
■ Infinity mode and Composite anomaly
Infinity mode cycles all 5 areas and ends after three mistakes or timeouts; streaks and speed build your score. Composite anomaly starts with 45 seconds that answers extend and mistakes cut. Bests stay on your device and do not affect medals or unlocks. Join optional weekly and all-time Rankings in Missions; your name and records become public.
Results let you review answers; these modes keep the latest 200.
■ Review notebook
Missed or timed-out normal questions are kept, up to 200. Retry up to 10 at a time; finishing pays double Lumina and Core XP per answer.
■ Daily goals and records
Three main missions a day, from training, challenge modes and (once a section opens) expeditions; finish all three for a Main Streak mark. The play calendar shows medals, streaks, days played and a mastery board of all 30 levels. Set a daily reminder in Settings.
■ Research Lab
Training grows your Brain Core. Neural Index tracks progress from answers and levels; Neural Spectrum shows balance across 5 areas. Core recommendation suggests what to play next; Recent performance averages your last five plays at a level.
Neural Index is an in-game indicator, not a medical or intelligence assessment.
■ Levels and medals
Each area has 6 levels of game difficulty; a silver medal (80%) unlocks the next. Bronze 60%, silver 80%, gold 100%. Questions allow 30 seconds with a hint; a shown question's timer keeps running in the background.
■ Readable visuals and music
VoiceOver, larger text, high contrast, reduced motion and sound-effect captions. Status uses more than colour alone. Three original ambient tracks.
■ Ads and the optional purchase
A banner sits at the end of Research Lab. A full-screen ad may appear before results, at most once per five completed training and Action Lab runs, never while answering.
The one-time Remove ads purchase hides both, with no expiry or renewal; every puzzle plays without it. Restore it on a new device with the same store account.
■ Languages and data
English and Japanese, no account required (rankings use an anonymous ID). Back up progress to a file in Settings. Questions work offline; purchases, restores, ads, rankings and usage data need a connection.
Usage analytics runs after the age check while sharing is on; turn it off in Settings. See the Privacy Policy for details.
more Version 1.1.2 adds rankings to Infinity mode and Composite anomaly, brings a companion to Home and the result screen, and makes the app much smaller.
■ Rankings
• Open Rankings from Missions. Infinity mode ranks score and Composite anomaly ranks survival time. See the top 100 and your rank for this week, last week and all time.
• Weekly rankings start Monday at 00:00 Japan time. All time compares each player's best submitted record in each mode.
• Joining is optional. After you choose Join rankings with this name, the runs you start are submitted. Saved personal bests and restored backups are not.
• Your name from Settings is public, and renaming updates your submitted records. Names with offensive words can't be used.
• You can stop sending records at any time. Published records remain.
■ Companion
• A brain companion now greets you on Home and the result screen. Tap it to see its message again, or drag it aside. With Reduced Motion or High Contrast on, it stays still.
■ Other
• Lighter images make the app about 110 MB smaller.
1.1.2 5d ago
Version 1.1.1 expands Neural Frontier to seven colonies, and adds a review notebook for questions you missed, Action Lab difficulty settings and progress backups.
■ Neural Frontier
• There are now seven colonies, from ORIGIN to HORIZON. Bring a colony's six facilities to Lv.10 and restore all 36 pieces of equipment to move on to the next (Brain Core level requirements also apply).
• Each colony's facilities have their own exteriors and interiors. Building and upgrading cost more in later colonies.
• Switch between the colonies you have reached from the colony name menu.
• New colony journals: each colony has its own purpose and five entries that open as you restore its equipment. Read them from the base menu or the colony record.
• A new guide points to what to tap with speech bubbles and arrows, walking you through supplies, building, facility interiors, choosing equipment, expeditions and the colony record as you actually play. Resume it from the ? button or the base menu.
• A new expedition practice range teaches advancing and capturing; holding, healing and sentries; and taking the core, in three lessons on an enemy-free battlefield. It is free and does not affect Lumina, restored equipment or missions.
■ Results and Research Lab
• The result screen shows your current colony goal: the Lumina, Core level and XP still needed, and a button to that facility once you are ready.
• Normal training results and Research Lab now show Recent performance: your average accuracy over the last five plays of the same category and level, compared with the five before once you have ten.
■ Review notebook
• Questions you got wrong or ran out of time on in normal training are kept, up to the latest 200.
• Open it from Challenge modes on Home and retry up to 10 at a time. Finish a retry to earn double Lumina and Brain Core XP for every question answered. Your normal scores and unlocks do not change.
■ Action Lab
• Choose Easy, Standard or Hard for each format. Difficulty changes how many items you remember or find, and best results and progress are saved per difficulty.
• Your earlier records carry over as Standard. Rewards are the same at every difficulty, and puzzles set by missions use Standard.
■ Backup and settings
• Export your scores, colony, expeditions, review notebook and other progress to a file from Settings, and restore it after previewing what it contains. Purchases and personal settings are not replaced.
• Resetting your data now also clears expedition and guide progress. Settings, your name and purchases stay.
■ Other
• Memory questions now stay on screen for 2 seconds instead of 1.
1.1.1 Oct 3
Everything from 1.0.9 and 1.1.0 in one update. The headline is the reclamation battle, a real-time rebuild of how expeditions are fought.
■ Reclamation battles (expeditions)
• Three turn-based battles are now one real-time battle. Route choice and mid-run supplies are gone; reclaim the central generator within four minutes to restore your target section.
• Send your Guard, Striker and Engineer companies to a site and set them to Advance or Hold. Holding takes less damage but lowers attack and capture speed.
• The battlefield has your landing and five generator sites. Generators periodically send out their owner's troops; capture one to cancel the enemy's queued arrivals and start your own reinforcements.
• Capture and connect both relays to your landing to open the core's shield. You don't need to defeat every enemy. Losing your landing or running out of time ends the mission.
• Reinforcements join a company and follow its orders. You start with 3 summon slots and gain 2 for each generator captured, up to 13. Fallen companies return at 50% HP with the next landing replenishment.
• Spend power on sentries (4) and healing a squad (3). Both need a supply connection.
• Each of the 36 sections has a fixed difficulty from 1 to 10, shown when choosing, deploying, fighting and on the result. Upgrading facilities and your Brain Core strengthens your side, never the enemy.
• Every facility's battlefield has its own twist: fast enemy capture in the Habitat, enemies healing across connected sites in the Biosphere, snipers hunting weakened squads at the Observatory, periodic discharges and allied shields at the Reactor, armored enemies in Industry, and faster production on both sides at the Starport.
• Terrain, buildings and troops are rendered in 3D, and troops walk, attack, take hits and fall. Zoom in on the battlefield or switch to 2× speed.
• The battle keeps running while you select companies or buildings. It pauses when you leave the app, and Save and leave in the menu takes you back to the colony. Resuming has no departure fee.
• Restored sections can be replayed for the usual departure fee. Expeditions award neither Lumina nor Brain Core XP.
• Expeditions still in progress from before the update end. Restored equipment, Lumina and your training records stay.
■ Neural Frontier
• Your Brain Core now shines above the central command tower, growing and gaining rings of light as it levels up.
• The six facilities have new materials, lighting and shadows, and you can see inside the greenhouse.
• Lumina and Brain Core figures, and the amounts earned and held on the result screen, now use their own icons.
■ Missions and the play calendar
• Until a facility section opens, the expedition main mission shows as locked, with a button to your colony. Normal training and challenge missions carry on as usual.
• The play calendar now includes the mastery board. Tap a cell to see that level's details.
1.1.0 Sep 14
Everything from 1.0.4 through 1.0.8 in one update. The headline is Neural Frontier, where the Lumina your training earns becomes a colony, and the tactical expeditions that take its sections back.
■ Neural Frontier
• Your colony has six facilities. Spend Lumina to build and upgrade them up to Lv.10. Unlocking needs Brain Core levels.
• They open inside as well as out, and hold 36 sections. Restore one and its equipment returns, with crew and robots at work.
• Lumina comes from training. Expeditions award neither Lumina nor Brain Core XP.
■ Tactical expeditions
• Choose a Guardian, Striker or Engineer to lead a squad of three through three battles. Pick targets and switch between focus fire, barrage, fortify and repair. Break through the control core to restore your target section.
• The difficulty is rebuilt. The safe route is a gentle way in; the risky route asks you to read what the enemy telegraphs, choose who to hit and time your support.
• Section difficulty is fixed at 1 to 10 by the equipment you are restoring, so upgrading a facility strengthens your squad rather than the enemy.
• Each of the six facilities fields its own enemies: coordinated fire, healing networks, rear-line snipers, synchronized discharge, regenerating armor and staggered raids.
• A battle runs at most 20 turns. The counter shows what is left, and the result tells a wipe apart from running out of turns. Skill effects, costs and cooldowns, and what each supply does, are on screen. Strategy hints stay closed until you open them.
• Restored sections can be replayed, from the command room or the operation result, for the usual launch cost.
■ Three challenge modes
• Action Lab: 10 hands-on formats across math, logic, memory, attention and language, 2 per area. Tap, place, connect and arrange your way through 10 puzzles of one format, with no time limit. Each format keeps its own progress and best result.
• Infinity mode: questions from all 5 areas in turn. Three mistakes or timeouts end the run. Streaks and quick answers build your score.
• Composite anomaly: start with 45 seconds. Correct answers add time and mistakes take it away. See how long you can keep going.
Open them from Challenge modes on Home.
■ Lumina builds your base
• Starting and resuming Action Lab is now free. Mission points are no longer earned or spent.
• Completed normal training and challenge runs award 1 Lumina and 10 Brain Core XP per question you answer. Incorrect answers count; skips and unanswered timeouts do not.
• The result screen shows the Lumina you hold and your total Brain Core XP.
■ Daily goals and records
• Missions now sets three main missions a day, one each from normal training, challenge modes and expeditions, with the reason it was chosen and what completing it takes. Finish all three and the day gets a Main Streak mark on your calendar.
• Growth records are rebuilt: medals earned, best standard streak, main streak, check-in streak and days played. The correct-answer streak carries across question sets.
• Review your answers from the result screen. Infinity mode and Composite anomaly show your latest 200 questions.
• A daily training reminder is available. Change the time or turn it off in Settings.
■ A cosmic redraw
• Medals are new: a comet for bronze, a ringed planet for silver, an eight-pointed star for gold. Each reads by shape, not colour alone.
• Icons across every screen, and the marks on memory questions, now share one cosmic style. Light links your choices on Home, the signal in Missions and the growth curve in Research Lab, and stardust spreads while you touch the screen.
• Every one of these effects follows the Reduce motion setting, and none obscure the numbers or labels.
■ Also
• The banner is now a single slot at the end of Research Lab's scrolling content.
• Fixed a purchase that could not be retried after being interrupted.
• Moved Core recommendation into Research Lab and growth records into the play calendar.
1.0.8 Sep 10
Action Lab arrives, and the whole app has been redrawn.
■ Action Lab
New ways to answer: tapping, placing, connecting and arranging.
• Choose from 10 formats across math, logic, memory, attention and language, with 2 formats per area. Play 10 puzzles of the same format without a time limit.
• Finish normal training to earn 10 points per correct answer. Starting an attempt costs 20 points. Resume the same attempt without spending again.
• Each format saves its own progress and best result. Your balance stays at the top right in Missions and Action Lab.
• Added sounds and effects for answers, taps and placements, plus distinct illustrations explaining every format.
• Open Action Lab from the Home category grid. Its category order matches Home; tap a selected category again to clear the filter.
■ A cosmic redraw
• Medals are new: a comet for bronze, a ringed planet for silver, an eight-pointed star for gold. Each reads by shape, not colour alone.
• Icons across every screen, and the marks on memory questions, now share one cosmic style.
• Light links your choices on Home, the signal in Missions, and the growth curve and spectrum in Research Lab. Frontier gained an arrival sequence, and stardust spreads while you touch the screen.
• Brain Core XP now moves with the feedback during a challenge and on the result screen. Number badges in Missions and results revolve, and speed up when tapped.
• Every one of these effects follows the Reduce motion setting, and none of them obscure the numbers or labels.
■ Also
• Moved Core recommendation into Research Lab and reorganized Today's orbit records and growth records in the play calendar.
1.0.4 Sep 7
Completely refreshed: 3,000 Japanese questions and 3,000 English questions.
This release includes the additions prepared for 1.0.2 and all subsequent improvements and bug fixes.
■ Added and updated
• Rebuilt the questions across math, logic, memory, attention and language, and revised the content at each level.
• Practice history for question types starts fresh. Earned medals, XP, unlocked levels and score history are preserved.
• Added optional one-time Remove ads and Restore purchase in Settings. No expiry or renewal; every question remains free to play.
• Added question reporting with a choice of reasons and a replacement question, up to twice per challenge.
• Limited full-screen ad opportunities to once every five completed challenges.
• Improved progress and timer displays, and layouts on larger screens.
■ Fixed
• Long answer choices being cut off.
• The selected language not being remembered after restarting.
• The next question or memory display advancing while the app was in the background. Existing question time limits still elapse.
• Delayed audio playback after muting or leaving the app.
• Display updates with high contrast enabled and navigation to locked levels.
• The growth comparison from your first run after extended play.
• Retrying after a failed purchase start, purchase and restore status updates, and hiding ads after buying.
• Clarified restoration requirements and usage-data information, and corrected the initial setting that disables analytics before the age check.
1.0.3 Sep 6
Fixes, and the legal pages where you would actually look for them.
■ Fixed
• The language picker in Settings was unreadable — its two options and Cancel sat invisible against the sheet behind them. It is now a panel in the app's own colours, and the current choice is marked by a filled icon rather than by colour alone
• Opening the play calendar from the streak badge on Home and then pressing Back landed you in the Lab instead of back on Home. Older links to the calendar still reach it
■ New
• A disclaimer page
• Links to the privacy policy and the disclaimer, in Settings and on the age screen you see the first time you launch the app. Tapping either copies its address
• The privacy policy has been brought up to date with how ads and analytics actually work today
1.0.1 Sep 3
The biggest update since launch. Brain Infinity is now a place you travel through, not just a set of quizzes.
■ Training that adapts to you
Sessions are no longer a random draw. Each run of 10 is built from your own answer history — 7 focus questions weighted towards the topics you keep missing, 2 review to hold on to what you have earned, and 1 stretch a step beyond your level. Questions you have just seen are held back.
■ Brain Core
Every answer now earns XP for a Brain Core that levels up, at the top of the new Lab.
■ Three new places to be
• Frontier — 5 training planets on one star map, where each medal you earn lights a new route, with the mastery board beneath it
• Missions — a Core recommendation for what to train now, Today's orbit for the daily habit, and a growth log of your streak, medals and best run
• Lab — your Brain Core, Neural Index, growth trajectory and Neural Spectrum radar, with the play calendar and settings gathered alongside them
■ Twice the training
6 levels in every area instead of three, 30 in all, now reaching a Grades 11–12 difficulty band. The question bank has doubled to 3,000 English questions.
■ Also in this release
• A full visual overhaul — the whole app has moved to the cosmic look
• An original ambient soundtrack written for Brain Infinity: Neural Drift, Orbital Focus and Constellation Bloom
1.0.0 Sep 2
- An ad now appears between finishing a challenge and seeing your result.
- Home, Streak, Score and Settings carry a banner ad, placed well clear of the buttons. Nothing is shown while you are answering questions.
- Settings has a new "Share usage data" switch. Turning it off stops usage from being recorded.
0.9.0 Aug 30
- Refreshed the app icon and launch screen.
- Fixed a layout issue where content was squeezed into the top of the screen on iPad in portrait.
0.8.1 Aug 25
- Redesigned Brain Profile screen with the all-new "Mastery Board" and level detail sheets to track your progress and medals (Gold/Silver/Bronze) at a glance!
- Overhauled UI across all primary screens, including Challenge, Result, and Settings for a smooth, tactile experience.
- Added "Next Challenge" recommendations to suggest your next optimal level.
- Optimized ad frequency and pacing for an uninterrupted playing experience.
- Updated privacy purpose strings to clearly explain ad personalization, age gate compliance, and performance measurement.
- Visual improvements, enhanced localization, and performance refinements across the app.
0.8.0 Jul 26
- Polished the visual design, improving readability, colors, and shadows.
- Added smooth micro-interactions (animations) to the result screen.
- Redesigned the settings screen layout for better organization.
- Under-the-hood stability improvements and minor bug fixes.
0.7.5 Jul 17
- Improved error handling to correctly display a failure screen when quiz data fails to load.
- Refactored internal architecture for better app stability and reliability.
0.7.4 Jul 10
- Introduced toggle switches to Settings and Accessibility options for clearer ON/OFF status.
- Unified settings icons to be static to prevent layout shifting and visual confusion.
- Prevented wrapping in memory training cards to keep directional indicators horizontal.
- Added visual level clearance dots on the profile screen.
- Removed default pre-highlighting on quiz options to prevent accidental taps.
- Persisted the selected category and level when returning from training sessions.
0.7.2 Jun 9
- Significantly enhanced Accessibility features, including improved high-contrast visibility and shape-based selection signals.
- Optimized the default zoom magnification for better readability when scaling text.
- Added support for the "Reduce Motion" system setting to suppress animations.
- Performed a comprehensive re-translation of English content for all brain exercise categories.
- Fixed layout overflows and clipping issues across various screen sizes.
- General internal cleanup and stability improvements.
0.7.1 May 11
- Enhanced child privacy protections and optimized ad initialization.
- Updated internal libraries and optimized the system for better stability and performance.
- Minor bug fixes and improvements under the hood.
0.6.3 Apr 30
[What's New (0.6.1)]
Changed internal settings.
0.6.1 Apr 23
[What's New (0.6.0+39)]
This update focuses on mobile layout, touch usability, and quiz flow improvements.
- Refined mobile layouts for Main Menu, Challenge, and Result screens.
- Updated quiz interaction to a safer two-step flow: select an answer, then tap CONTINUE.
- Improved bottom control layout (Hint + Continue) for compact phone screens.
- Increased touch target consistency for more reliable taps.
- Tuned card/background contrast for better readability on mobile displays.
0.6.0 Apr 22
[What's New (0.5.2+37)]
Here's a quick summary of the key improvements from 0.5.1+35 to 0.5.2+37:
This update focuses on policy compliance and stability improvements for a safer, smoother experience.
== Improvements & Bug Fixes ==
- Upgraded our internal ad configurations to guarantee all displayed ads are suitable for General Audiences, ensuring a safe experience for all users including children.
- Completely rebuilt the responsive layout system to perfectly adapt to any screen size, including foldable phones and split windows.
- Fixed an issue where the game timer continued to count down while the app was running in the background.
- Fixed a bug where the Brain Profile radar chart scales were warped, ensuring accurate growth visualization.
- Fixed UI clipping and layout overflow bugs that occurred when using Large Text accessibility modes or viewing 6-week months on the calendar.
0.5.2 Apr 9
== Enhanced Play Experience ==
- Haptic feedback now triggers on button taps and answer results, making interactions feel richer.
- Added a score history graph (History tab) to Brain Profile. See your growth trend for each category at a glance.
- New Streak Calendar lets you view your monthly play history in calendar format.
- The streak badge is now visible even at 0 days, helping you stay motivated every day.
== Major Accessibility Improvements ==
- A new "Accessibility" section in Settings with 5 individually toggleable options:
- High Contrast: Switch to a more legible color scheme
- Reduced Motion: Minimize animations; confetti replaced with a static display
- Larger Text: Enlarge text up to 3.5x
- Captions: Display sound effects as text (e.g., "(SFX) Correct!")
- Shapes & Labels: Distinguish categories by shapes and icons in addition to color
- Greatly enhanced screen reader support. Scores, question transitions, and timers are now automatically announced.
== Stability Improvements ==
- Improved accuracy of streak consecutive-day counting.
- Optimized calendar and profile screen layouts across various screen sizes.
0.5.1 Mar 21
■ Improved gameplay experience
-The flow from category/level selection to starting play is now smoother.
-Added a radar chart in “Brain Profile” to visualize growth.
-Added a consecutive play days (streak) display.
■ Better usability
-Enhanced settings (language switch / dark mode / name change).
-Added a confirmation dialog before data reset to prevent accidental actions.
-Improved display stability across smartphones, tablets, and PCs.
■ Problem content and stability improvements
-Updated question data (especially major revisions to English math questions).
-Improved error displays and made retrying easier when issues occur.
■ Privacy / Ads updates
-Adjusted ads and analytics behavior to reduce interruptions during progress.
-Updated ATT (tracking permission) and iOS privacy disclosures to meet latest requirements.
0.5.0 Feb 24
More sophisticated design
0.32 Feb 9
Version 1.1.2 adds rankings to Infinity mode and Composite anomaly, brings a companion to Home and the result screen, and makes the app much smaller.
■ Rankings
• Open Rankings from Missions. Infinity mode ranks score and Composite anomaly ranks survival time. See the top 100 and your rank for this week, last week and all time.
• Weekly rankings start Monday at 00:00 Japan time. All time compares each player's best submitted record in each mode.
• Joining is optional. After you choose Join rankings with this name, the runs you start are submitted. Saved personal bests and restored backups are not.
• Your name from Settings is public, and renaming updates your submitted records. Names with offensive words can't be used.
• You can stop sending records at any time. Published records remain.
■ Companion
• A brain companion now greets you on Home and the result screen. Tap it to see its message again, or drag it aside. With Reduced Motion or High Contrast on, it stays still.
■ Other
• Lighter images make the app about 110 MB smaller.
more Version 1.1.2 5d ago
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