The game is pretty good, but what I don’t understand is the timer that it put during the battles. That basically ruins the game and makes it so that any other build that doesn’t produce DPS is basically obsolete. If you’re going to add a timer to a rogue like the you have to have a way to extend that time and not just lose basically due to only the time. Thats where the other problem comes in, you get soft locked early on and have to wait the day out to even have a chance to level up. Why put a cap amount on the daily dungeons and the put the extra try amounts behind a pay wall? Then all the f2p players are stuck waiting until the next day to level up their gear and try to produce enough DPS to kill an enemy rather than strategically making a backpack to counter an enemy, it just doesn’t make sense. I really like this game so I hope the devs don’t get greedy and lock up every opportunity to grow and level up behind a paywall because as of now I’m stuck waiting until the next day because I can’t produce enough damage to the enemies to kill them in time even with their dumb gimmicks that I think are cool, because of a stupid timer of just 30 seconds. This can all be solved if you get rid of or add time to the timer or give f2p players more access to WAYS TO LEVEL UP. If not you’re stuck and have to wait which is stupid.
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