All Time High: Text Game

A Trading-Terminal Thriller

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

All Time High is a text-based thriller about the hunger to get rich. You install home theaters in hillside mansions and watch other people's money grow on the wall — until, with $200 of grocery money, you buy your first coin and feel the first hit. A boutique fund notices you. A memecoin turns a joke into a fortune. A private token offers you the inside of a room you were only ever hired to wire. You read the story on the surfaces where the mania actually happens: a group chat, a news feed, a live trading terminal, a bank notification at 2 a.m. There's no combat and no map — just choices, consequences, and a number that keeps climbing until it doesn't. Four hidden variables quietly track who you're becoming, and six distinct endings each name what it cost. FEATURES - A story told entirely through the interface — messages, feeds, email, and a market terminal you actually trade. - Choices with a ledger: hidden cash, greed, integrity, and heat track your descent. The story remembers. - A scripted market you trade — buy/sell moments move your net worth and bend the story. - Six endings — clean exit, exile, a federal knock, the fall guy, the whistleblower, rock bottom. - Adaptive music that shifts with the market and the tension, layer by layer. - A finishable one-shot (2.5–3.5 hours), built to replay for the endings you didn't take. - Free to start: Act I (the first three chapters) is free. A single one-time purchase unlocks the full story — no ads, no subscriptions, nothing else to buy. - Fully offline, single-player. 10 languages. For fans of STONKS-9800, Emily is Away, A Dark Room, and Slay the Princess — story-rich, choices-matter interactive fiction where the interface is the game. This is a work of fiction. Any resemblance to real people, assets, or companies is coincidental. Not financial advice. Every part — story, design, music, code — is human-authored under editorial control, created with AI assistance. Privacy policy: https://3cats.studio/privacy/

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Accessibility and balance fixes. - Chapter cards now take the page beneath them out of the tab order, so an external keyboard or VoiceOver can no longer reach a story choice hidden behind the card. - Chapter cards are announced as dialogs, and focus starts on BEGIN. - The page no longer scrolls behind a full-screen card. - Chapter 2 can no longer show a negative balance after a losing night at the Chapter 1 terminal.

The developer, Cafer Omurden Cengiz, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Seller
    • Cafer Omurden Cengiz
    Size
    • 114.8 MB
    Category
    • Adventure
    Compatibility
    Requires iOS 15.0 or later.
    • iPhone
      Requires iOS 15.0 or later.
    • iPad
      Requires iPadOS 15.0 or later.
    • iPod touch
      Requires iOS 15.0 or later.
    • Mac
      Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
    Languages
    • English
    Age Rating
    13+
    • 13+
    • Infrequent
      Mature or Suggestive Themes
      Horror/Fear Themes
      Alcohol, Tobacco, Drug Use or References
    In-App Purchases
    Yes
    Copyright
    • © 2026 3Cats Studio