Space Salvager
Find it. Strip it. Survive.
Free · Designed for iPad. Not verified for macOS.
Every part you cut free makes the wreck likelier to collapse - with your hold still inside. No purchases, no banners, nothing that plays uninvited.
There's a fortune inside this derelict, and nobody left alive to stop you taking it.
Every part you cut free makes the wreck likelier to come down on top of you. Nothing warns you when to leave. There's only what's already in your hold, and how much of it you're willing to bet on one more cut.
Space Salvager is a push-your-luck game about greed and timing. You captain a beat-up tug on the edge of explored space: find the dead ships, strip them, and get out before the structure fails. Take too little and you can't afford the fuel home. Take too much and you lose the lot.
THE CUT THAT COSTS YOU
Every component has a price in stability. Below half, each removal can start a collapse - girders fail, fires start, arcs jump the hull, radiation floods a section. You can always ride it out for one more piece. People do. That's how ships get lost.
SEVEN KINDS OF DEAD SHIP
Freighters, mining rigs, research vessels, military frigates, colony transports, luxury liners - and occasionally a contact matching no hull design on record. Sealed compartments can be gambled open for a fortune or for slag. Some wrecks hold things that were never meant to be aboard.
YOU'RE NOT THE ONLY ONE OUT HERE
Rival salvagers arrive mid-job and start cutting the far side. Pay them off, threaten them, or race them to the good parts before they get there.
WHAT YOU LEAVE BEHIND
Abandon a wreck and it doesn't reset. It stays out there in real time, decaying, getting picked over by someone else. Come back in three days and find out what's left of it.
FIFTEEN HULLS, THREE BERTHS
The Kestrel is out before the hull knows it was there. The Ox carries everything and leaves slowly - you will fill the hold, and you will regret it when the countdown starts. The Lamprey strips a wreck faster than anything in the registry and takes damage like wet paper. The Bastion is built to survive the collapse rather than avoid it. No hull is strictly better than another. The right one depends on the wreck.
THE SHIP'S LOCKER
Twenty personal effects, recovered from seven crews. The Long Haul. Cold Hypothesis. Promise of Rain. Seventeen Thousand Years. Sell them for credits, or keep them and eventually learn what happened aboard. Selling the last piece of a set costs you the ending.
THE DAILY WRECK
One seeded wreck a day, the same for every salvager, flown on a loaner rig. One attempt. Come back tomorrow.
NO PAYWALL
Free to play, with no in-app purchases. Ads are opt-in rewards only - you choose to watch one, at a moment you picked, for something specific. No banners, no interstitials, nothing that plays uninvited. Credits, fuel and repairs are never for sale. The risk is the game - we're not selling you a way around it.
Find it. Strip it. Get out alive.
Ratings & Reviews
The developer, Mason Moran, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Linked to You
The following data may be collected and linked to your identity:
- Location
- Identifiers
- Usage Data
- Other Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Usage Data
- Diagnostics
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Mason Moran
- Size
- 57.3 MB
- Category
- Strategy
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPad
Requires iPadOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
9+
- 9+
- Infrequent
Horror/Fear Themes
Contains
Advertising
- Copyright
- © 2026 Sandia Development Group
