Epic Fury: AI War Commander
Text Strategy Game, WW2 to WW3
Only for iPhone
Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.
iPhone
New in 1.1: a full redesign, scene art in every campaign, and turns that survive a dropped signal. Describe any war and take command.
Command any war ever fought. Or imagined.
Tell Epic Fury the war you want to run, in a sentence, and it drafts the rest: your role, the era, both armies, the enemy commander and the opening battle. Kursk in the snow. A modern flashpoint. A dragon war. Or pull a standing plan from the shelf: forty operations from the Hot Gates to Desert Storm, with wars beyond Earth and in other worlds beside them.
Then you give orders, one turn at a time. This is a text-based war strategy game with an AI game master. Every order is written as you play and resolved by a hidden d20 against a real difficulty. The enemy re-plans each turn against what you actually did. Losses stay lost.
WHAT YOU CAN DO
FORGE YOUR OWN WAR
Describe a conflict in your own words, or build it article by article: the operation, the commander, what you start with, what stands against you. Review the draft, pick the side you command, sign the commission and deploy. Your first operation is on us.
FORTY STANDING PLANS
Stalingrad, Normandy, Midway, Verdun, the Somme, Gallipoli, Thermopylae, Cannae, Hastings, Agincourt, Constantinople, Austerlitz, Waterloo, Inchon, Tet, Desert Storm and more. Fleet actions beyond Earth. Sieges in invented worlds. History is the opening state, not a rail.
REAL DICE, A REAL ENEMY
Every order rolls a hidden d20 against a difficulty class. Your officers' skill, your readied kit and your standing with allied coalitions move the odds; they never decide the result. A missed roll is banked before it is written: commit it, re-roll, or spend initiative.
AN ARMY THAT REMEMBERS
Run an order of battle with strength, morale and supply for every formation. Read the enemy picture through intel grades. Manage your arsenal, war chest, installations and coalitions. Fight on up to three fronts with a war score that reads the war. Named officers live, die and are recorded.
SEE AND HEAR IT
Every turn gets a generated scene plate in one of 19 art styles, from 1940s press film to oil painting to pixel tactics. Narration reads each dispatch aloud with room tone and the sound of the war behind the voice. Enrol your own voice and hear the war in it. Add a photo and your command staff, you and your friends, are drawn into the operation.
THE THEATER MAP
Every turn you took, and every track you did not, plotted as a branching tree. Return to a turn and take the other track. Or launch an iron campaign: no rewind, and dead officers stay dead.
THE WAR ROOM
File a finished operation and other commanders deploy into it. Play, flag, fork and send dispatches on the wars other players built.
HOW A TURN WORKS
1. Read the situation.
2. Give an order: pick one, or write your own.
3. The dice decide. The war remembers.
Every order leaves a mark.
All game content requires a premium subscription. Gameplay, create your own war mode, voiced narration, and illustrated scenes are included with your subscription.
Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Version 1.1 is a big one. Here's what changed since launch.
Every screen got a redesign. Same war room, easier to read.
Scene art is on by default now. Your campaign gets painted backgrounds as it goes, and free players see them too while they try the game.
A dropped signal no longer costs you a turn. Lose connection or close the app mid-turn or mid-forge, and it picks up where it stopped when you come back. No lost orders, no double charges.
Your orders stay on screen while a turn resolves.
Tap a field condition to see what it's actually costing your troops.
Before you rewind, the map tells you which Installations you'd give up. It also marks the ground you hold.
You can rate an operation after you forge it. It tells us which ones land.
Pick the hour your reminders arrive, during setup or in Settings.
The keyboard gets out of the way: a Done key on every field, and you can drag down to close it.
If a save gets damaged, the app says so and asks before deleting anything.
The game master is faster and stopped forgetting things between turns, like your units, clocks and gear. We also fixed a long list of bugs around turns, credits and purchases.
The developer, MUSTAFA BARIS IMDAT, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
- Identifiers
Data Linked to You
The following data may be collected and linked to your identity:
- Purchases
- User Content
- Identifiers
- Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Identifiers
- Diagnostics
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- MUSTAFA BARIS IMDAT
- Size
- 86.5 MB
- Category
- Strategy
- Compatibility
Requires iOS 16.4 or later.
- iPhone
Requires iOS 16.4 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
18+
- 18+
- Frequent
Cartoon or Fantasy Violence
Realistic Violence
Guns or Other Weapons
Infrequent
Profanity or Crude Humor
Mature or Suggestive Themes
Horror/Fear Themes
Alcohol, Tobacco, Drug Use or References
Contains
User-Generated Content
- In-App Purchases
Yes
- Premium Monthly $19.99
- Annual (20% off first year) $99.99
- 3 Months (20% off first term) $44.99
- Monthly (20% off first month) $19.99
- Weekly (20% off first week) $9.99
- 120,000 Credits $49.99
- Premium Annual $99.99
- 22,000 Credits $9.99
- 10,000 Credits $4.99
- Premium Weekly $9.99
- Copyright
- © 2026 Mustafa Barış İmdat
