Desert Island Draft
A survival card game. No ads.
Only for iPhone
Free · In‑App Purchases
iPhone
You are stranded on a desert island. You get ten items. The rest of
your life depends on which ten, and on what you knew before the wreck.
DESERT ISLAND DRAFT is the survival card game version of the argument
you have already had at dinner: what would you bring to a desert
island? Except this one keeps score. Draft ten cards, two at a time.
Keep one, forever. Pick the disaster you think you built for. Pick
your one piece of luck. Then the rest of your castaway life plays out
in front of you: the clock eats the years, the log fills in with what
actually happened, and a grave marker comes up out of the sand. Days
get a plank. Months get a cairn. Decades get a mausoleum. You will
know how it went before you read a word.
NOTHING IS ONLY ONE THING
A guitar is also six steel strings and a dry wooden box. A toolbox is
a rat-proof pantry, and propped on a stick, a trap. Golf clubs are a
spear rack. A coffin holds eighty liters of anything, and it floats.
Every item in the deck has more uses than it admits to, and finding
them is the game.
IF YOU NEVER LEARNED IT, YOU CANNOT DO IT
You are not a survival expert. You are a person with a job and a gym
membership who ended up shipwrecked anyway. Fishing, foraging,
trapping, curing, distilling: all of it depends on what you knew
before you washed ashore, and a novice with a gill net owns some
very nice shade. Between runs you learn: nearly twenty skills, three
levels deep, and the difference between knowing and mastering is the
difference between a hard first winter and a long, strange, happy
life with a goat you have strong opinions about.
YOU WILL DIE. THAT IS THE CONTENT.
Thirst. Slow starvation. Scurvy, the oldest sailor's death there is.
The sun, eventually. The wrong berries. Boredom. All work and no
play is fatal here. Over a hundred ways to go, and the island keeps a
graveyard of every one you've met. Every death has a cause, every cause has a story,
and the results screen tells it with complete honesty and no mercy:
what you lived on, what sat in the sand because you never learned to
use it, and the one decision that cost you most.
THE STRATEGY PART
Three scores: how long you survived, how well you actually lived, and
Mastery, which grades every run against the best possible play of the
exact cards you were dealt. A bad deck played perfectly beats a good
deck played badly. It measures decisions, not luck, and it is very
hard to argue with.
• A full castaway life in 3 to 5 minutes: draft, wreck, verdict
• Over 70 items, islands from gentle to genuinely hostile, nearly 20 skills
• Over 100 secret item combinations to discover, each with its own coin
• Real simulation underneath: water, food, shelter, morale, luck
• A career that carries over: unlock islands, earn cards by deed, master skills
• Offline, single player, one hand, no timers
• Free. No ads.
Ten cards. One island. The rest of your life. However long that is.
Ratings & Reviews
Beginner skills pull their weight. A smart draft and three of them will carry you further than ever.
But the island bites back. Sharks and wild boars leave wounds that cost you days, and a typhoon will test every wall you built.
New to the draft? Tap the ? to see what every symbol on a card means.
Fresh art for Cold Shore and The Lane, and a round of card balance: the golf clubs, the crab pots and the coffin all play differently.
The developer, Thomas Coyle, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Purchases
- Location
- Identifiers
- Usage Data
- Diagnostics
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Thomas Coyle
- Size
- 93.1 MB
- Category
- Card
- Compatibility
Requires iOS 15.0 or later.
- iPhone
Requires iOS 15.0 or later. - iPod touch
Requires iOS 15.0 or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
13+
- 13+
- Frequent
Cartoon or Fantasy Violence
Infrequent
Profanity or Crude Humor
Alcohol, Tobacco, Drug Use or References
Guns or Other Weapons
- In-App Purchases
Yes
- Remember Something $1.99
- Copyright
- © 2026 That's Long Overdue
