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Version 1.2.7

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Ratings and Reviews

4.3 out of 5
185 Ratings

185 Ratings

Editors’ Notes

Maybe the coolest thing about Crowntakers is how much it feels like a pen-and-paper RPG. From forming a party to saving the king, its mix of exploration and tactical combat is only missing a handful of funky dice. We love the way no two adventures play the same, and how every corner of its world is full of humorous moments.

T. Fraser ,

Fails to be strategic enough, buggy

I was very excited for this game, especially because of the high review scores and comparisons to great rogue-likes, like FTL or Dead Cells. Overall, I think it’s worth buying, but it does have a few kinks that need to be worked out.

Unfortunately, while the game does have some great mechanics and combat, these mechanics are often obfuscated or simply unexplained at all. Enemy special attacks, movement range, and abilities are always hidden, making battles as much about trial-and-error and memorization as strategy or planning. Likewise, important facets of the game are vaguely represented, like the daily callout that “enemies are getting stronger”. How are they getting stronger? Higher HP? More damage? More enemies per fight? How much stronger?

And then there are the apparent bugs. Missing mercenaries upon reloading a save or entering combat, using a potion with no effect, etc. Last, but not least, there’s no real penalty for taking as much time as you want: I think the game’s time pressure is more smoke than fire.

I think this could be a stellar game, but it needs work. For now, it’s 4/5.

Fixer29 ,

Horrible game balance

This game had so much promise but the execution is average, bordering on lazy bad. I’ve developed games for over 12 years in this industry and it’s a shame really you have instant kill, no save. Yes you allow for experience to stay with characters which is good, but then you make it next to impossible to make enough money to buy food to get HPs back. How lame is it that when I spend 2gp for rest that my characters are not refreshed as well?? Simple things are overlooked and dying a third time on easy mode means the game is too hard and not balanced properly. I give 3 stars for the effort as it had promise, but I’m done now. Hopefully the rest of the developer games are not like this. Suggestions to fix game are; make food and drink available at all taverns (not limited) and allow full health restore at rest stops. I’d have given you a 4-5 star just with those. I know you can patch it btw and if you do, I might be back.

Editors’ Notes

Maybe the coolest thing about Crowntakers is how much it feels like a pen-and-paper RPG. From forming a party to saving the king, its mix of exploration and tactical combat is only missing a handful of funky dice. We love the way no two adventures play the same, and how every corner of its world is full of humorous moments.

Information

Seller
Kalypso Media Group GmbH
Size
693.9 MB
Category
Games
Compatibility

Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English, French, German, Italian, Japanese, Korean, Russian, Simplified Chinese, Spanish, Traditional Chinese

Age Rating
Rated 12+ for the following:
Frequent/Intense Cartoon or Fantasy Violence
Copyright
Copyright © 2014 Kalypso Media Group GmbH. All rights reserved.
Price
$2.99
In-App Purchases
  1. Undead Undertakings $1.99

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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