I’ve been playing this game off an on for years, and really enjoy it. They’ve made some good updates to the game that make it even more enjoyable and give you more to do. However, there is one major issue that has existed for a very long time, and that is the incident rate when rushing a room. It will give you a percentage chance of an incident happening if you were to rush the room. If that percentage is 30% or higher, you are basically guaranteed to have an incident, every single time. It seems to be about 50/50 when the incident percentage is around 25%, and anything under 20% is usually pretty safe. The ONLY time I’ve had a rush succeed when the chance of incident was over 35% was during the tutorial when it makes you do a rush and it’s always successful. To make matters worse, failing a rush increases the chance of incident, which makes it to where I never want to even attempt to rush a room. I did an experiment once with a room that was at 27%. The rush failed, of course, so I tried again, and again, and again. Each one failed and I stopped when it approached 50%. I either have extremely bad luck in this game, or that incident calculation is incorrect. Now, the only time I rush a room is if the option to watch an ad to guarantee the rush is up, but often that will be disabled and counting down into negative seconds, so I mostly just ignore the rush feature unless I need to do it for an objective.
Hi! We're happy to hear that you enjoyed playing Shelter. We'd seen it's been awhile since your review and we'd love to hear any feedback that you may have on the rushing feature via a feedback ticket here: beth.games/342X3cR We are always looking at ways to make Shelter the best experience it can be. Thank you for sticking with us while we improve upon the wasteland.