From Bethesda Game Studios, the award-winning creators of Skyrim, comes The Elder Scrolls: Blades – a classic dungeon crawler reimagined.
The Blades, the Empire’s top agents, are forced into exile. On the run, you return to your hometown to find it destroyed.
QUEST and Experience stunning dungeon adventures.
CREATE and customize your city, restoring it to greatness.
CONQUER your friends and rivals in epic one-on-one Arena battles.
CREATE any character you want and discover unique weapons, armor, and abilities.
MASTER the never-ending Abyss with a cutting-edge combat system.
Works with: iPhone SE, 6S, 7, 8, X, XS, XR, 11, 11 Pro, 11 Pro Max, Ipad Mini 4, Mini 5, iPad Air 2, Air 2019, iPad 2017-19, iPad Pro
DOES NOT SUPPORT: iPhone 5s, 6, 6 Plus, iPad Air, Mini 2, Mini 3, iPod Touch
The New Life Festival is over, but winter still has an icy grip on your Town, so remember to keep warm!
Ratings and ReviewsSee All
A New Elder Scroll Experience
While it’s not the next Elder Scroll 6, it’s definitely the next step in the right direction. Despite it being a model game, The Elder Scrolls Blades offers real-time combat, dungeon exploration and even a new city-building mechanic like that of Fallout Shelter. However it’s not all sun shine and rainbows with a few minor issues, such as the combat feels clunky at times and sometimes it won’t even register your swipe when you attack your enemy. (Remember though, this is still an early access, so it may change)
This is a small inconvenience but definitely not one that ruins your overall experience. Hell, even the looting system is above decent compared to most mobile games with a good balance of gameplay and grinding for quest rewards. Overall, Bethesda has done very well and gave me an amazing experience with its own unique story-line and old enemies from previous Elder Scroll games.
Great game, needs more balancing and general content
EDIT: One month after I posted this and all the issues I complained about have been patched by Bethesda! The game is well balanced, allowing you to really interact with the quest lines in a varied and interesting way. I’m very impressed with the implementation of the game!
ORIGINAL: I love the idea of this game. ES on a mobile is a brilliant venture for Bethesda and I love the feeling of (almost) playing Skyrim on the go. Having said that, the game itself is very grind-heavy, as drop rates for basic building materials are fairly low. This would be less of a problem if there were more quest lines and possibilities of paths to take, however at some points you simply have to grind out 10 or so jobs (repetitive and fairly boring missions) to get the sufficient materials to build houses (which appear to do nothing) so you can move on to the next set of quests.
Additionally, in the later stages of the game, the buffs and debuffs for magic and weapon types become ridiculous, where it is almost impossible to defeat certain enemies with one weapon, whereas if you simply swap a mace for a long sword, it becomes a piece of cake. This leads the player to start to ‘game’ the game, which does kind of remove that feeling of adventure and fun.
I love the idea of this game, but I feel some aspects of its execution leave a little to be desired. With a little balancing and some further quest lines, this could be a killer game!!
Has so much potential..
Cool concept but it’s so frustrating in terms of grinding 🙄 to get further in the game you have to do really, really repetitive quests to get materials to rebuild this town. And when you get chests, you have to wait ages to even open them...starting with wooden which is 5 secs, silver which is 1 hour, gold which is 6 HOURS. Cannot begin to imagine the wait for elder or legendary chests! Can be sped up with “gems” even though you have gold as well. But guess how you get them? Your money or the rare, occasional 2-4 you MAY get on difficult quests (speeding up can cost over 100 gems). Also not a bethesda game without bugs. So in all, the waiting to get anywhere and the repetitiveness (not to mention that you can’t be a rogue - i.e no bows or dual wielding) makes this game get boring quickly. Not motivated to play often simply because of the grind. Also pretty much just Skyrim again in terms of mechanics and models. I wish iOS games would be made for entertainment or even as a thank you to fans, instead of cash grabbing. But money rules this world now.
- Bethesda Softworks LLC
- 1.3 GB
Requires iOS 11.0 or later. Compatible with iPhone, iPad and iPod touch.
- Age Rating
- Frequent/Intense Cartoon or Fantasy Violence
- Infrequent/Mild Realistic Violence
- Infrequent/Mild Mature/Suggestive Themes
- © 2019 Bethesda Softworks LLC. All Rights Reserved.
- In-App Purchases
- Pouch of Gems $2.99
- Sack of Gems $7.99
- Stash of Gems $14.99
Challenge friends and check leaderboards and achievements.
Up to six family members will be able to use this app with Family Sharing enabled.