The Elder Scrolls: Blades 12+

Quest. Create. Conquer‪.‬

Bethesda

    • 無料
    • アプリ内課金があります

スクリーンショット

説明

From Bethesda Game Studios, the award-winning creators of Skyrim, comes The Elder Scrolls: Blades – a classic dungeon crawler reimagined.

The Blades, the Empire’s top agents, are forced into exile. On the run, you return to your hometown to find it destroyed.


KEY FEATURES:

QUEST and Experience stunning dungeon adventures.

CREATE and customize your city, restoring it to greatness.

CONQUER your friends and rivals in epic one-on-one Arena battles.

CREATE any character you want and discover unique weapons, armor, and abilities.

MASTER the never-ending Abyss with a cutting-edge combat system.

Works with: iPhone SE, 6S, 7, 8, X, XS, XR, 11, 11 Pro, 11 Pro Max, Ipad Mini 4, Mini 5, iPad Air 2, Air 2019, iPad 2017-19, iPad Pro
DOES NOT SUPPORT: iPhone 5s, 6, 6 Plus, iPad Air, Mini 2, Mini 3, iPod Touch

新機能

バージョン 1.31

Now that Heart's Day has come and gone, the game icon has been reverted to the classic one.

評価とレビュー

4.4/5
4,866件の評価

4,866件の評価

cuddlesVbunnyboy

Suggested ai/npc fixes

I played this a while back, but a few things that I noticed that were a bit off with ai. were you could actually trap enemies between and on terrain, basically keeping their ai marching indefinitely towards the player, giving the player quite enough time to take any potions or go get a drink irl or even film it for laughs, if you do choose to look into this, Bethesda. here’s what I noticed: it can happen around tables (surrounded bye rubble), or just getting up above or around some things. I even made a few videos showcasing these events. Following up with the ai problems, at the home town npc are literally as light as a feather, and if the player stand in there routine path they would quite often walk into the player some cases couldn’t get past them until they either moved or left the area. One of my favorite things was to push the npc’s I forgot how to describe it but the only word I can think of is they’re all literally paper.

Anyway hope to have see something new involving the player character(s), or a companion animal that could follow you around. not necessarily fighting anything. but just so it dosnt feel like protagonist is afraid of dogs or something.

Yeudhcjx

It’s good but lacking...

Good graphics, story, menu interface and maps and a really fun concept. This game has considerable time and effort put into it and it’s good. My one large complaint with this game, and the reason I gave it only three stars, is that the UI when fighting and moving is not good, it’s not terrible but it’s not great. The joystick movement is slow and a bit clunky, and the camera feels very zoomed in, a game like Pascals Wager, PUBG or Critical Ops are the kind of joystick and combat controls that work best, they are receptive, easy to use and the general standard for mobile games. These exemplar game control systems have the best alignment for mobile gaming. I understand that the slashing mechanic of this game and static combat is meant to be it’s own idea but to be honest I don’t enjoy it, moving, dynamic combat would be better, just like In games like Pascals Wager. Dynamic combat like that opens up multiplayer options, more then just one on one combat and a better experience. The movement controls tie into this, there is odd sensitivity and movement on the touch controls, buttons in odd places. I’m not going to go in depth into the exact specifications of what kind of changes to the touch controls I am talking about would be but my example good UI games listed above are the best example of what I mean. Some probably don’t share my opinion but as an experienced mobile gamer this is what I think.

Stallion243

A New Elder Scroll Experience

While it’s not the next Elder Scroll 6, it’s definitely the next step in the right direction. Despite it being a model game, The Elder Scrolls Blades offers real-time combat, dungeon exploration and even a new city-building mechanic like that of Fallout Shelter. However it’s not all sun shine and rainbows with a few minor issues, such as the combat feels clunky at times and sometimes it won’t even register your swipe when you attack your enemy. (Remember though, this is still an early access, so it may change)
This is a small inconvenience but definitely not one that ruins your overall experience. Hell, even the looting system is above decent compared to most mobile games with a good balance of gameplay and grinding for quest rewards. Overall, Bethesda has done very well and gave me an amazing experience with its own unique story-line and old enemies from previous Elder Scroll games.

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ストーリー

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