Just beyond the horizon sits a majestic desert, vast and unexplored.

“Apple Design Award Winner, 2018”
– Apple

“The art of the perfect sequel”
– The Verge

“A true joy”
– TechCrunch

“Dramatic and driving”
– Kotaku

“A beautiful labor of love”
– The Next Web

“Vibrant and poetic”
– MacStories

– Engadget

“Incredibly beautiful”
– TouchArcade

– Macworld

“A relaxing experience”
– Ars Technica

Join Alto and his friends and set off on an endless sandboarding journey to discover its secrets.

Soar above windswept dunes, traverse thrilling canyons, and explore long-hidden temples in a fantastical place far from home.

Along the way, you’ll grind across vines, bounce atop hot air balloons, ride towering rock walls, and escape mischievous lemurs – all while uncovering the desert’s many mysteries.


• A standalone experience. Alto’s Odyssey is the follow-up to the critically acclaimed Alto’s Adventure, but you don’t need to have played one to enjoy the other.

• Easy to learn, difficult to master. At the heart of the Alto series is an elegant one-touch trick system. Chain together combos, and complete 180 goals — all with intuitive controls.

• Explore Biomes. From the dunes, to the canyons, to the temples, explore a rich and diverse landscape, with each area boasting unique visuals and gameplay.

• Newfound heights. Discover secrets in the sky with hot-air balloons, moving grind rails, and wall riding.

• Master the elements. In addition to dynamic lighting and weather effects like sandstorms and shooting stars, the desert is home to swirling wind vortexes and rushing water.

• Meet Alto and friends. Unlock six unique characters, each with their own attributes and abilities.

• Zen Mode. Complete with its own serene soundtrack, this relaxing mode distills Odyssey down to its purest elements: no scores, no coins, and no power-ups. Just you and the endless desert.

• Photo Mode. From the pause screen, get behind the lens and take stunning photos of your trip through the desert. Pinch, swipe, pan and zoom to frame the ideal shot, and share them with friends and family.

• Original music and handcrafted audio. Headphones recommended!

• Universal app with iCloud support. Play on your iPhone, iPad, and Apple TV, and your progress will always be in sync.

Alto’s Odyssey is a premium game with no ads or in-app purchases. Purchase once, play forever.

What’s New

Version 1.0.8

Hello Adventurers! With the release of iOS 14 we’re bringing a few improvements to Alto’s Odyssey to make your journey through the endless desert a smooth one. This update includes:
• A fix for a visual issue introduced with iOS 14 - this consisted of the characters and the environment looking a little blocky / distorted the further through the desert you travelled.
• A fix for crashes caused by various Bluetooth audio devices.

Ratings and Reviews

4.4 out of 5
406 Ratings

406 Ratings

Petal My Good Sir ,

I think I’ll just do one more slope

An amazing sequel, I does show how they have built upon the previous game, with new abilities and environments.
However while this is still a beautiful game I don’t find it has jaw dropping as the first. There I could stop any where with any weather and I could screenshot it. Here, I find myself ignoring it, and I think it is the weather. Both sandstorms and rainstorms wash out the colour and the contrast, it gets to the point where I restart the app to get back to blue skys. I understand that there needs to be change and rain is apart of all three environments but it is detrimental to gameplay, perhaps more light on the ground, this could preserve the atmosphere that is part of the game put allow the player to see the course in these situations.
I will summarise that this is a wonderful game, I remove a star for the above issue but it does not deserve to lose more than that. Thank for not have micro transactions. I wish you good luck with this and all your future games that I hope to be playing.

Edw!n1809 ,

Even better than the original, at least in my opinion

I loved Alto’s Adventure. I played through every level collecting every character, and still played a little beyond when I’d achieved all the objectives. The only gripe I had was that often deaths occurred when you sent your character flying off a ledge, pulled off multiple backflips, sensed it was time to land, and... oh, there’s no ground, only a chasm.

In Alto’s Odyssey, I’ve experienced fewer unlucky deaths, but a slight increase in unskillful deaths, which makes it much more satisfying to play. The objectives to gain characters are all still here, as are the chases (now with lemurs rather than elders), and there’s some new gameplay thanks to added features such as wall riding, streams/pools and the mysterious radio to summon extra items to parachute from the sky. There is much more variety to the scenery and it’s more beautiful than ever.

I read a few other reviews before buying that criticised the game due to difficulty in boarding through sandstorms or night - but whilst this is harder than when it’s sunny and daytime, I never felt that I couldn’t see things to control them - it gives it variety, and the game doesn’t throw this at you too often anyway.

Having played the sequel, I can’t see myself going back and playing the first version again. I suppose this is the best recommendation I can give it - I love it, it’s money well spent, and in my mind at least it’s an all around improvement :)

Run_Tmc ,

Better and worse then the previous installment

Tldr it's a good game but get Alto's adventure first. This game has a few annoying things that I've described below.
I loved Alto's adventure. It had a really chill vibe and you could play for ages.
Alto's odessy expands on that, and has some cool extra features but some draw backs.
The extra features like wall riding and balloons are cool but they add this element of uncertainty. I can't always tell when I'm going to bounce on a balloon or come off a wall and slam into the floor.
Also, adding these to chasms makes me die in ways out of my control much more often. I'll over shoot a balloon and the tip will read 'do tricks to gain more speed' but a lack of speed isn't the issue. Timing the jump when I don't know what I'm jumping over is the issue.
Also, the visuals are lovely, but often the rocks and sky are very similar colour. To make things worse you have objects just slightly in the background like plants and larger rocks and then suddenly objects at the platform level which I'll trip over and they blur into one a bit too easily.
Alto's adventure was a chill relaxing game and I never felt I died underservedly, but this game might just annoy me and send me back to the old game, but I guess I've paid now so who would mind.

App Privacy

The developer, Snowman, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


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