Death is not the end.
Play as a failed alchemic experiment and explore the sprawling, ever-changing castle to find out what happened on this gloomy island…!
That is, assuming you’re able to fight your way past its keepers.
Dead Cells is a roguevania action platformer that will require you to master frantic 2D combat with a wide variety of weapons and skills against merciless minions and boss.
Kill. Die. Learn. Repeat.
First available on PC and consoles, the indie hit Dead Cells is now slaying foes on mobile!
• Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath
• Frantic and Dynamic 2D Action: Learn your enemies’ patterns to stay alive, or prepare to be sent back to your cell before you can say “baguette”
• Nonlinear Progression: Unlock new levels with every death, opt for the path that suits your current build, your playstyle or just your mood.
Surely, the ramparts can’t be as bad the sewers, right?
• Play at your own pace: Will you explore every nook and cranny of the castle, or rush to the end?
Carefully redesigned for mobile with a revamped interface
• Two game modes available: Original & Auto-Hit
• Custom controls & More touch controls options available: Change the buttons’ position and size to your liking, swipe to dodge…
• MFi external controller support
• Pay once to get the full Dead Cells experience! No ads, no F2P mechanics!
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Fixed compatibility issues with cloud saves from tvOS
Ratings and ReviewsSee All
It’s Dead Cells! With slight issues
I love Dead Cells having the game on the PS4 and Xbox so to have it on my iPhone is amazing. The game itself is identical to the console and PC big cousins and that should be a glowing recommendation enough.
However, it loses a star for me thanks to the controls which feel slightly awkward, and fractionally laggy (as most on screen analog sticks do) it lacks the accuracy of the console controls and to often I find myself wanting to slam downwards on an an enemy from above only to slide slightly left or right instead. The same also applies for climbing vines, ropes or chains. It feels like the game demands accuracy that the control system can’t quite hit.
The other thing that loses the game it’s vital 5th star is the lack of custom game. This isn’t as big a deal as the floaty controls which have ensured that as a seasoned player of the game I’ve been frustrated trying to get off the initial 0BC levels, but it is another oversight that is a minor irritant.
Overall as a game Dead Cells is fantastic if you like Rogue Like platformers and I would say that apart from the controls any review for the game online on any platform is applicable to this version too. Superb game with a great port but marred by slightly off control system but great for scratching that itch if you have no other access to the game while on the move.
This game is a great mixture of a metroidvania style game and rogue. Great combat, graphics and sound. There's an odd story happening underneath the game too. The world resets after each death. You do power up your abilities and weapons between sessions and I suspect you'll be able to take shortcuts as you power up more.
The thing that prevents me from giving this a 5 star review is the controls. It's not that they're bad for an iPhone game but the precision of the game makes me wish for a controller. I find the game easier to control on an iPhone than an iPad as the screen area my fingers have to cover is smaller. I think I'll end up buying this game on Steam so I can use my old XBox 360 controller with it. Apparently if you have a wireless XBox One controller you can hook it up to your phone and play that way but I haven't tried this.
Dead Cells is an incredible game. However...
Normally, I would rate this very highly, however, the game is currently lacking 1 vital feature. Custom mode. On other versions of dead cells this allows you to select what kinds of items and other things you want to get, which means you can unlock all the items without fear.
Now, this isn't too important for the first 3 difficulty modes, but on the highest one? Without custom mode you are punished for experimenting and unlocking new items, and that is crippling late game. This is a shame as unlocking and trying out all of the weapons is one of the best parts of the game.
Please fix this, the game is wonderful otherwise.
- 663.5 MB
Requires iOS 11.0 or later. Compatible with iPhone, iPad and iPod touch. Apple TV.
English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Turkish
- Age Rating
- Frequent/Intense Cartoon or Fantasy Violence
- Infrequent/Mild Profanity or Crude Humour
- © 2019 Motion Twin
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