ENYO is a tactical roguelike about hook & shield combat.
Grab your hook & shield and descent as Enyo, the greek goddess of war, into an ever changing labyrinth to recover 3 legendary artifacts.
ENYO's gameplay is based on the idea of indirect combat. Enemies can only be defeated by pushing or pulling them into burning lava pits or deadly spiked walls.
While staying accessible through the limited amount of actions a player can take, the core of ENYO are highly tactical turn based battles. To enter the highscore leaderboards for each of the 3 game modes you are tasked to master your weapons and create powerful chain combos through clever maneuvers.
this is a small update that updates some of the internals of ENYO
and adds a small cross promotion UI in the main scene.
You can now restore your Odyssee score if you are logged into Game Center
by taping and holding the main screen for 10 secs.
If you haven’t yet, please rate and review the game, this helps us a lot.
+ Updated: Engine internals
+ Added: Cross promotion UI
+ Added: Odyssee score restore function
Ratings and ReviewsSee All
Compact game with fun and deceptively deep gameplay
There isn't a load of content, just 4 moves and, maybe ten enemies (I haven't finished it yet), but what there is works brilliantly, and random level generation keeps it fresh. The moves are nuanced and multi-purpose, and the enemies simple but well varied. It seems easy at first, as you can take your time, but mistakes are costly and easy to make as levels get more crowded. Enemies can move you into the path of other enemies, and such unpredictable chain reactions very often lead to instant, frustrating death. Your frustration is usually with yourself though, for missing a key detail, or rushing a move.
My only real gripe is a lack of info anywhere (inc forums) on how to defeat each enemy. Some are effectively immune to certain moves, and the act of discovering that normally means death, start over, work through the levels, then try something else, sometimes fail and die again, etc. Then of course you rush, make silly mistakes, etc. For me that felt unnecessary. In later levels, navigating the many enemies can become very convoluted and feel impossible.
Nonetheless the enjoyment even of just the easier levels feels worth the price to me.
Great simple mechanics...
Which become complex quickly! It is very reminescent of chess to me (with the same frustration with myself for not seeing a fatal move coming!) in a completly different setup.
I wonder if there is a way to turn in a pvp mode? Monsters vs monsters? Monsters vs hero?
Amazing puzzle game that fascinates the mind. Easy to learn, and VERY hard to master. One request, though- Please get rid of the yellow arrows. This seems irrational, I know, but it is one of the most annoying mechanics I've seen in a game in a while. The fact that it affects both dashing and hooking interrupts the flow of the whole level, in my personal opinion.
- Arnold Rauers
- 121.9 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2019, Tinytouchtales
- In-App Purchases
- Unlock ENYO and remove Ads £1.99
Challenge friends and check leaderboards and achievements.
Up to six family members will be able to use this app with Family Sharing enabled.