Screenshots

Description

The original FINAL FANTASY V comes to life with completely new graphics and audio as a 2D pixel remaster!

A remodeled 2D take on the fifth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

The King of Tycoon has sensed a disturbance in the wind. When the crystals that balance the powers of the world are threatened, the king hastens to the rescue...only to go missing. Somewhere a young man and his Chocobo find themselves drawn toward friends that will change their destiny.

Building on the job systems of previous games, FFV includes a diverse selection of jobs to try, and a unique ability system that lets you combine skills.

Develop your characters with free reign, and master your battle tactics in the fifth installment of the FINAL FANTASY series!

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・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
・Improved gameplay, including touch controls, modernized UI, auto-battle options, and more!
・Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.

*One-time purchase. The app will not require any additional payments to play through the game after the initial purchase and subsequent download.
*This remaster is based on the original "FINAL FANTASY V" game released in 1992. Features and/or content may differ from previously rereleased versions of the game.

[OS Compatibility]
iOS 13.0 or higher

[Applicable Devices]

iPhone 7 Plus, iPad (7th generation), iPad Air (3rd generation), iPad mini (5th generation) and higher

What’s New

Version 1.0.3

■ Battle Adjustments
* The ability "Cover" has been altered so it now activates when in critical condition.
* In battles that cannot be escaped from, the ability "Hide" has been changed so it continues, even when all characters other than the hidden character are wiped out.
* The ability "Barehanded" has been adjusted to reduce correctly when certain command abilities are used, such as "Barrage" and "Jump".
* The status ailment resistance of some monsters has been decreased.
* The behaviour of certain monsters using non-standard counters when hit by special kinds of attacks, such as multi-hit attacks, has now been fixed.
* For some enemies, the conditions for a special counter occurring, for example, when defeated) have been adjusted, and if there is event, it will trigger correctly without skipping.
There is an issue where counter actions and events may no longer occur if three or more consecutive attacks are performed. We plan to fix this issue in future.

■ Map/Event Adjustments
* Movement speed has been decreased for the ability "Dash".
* Black chocobo movement patterns have been adjusted, making capture easier.

■ Bug Fixes
* There were some cases where using the abilities "Control", "Catch" and "Release" in succession would cause the processing to slow down.
There continue to be some cases where the behaviour of "Release" is affected when the selected monster disappears before "Catch" is carried out, and a different monster is caught. Additionally, if a character leaves the party while monsters are caught, then they will have lost those monsters when they rejoin the party. We plan to fix these two issues in future.
* The turn order may have performed unsually when using the time magic spell "Quick" with the ability "Dualcast".
* The game may have performed unusually when the ability "Mimic" is used under certain conditions.
* Using the ability "Lance" on an enemy whose movements have been stopped would prevent the game from progressing further.
* There were some cases where parameter changes for abilities and equipment may not have been properly reflected.
* There were some cases where the ATB gauge was not correctly maintained when performing a counter action.
* The enemy skill "Danse Macarbe" also targeted party members who had temporarily left the battlefield.
* When using a “Gold Needle” against certain monsters like "Stone Golems", the game may have performed unusually, preventing the game from progressing further.
* There were some cases where the effect of the "Gold Hairpin" that reduces MP consumed by half did not function correctly.
*There were some cases where additional effects on equipped weapons did not occur correctly when afflicted with the "Zombie" status ailment, causing the game to perform unusually.
* The motion when using the ability "Time Magic" "Iainuki" was incorrect.
* There were some cases where the battle with the boss monster, "Necrophobe", would not trigger under certain conditions.

We have adjusted it so that this battle will trigger again if you load a save from before you entered the final floor, or if you load a completed game save created after this update has been released. If the bug has already occurred for you, then we apologise for the trouble, but ask you to use the above methods to resolve the issue.
* The changes to landmass on the world map were not correct at a certain time.
* There was a place on the sea at the beginning of the game where unintended battle encounters would occur.
* After exiting certain dungeons, the teleport destination may have performed unusually when using "Teleport" from another location.
* In certain maps including the "Tower of Walse", moving whilst afflicted with the "Toad" or "Mini" status may have prevented the game from progressing further.
* If you recovered to full HP (for example, by using a "Cottage") whilst afflicted with the "Zombie" status ailment, then you would become unable to cure it with "Holy Water".

Ratings and Reviews

5.0 out of 5
2 Ratings

2 Ratings

App Privacy

The developer, SQUARE ENIX, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Up to six family members will be able to use this app with Family Sharing enabled.

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