Meteorfall: Journey 12+
Designed for iPad
Card-based dungeon crawler
Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.
No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.
Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.
The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.
As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.
The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.
Good luck hero - it's time to end the Uberlich's cycle of destruction!
+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system
+ Procedurally generated content - every adventure is unique
+ A dozen different enemies with 7 unique bosses
+ Six heroes to choose from, each with a different starting deck and unique playstyle
+ Unlockable hero skins, each with its own starting deck
+ Discover more than 150 cards
+ Daily Challenge mode with leaderboard and gameplay modifers
+ 5 'Demon Mode' levels of difficulty to unlock
+ Unlockable cards that can be easily earned through normal play
+ Leaderboards and Achievements
+ Portrait orientation for casual one-handed gameplay
+ No ads, timers, or other freemium shenanigans
- PERSEVERANCE: New card added for Rose "Gain 2@ and restore 1 charge to all spells. Remove from your deck for the remainder of combat (upgrading this card reduces the cost)"
- Charismatic will no longer show up for Battle Royale
- Fixed the amount of healing done by Shadowburn
- Fixed a bug when playing as Ghost King and hitting Level 10
Ratings and Reviews
Beautiful but Lacking.
Let me just establish, I had a great time with the game. I began feeling there was a world of possibilities at my fingertips. But, after a while the same-ness set in.
I loved the game, it just felt unbalanced between the classes to the point I don’t feel I will replay again using each. I completed it on my 6th or 7th attempt. But the deck I ended up winning with was a runaway train compared to my more calculated decks that I felt for me nowhere with other characters (necrodude minions is OP but fun). More customisation options (especially being able to remove the cards you added with gems...!!) and a bigger card pool and I would happily have another run at this one! For now, I’m done!
Very Slim and Short Game
TLDR: I completed the game in about an hour. Considering this is my first deck builder I feel the game is far too short AND badly balanced.
So the game is a deck building rogue-like basically you start with one of four decks (represented by a character) and then have a series of random encounters which allow you to level up and improve your deck build.
So I started playing each deck and with the first two I got the basic lay of the land and died on or before the first boss. Pretty standard roguelike stuff.
With the third character (Mischief) I immediately stomped through the game. With a few tweaks I completed it on my second try with the character (4th total).
I consider myself a fan of roguelikes (BoI, FTL, RoR, EtG) but I’ve never played a deck builder before in my life. The point of a rogue like is learning through repetition and a feeling of accomplishment as you develop the skill to beat the game. It felt quite empty completing the game so quickly.
I don’t think I got a perfect run or anything. I removed a few cards and largely succeeded by powering up my basic deck, there were a number of powerful cards I saw opponents play that I was eager to achieve. Basically upon completion I felt a bit disappointed at the lack of content.
This game is interesting for a few minutes but I feel anyone who is at all experienced in deck builders will find it fairly trivial.
Big fan of this game and the developer
Really enjoyable card game. The short play sessions are great and really promote playing multiple times and figuring out how best to use each class.
Also, I reported an issue with how the game displays on my phone and the team got in contact to follow up and see what changes needed to be made. The team clearly have a lot of love for both their game and their fans.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Eric Farraro
- 620.3 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
English, Simplified Chinese, Traditional Chinese
- Age Rating
- 12+ Infrequent/Mild Alcohol, Tobacco, or Drug Use or References Infrequent/Mild Cartoon or Fantasy Violence
- © 2017 Slothwerks
Challenge friends and check leaderboards and achievements.
Up to six family members can use this app with Family Sharing enabled.