Imagine if ships were literally transformed into female form; that's the basis of AL and it requires that first suspension of disbelief to enjoy it. The second is the way combat works, as your fleet has up to three heavy units in the rear and three lighter units in the vanguard, which is the bit you directly control as the girls zip around the screen firing guns and launching torpedoes. There are over 400 ships in the game to built, collect, equip, level, and promote. Ultimately it's a numbers game, and mid-game requires the typical farming routines of doing the same maps over and over again. It's easy to start and difficult to master. There is a lot of information to understand, and many external guides to help you, some better than others, and new players should definitely investigate some beginners guides to understand everything. Early choices are not that serious as eventually you'll get everything you want. But treat Gems as precious. You get some for clearing maps and others for collections, and they are needed for a lot of the premium side of the game; that includes cosmetic skins for the truly devoted, and also base infrastructure. While you can f2p just fine the grind becomes much easier when lubricated with cash, otherwise mid-game the lack of infrastructure starts to bite, particularly Dock space (which starts at 150...when there 414 shipgirls)! Although there is no p2w in the traditional sense: all ships are useful in the game and historically older ships are not power crept by younger ships. What matters is having the resources to maximise the utility of the better ships you do have, and form teams that work well together. Lastly, a word of warning: like most Chinese games AL is optimised for peak times and a clear day/night cycle that hasn’t translated very well into a global EN server, based on US Mountain time (UTC -7). Which means occurrences timed for the late evenings happen in the middle of the night in the UK.