iPhone Screenshots


The skills-and-strats 5v5 MOBA experience of League of Legends, now on mobile.

Dive into Wild Rift: the skills-and-strategy 5v5 MOBA experience of League of Legends by Riot Games, now built from the ground up for mobile. With smooth controls and fast-paced games, you can team up with friends, lock in your champion, and go for the big plays.

Master the Rift and earn your legend with dynamic champs and ever-changing strats. Each game is a chance to land the perfect skill shot, turn the tides in a crazy teamfight, or pull off that sweet, sweet pentakill.

Teamwork makes the dream work in this mobile MOBA. Whether you’re a duo, trio, or full five-stack, you can queue up with your squad and climb the ladder one enemy Nexus at a time.

Dunk on the competition with a giant sword, freeze enemies in their tracks with a cross-the-map ice arrow, or lure opponents to their doom with mesmerizing charm. Whatever you want your legend to be, there’s a champ for you.

Face off in matches balanced for skill level as well as party size. All champions can be earned for free in Wild Rift, and there’s no paying for playtime or power. Ever.

Follow for 200IQ gameplay clips, dev and feature updates, and a whole lot more:
Instagram: https://instagram.com/playwildrift
Facebook: https://facebook.com/playwildrift
Twitter: https://twitter.com/wildrift
Website: https://wildrift.leagueoflegends.com

Support: https://support-wildrift.riotgames.com/

Requires iOS 10.0 or later. Compatible with iPhone 6 and above.

What’s New

Version 4027

In patch 2.2...

- Position preference test
- ARAM test
- Ranked Season 2
- Wild Pass
- New champs: Galio, Rammus, Kha’Zix, Rengar, and Renekton
- New skins: Corgi Corki, Draven Draven, Fuzz Fizz, and more

Read more at wildrift.leagueoflegends.com!

Please note: content will be released throughout April and May.

Ratings and Reviews

4.2 out of 5
2.1K Ratings

2.1K Ratings

JohnnyS1994 ,

Good Game/Toxic Players

I really enjoy the game the gameplay is exceptionally smooth for a mobile game. I had no prior experience with mobas or league really but I have had fun trying to get better. The problem comes when you get matched in casual games with people in gold or above who take the game far too seriously. For someone just starting out it has been really disheartening I want to find a champion to main but in the process you get people who constantly complain because you aren’t at their skill level which can be really off putting and gives me no reason to play the game and get better if all that’s going to happen is people complaining there should be a skill based matchmaking system IMO to kind of incentivise getting better and also give you a proper chance to get better with certain characters. I understand Ranked is skill based but I don’t want to drag a team down when I am trying to get better at the game.

Squishyobsidianyt ,

My two cents.

I had never played the pc version of the game or any other moba before this but the tutorials gave me a really decent overview of the game quickly. I found a few champions that looked like the thing for me and after giving them a shot in game I realised that the true complexity of playing them, this look rad me to go off to yt and check out the extensive amount of tutorials on the champions. I was finished my ranked placements in bronze and quickly made it to silver but the ranked season ended before I could get to gold. So I made it my goal to get gold next season I got that goal quickly and then found so many interesting strategies and ways to build different items on my characters. This was all so interesting and enjoyable to me as I worked my way up the ranks. I’m now near diamond and have learned so much and had so much fun with the game but that’s not it!
The true appeal is that you never stop getting better and the community is actually really great even though you get inting yasuo players shouting in all chat about derogatory topics that is not actually common and if you are nice and communicate well the game is hardly toxic.

I love this game but I do wish the devs would nerf oriana and give ahri’s ultimate better scaling.

DignumV ,

I loved League as a Warcraft fan but .....

I’m playing this game from season 0 and I must say how tired I am of this broken thing. A lot of things are wrong in this game the most broken is lobby.
For example I’m playing in diamond and I shouldn’t have 3 games in a row people in my team only from platinum . Information about lobby is clearly saying qualifies emerald 4- master 1 . I will don’t have any problem with that if they will play ok . But they are terrible on wood lvl. I am checking my history and enemy team -all of them emerald/ diamond. That’s happened many many times and question is simply , why is that happening?
Next is champion role pick. Of course You -mobile riot -had to make same mistake like begin of PC when you couldn’t choose your role before game , bravo for this . That completely ruined pvp game all matches full of trolled players afk , also ranked 20% of games people fighting about role and many times they troll you loosing game and points nobody care , bravo gg !
Next I am playing in IPad 2018 last gen. and ok losing sound almost every game ....always must restart client.
I think ranked system must be changed should be more friendly for players who are not deserve to losing points for teammates who troll going afk have dc or wasting time for chat all time . Chat should be able to switch off easily not like after last upgrade ....it’s many many things to develop cuz for now I now many people wanna drop this crap

App Privacy

The developer, Riot Games, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

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  • Identifiers

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The following data may be collected and linked to your identity:

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Privacy practices may vary based on, for example, the features you use or your age. Learn More


  • Family Sharing

    Up to six family members will be able to use this app with Family Sharing enabled.

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