RetroArch 9+
A frontend for emulators
Daniel De Matteis
-
- Free
Screenshots
Description
RetroArch is a free, ad-free, open source, and cross platform frontend/framework for emulators, game engines, video games, media players, and other applications. Supported systems come in the form of libretro cores. The following cores are included:
* 2048
* Amstrad - CPC (CrocoDS)
* Amstrad - CPC/GX4000 (Caprice32)
* Arcade (FinalBurn Neo)
* Atari - 2600 (Stella 2014)
* Atari - 2600 (Stella)
* Atari - 5200 (Atari800)
* Atari - 5200 (a5200)
* Atari - 7800 (ProSystem)
* Atari - Lynx (Handy)
* Bandai - WonderSwan/Color (Beetle Cygne)
* Cave Story (NXEngine)
* Commodore - Amiga (PUAE)
* Commodore - C128 (VICE x128)
* Commodore - C64 (VICE x64, fast)
* Commodore - C64 (VICE x64sc, accurate)
* Commodore - C64 SuperCPU (VICE xscpu64)
* Commodore - CBM-II 5x0 (VICE xcbm5x0)
* Commodore - CBM-II 6x0/7x0 (VICE xcbm2)
* Commodore - PET (VICE xpet)
* Commodore - PLUS/4 (VICE xplus4)
* Commodore - VIC-20 (VICE xvic)
* Dinothawr
* Doom (PrBoom)
* DOS (DOSBox-Pure)
* Fairchild ChannelF (FreeChaF)
* GCE - Vectrex (vecx)
* Game Music Emu
* Handheld Electronic (GW)
* MSX/SVI/ColecoVision/SG-1000 (blueMSX)
* Mattel - Intellivision (FreeIntv)
* NEC - PC Engine / CD (Beetle PCE FAST)
* NEC - PC Engine / SuperGrafx / CD (Beetle PCE)
* NEC - PC Engine SuperGrafx (Beetle SuperGrafx)
* NEC - PC-98 (Neko Project II Kai)
* Nintendo - DS (DeSmuME)
* Nintendo - DS (melonDS DS)
* Nintendo - Game Boy / Color (DoubleCherryGB)
* Nintendo - Game Boy / Color (Gambatte)
* Nintendo - Game Boy / Color (Gearboy)
* Nintendo - Game Boy / Color (SameBoy)
* Nintendo - Game Boy / Color (TGB Dual)
* Nintendo - Game Boy Advance (VBA Next)
* Nintendo - Game Boy Advance (VBA-M)
* Nintendo - Game Boy Advance (gpSP)
* Nintendo - Game Boy Advance (mGBA)
* Nintendo - NES / Famicom (FCEUmm)
* Nintendo - NES / Famicom (Mesen)
* Nintendo - NES / Famicom (Nestopia UE)
* Nintendo - NES / Famicom (QuickNES)
* Nintendo - Nintendo 64 (Mupen64Plus-Next)
* Nintendo - Pokemon Mini (PokeMini)
* Nintendo - SNES / SFC (Snes9x 2005)
* Nintendo - SNES / SFC (Snes9x 2010)
* Nintendo - SNES / SFC (Snes9x)
* Nintendo - SNES / SFC (bsnes)
* Nintendo - SNES / SFC (bsnes-hd beta)
* Nintendo - SNES / SFC / Game Boy / Color (Mesen-S)
* Nintendo - Virtual Boy (Beetle VB)
* Palm OS (Mu)
* PocketCDG
* Quake (TyrQuake)
* Rick Dangerous (XRick)
* SNK - Neo Geo AES/MVS (Geolith)
* SNK - Neo Geo CD (NeoCD)
* SNK - Neo Geo Pocket / Color (Beetle NeoPop)
* SNK - Neo Geo Pocket / Color (RACE)
* ScummVM
* Sega - MS/GG (SMS Plus GX)
* Sega - MS/GG/MD/CD (Genesis Plus GX Wide)
* Sega - MS/GG/MD/CD (Genesis Plus GX)
* Sega - MS/GG/MD/CD/32X (PicoDrive)
* Sega - MS/GG/SG-1000 (Gearsystem)
* Sega - Saturn (Beetle Saturn)
* Sharp - X68000 (PX68k)
* Sinclair - ZX Spectrum (Fuse)
* Sony - PlayStation (Beetle PSX HW)
* Sony - PlayStation (Beetle PSX)
* Sony - PlayStation (PCSX ReARMed)
* Sony - PlayStation Portable (PPSSPP)
* Texas Instruments TI-83 (Numero)
* Thomson - MO/TO (Theodore)
* Vircon32
* VirtualXT
* WASM-4
* Watara - Supervision (Potator)
RetroArch supports a broad range of features, including:
* Netplay
* Soft patching
* RetroAchievements
* Save states
* MFi controller support
* Key remapping per core or per game
* Gyro
* Cheats
* Custom overlays
* Shaders
* Fast forward and rewind
* Game artwork
* AI translations
* Advanced latency management
**RetroArch and Libretro are in no way affiliated with Nintendo. The name "Nintendo" and all associated game console names are registered trademarks of Nintendo Co., Ltd.**
What’s New
Version 1.19.1
- Fix a crash during scanning corrupt files
- Change defaults to enable haptics
Changing the defaults only affects new installations. Make sure to check out the Input settings for haptics to turn on vibrations on key presses. Enjoy!
Ratings and Reviews
Just as you’d expect
If you’ve used RetroArch on your PC/Smart TV/Mac, then you already know what to expect here. And I have to say it’s great to be able to (finally) be able to play classic titles on the go.
My only gripe with this version, and it’s much the same as with the Steam version, is the inability to load more cores. For example, my preference for PSX emulator is SwanStation - simply because it’s far superior to Beetle and PCSX now, but I’m unable to get it on this version. Another example is I know my Mac, iPhone and iPad would all be more than powerful enough to run a PS2 core, but again I am unable to add it into my install of RetroArch.
If this core install issue could be resolved, or even if they were just bundled as standard, then this app would get top scores from me.
(Retro) Game Changer
Can’t quite believe we have RetroArch on iOS. I’ve been using it on & off for years on various platforms (PC, Nintendo Switch, Steam Deck) with varying results. I’m now trying it on a 5th generation iPad Pro with a wired PS5 controller. The iOS version just seems to work exactly as I wish the other platforms had - no set-up issues (bar one timing fix), easy to get games working and assign controller buttons, great range of slang shaders (I’m using "crt-geom-deluxe" with default values and HDR). I’ve been trying out my favourite vertical monitor coin-ops I grew-up with in the early 1980s (Scramble, The Pit, Time Pilot, Kangaroo, Bomb Jack, Traverse USA, Circus Charlie etc.), they all worked really well and looked great on the iPad Pro in portrait mode. Been so impressed I haven’t yet got around to trying my favourite computers & consoles (Atari VCS, C64, Amiga, SNES).
I was having such a blast until…
the N64 game I was playing seems to be rendered unplayable (stuttering sound and visuals) when I save core settings for it.
The core settings changes worked excellently at the time of making them and the game played perfectly with them on my iPad mini 5 but this is now 2 times that, when I return the next day, I find the game is broken and there doesn’t even seem to be a way to reset settings and the game other than deleting the app and starting again.
Any guidance or fix would be hugely appreciated. Otherwise the app is a dream come true but if this is its Achilles heel, will be a nightmare!
App Privacy
The developer, Daniel De Matteis, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary based on, for example, the features you use or your age. Learn More
Information
- Provider
- Daniel De Matteis
- Size
- 533 MB
- Category
- Entertainment
- Compatibility
-
- iPhone
- Requires iOS 14.2 or later.
- iPad
- Requires iPadOS 14.2 or later.
- iPod touch
- Requires iOS 14.2 or later.
- Apple TV
- Requires tvOS 14.2 or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Game Controller
- Recommended The developer, Daniel De Matteis, designed this game to be played with a controller for the best experience.
- Languages
-
English
- Age Rating
- 9+ Infrequent/Mild Profanity or Crude Humour Infrequent/Mild Cartoon or Fantasy Violence
- Copyright
- © 2024 Libretro
- Price
- Free
Supports
-
Game Controllers
Play this game with your favourite compatible controller.