Live Link Face

Графика и дизайн

Бесплатно

Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad. Capture facial performances for MetaHuman Animator: - Live Link Face supports both real-time and processed animation. - MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans. - The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin. - Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for MetaHumans: - The Live Link Face app generates animation to drive a MetaHuman Character in real time. - Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for non-MetaHuman characters: - Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network. - Visualize facial expressions in real time with live rendering in Unreal Engine. - Drive a 3D preview mesh, optionally overlaid over the video reference on the phone. - Record the raw ARKit animation data and front-facing video reference footage. - Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration. Timecode support for multi-device synchronization: - Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage. - Video reference is frame accurate with embedded timecode for editorial. Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine: - Trigger recording remotely so actors can focus on their performances. - Capture slate names and take numbers consistently. - Extract data for processing and storage. Browse and manage the library of captured takes: - Delete takes within Live Link Face, share via AirDrop. - Transfer directly over network when using MetaHuman Animator. - Review captured footage on-device.

  • 3,1
    из 5
    Оценок: 36

- Adds the ability to use any on-device front or rear facing camera. - Adds support for up to 120 FPS capture when using a non-TrueDepth camera. - Adds support for external USB cameras on USB-C equipped iPads. - Adds face mesh preview overlay in MetaHuman Animator mode. - Fixes bug on iPad where takes would be recorded in an incorrect orientation. - MetaHuman Animator mode is now available on devices without a TrueDepth camera.

Разработчик Unreal Engine указал, что в соответствии с политикой конфиденциальности приложения данные могут обрабатываться так, как описано ниже. Подробные сведения доступны в  политике конфиденциальности разработчика .

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    Разработчик пока не предоставил сведений о функциях универсального доступа, поддерживаемых в этом приложении. Подробнее

    • Провайдер
      • Epic Games International, S.a.r.l.
    • Размер
      • 122,3 МБ
    • Категория
      • Графика и дизайн
    • Совместимость
      Требуется iOS 16.0 или новее.
      • iPhone
        Требуется iOS 16.0 или новее.
      • iPad
        Требуется iPadOS 16.0 или новее.
    • Языки
      английский и еще 3
      • английский, корейский, упрощенный китайский, японский
    • Возраст
      4+
    • Авторские права
      • © 2025 Epic Games, Inc.