User Interface can’t be navigated, but combat controls all have a non-remappable setup that plays well, especially with the inclusion of both single-stick(LS) and twin-stick(RS) skill-aiming.Surprisingly good gameplay. Cooldowns feel great, Enemy AoE is visible and not too fast, and even basic enemy melee attacks and ranged projectiles can be dodged.I like that the basic attack can be held, as well as the other attacks and actions, such as aiming for Dodge or aligning an attack AoE cone optimally.There’re also some useful settings, such as “Attack While Standing Still”, “Target Priority Criteria”, and “Enemy Health Bar Numbers”.Looting feels really diverse and useful, and while co-op is comfortably encouraged, lone-traveling and lone-fighting is viable. Mid-session tasks are diverse and achievable.At first glance, progression looks simple where it needs to, while extensive. The characters level quite similarly to a hero-trainer, but in this game, you actually get to PLAY the character.Very fun, and they all seem to have their own unique profiles, artistry, and sub-role to one another within archetype. So far, Gorefang(AoE Battleaxe Damage, DoT Fire, Rage Gain and Enemy Corralling) is right up my alley at this time.I wanna see this game a bit further, it’s pretty cool actually. Sink some time into character(s), get geared up, and even play some Solo Campaign, which has its own vibes and flow, testing my independent understanding of combat actions and critical looting.Free game too, with flexible IAP.
Igneus56 thank you a lot of this review. One of the best well though and thorough we have seen. Absolutely appreciated by the whole team.