There’s almost never an new server when they’re actually needs to be one. Too many servers are overrun with several dozen players with more than 100 castles so close to the world border that any new player that chooses to progress will eventually be consumed. As there’s no way to defend against such a large threat and instead of giving new players, a server to learn and play on, they force everyone to join old servers.The game devs needs to consider making new servers or massive expand the map more often to offset this issue. And if more experience players are intentionally flooding new servers to kill off new players that don’t know any better than there should probably also be a limit to how many servers you can have an account in at a time. I don’t recall if there is an endgame condition, but if there isn’t, I think the devs should consider, including one so they can have their older servers close down in a natural way so that the players can enjoy themselves for one less hurrah for the server, but also so The developers aren’t running too many servers which can be taxing in many ways.Otherwise, this game is amazing, even before the inclusion of the Heroes, before cities, and before forts! This game has been amazing at it core and addictive, it’s only issue is as stated above with suggestions to fix the issue: once a server is open for a couple months there needs to be a new servers opened for noobs or make the maps expansion compensate for the growth of pro players. New players to a server should have a chance to play without being wiped out almost immediately after beginner protection ends, even handicapping the strength of bigger players when attacking someone small to limit the desire to do so. As the game stands now, it relays on the idea that larger players won’t purposely be toxic and consume any actively growing new player to limit competition any chance they can.