Choice-driven narrative branching is nothing new. There are a smaller number of text adventures that create a tiny, tight puzzlebox that unfolds into gorgeous alternative shapes on the richer basis of stat progression. Life of a Wizard and Choice of Robots are among these.Meshing this rare style into a proper RPG is a daunting challenge. Hosted Games’ Lost Heir series tried, but being led through moment-by-moment choices in a very long game with no saves is not amenable to exploring the possibility space.Eldrum addressed that problem in two ways.1. You have free map movement, and can defer and even revisit many challenges as you progress your stats. Black Dust leans into this more heavily than previous Eldrum titles, and it’s deeply satisfying.2. You have a deep stack of both manual and automatic saves, allowing you to rework recent segments until you’re happy with what you’ve achieved.That said, you certainly can’t get all the content in a single playthrough. But in one playthrough you can explore and improve enough of a subspace of a game that you won’t feel compelled to repeat your previous run with minor tweaks. You can allow your second (and third and…) playthrough to be quite different.The series’ combat system has always been ambitious. This iteration commits to training you on the different build options with dedicated puzzle fights in the pit and the arena. It works, and combat customization is a more balanced experience this time around.Although, I will say, the balance between gearing stats for a particular combat build versus for exploration/narrative branching remains a pleasing conundrum.