Halloween is on until November 9! Spooky roads, a secret Clown skin to find, and Saw, a new chainsaw-wielding companion, waiting for you out on the road!
The legendary Dead Ahead universe is back! 10M+ players have already hit the road, but most ended up as zombie bait. Can you make it past the next mile?
Key Features:
- Chill & Savage
The apocalypse at your own pace. Master the idle loop day by day with seamless controls: pick your perks, sit back and watch your hero carve through the horde.
- Choice & Consequence
Every day on the road brings a new decision. Risk it all for a rare reward or play it safe and move on? Your choices in random encounters shape every run.
- Perks & Builds
Unlock game-changing perks and craft a lethal build for every encounter. Experiment with synergies on the fly — every run is a new combination.
- Roam & Ruin
Each run takes you deeper into the ruined world. Push through wrecked cities, highways and swamps and adapt to shifting threats — no two runs are ever the same.
- Friends & Firepower
You don't have to face the apocalypse alone. Recruit fellow survivors who fight by your side with skills of their own. Level them up, unlock their perks and build the strongest crew.
- Idle & Armed
Collect your AFK rewards and gear up. Every return makes you stronger and better prepared for the road ahead.
Will you make it with brains… or just bullets?
I’ve been playing all of Mobirate’s games since Dead Ahead’s release in 2013. I have all 4 of the Dead Ahead games installed and they’re all fantastic to play through. I’ve been playing this one and I’ve been enjoying it greatly. It’s my new favorite idle game. My only “complaint” if it can even be called one is that most games of this genre have an online feature with a world chat, I wish this did too so I could meet cool people who also enjoy these games. Maybe one day! Give it a try, you won’t regret it
Had potential. Could’ve been better…
Xeptar
The game was pretty fun starting out and decisions did feel they had weight and meaning when choosing, but as you progress and level up, the game becomes an absolute snooze fest on the main traveling on the road gameplay, the lack of new enemies after a while to encounter, and the game refusing to really challenge the player makes it an overall dull overall “endgame” experience that comes quickly as you play more. I thought I would have to revisit previous levels at times to level up when hitting a level that becomes difficult and upgrading before continuing, but that never happens. Besides the “Tower” mode throwing upscale enemies where you don’t get perks, nothing really comes close to chipping you down to half health and choices become irrelevant especially any skills that would prioritize survival over simply damage perks to kill through the level faster. You would have to intentionally not level yourself at all for the game to hold any rogue aspects it tried to present in order to keep choices presented to even matter. Game has time killing potential, but becomes a simple click continue button once you reach a certain level…
Nice game so far
ComCola
Don’t have the most hours so far but I haven’t hit a wall like I did for their defend the car game. You can change your equipment for basically free, enhancement doesn’t cost outside maybe fusions. The actual cost/ad part seems to be the companions, do 3 ads a day early to level that up and it isn’t bad so far, plus cash is easy enough to get and save. Equipment as well looks like a grind, but less pay to win and more pay to collect, though my opinion could change over time.Overall the gameplay is relatively simplistic so if you want high strategy you should look elsewhere but for rogue like and fairly free to play this seems great. Good casual game and good fun, fairly hands off but with enough decisions that matter to ensure it doesn’t feel like a slog.
Pretty good game to pass the time with but could use a lot better explanation on stuff
randomnamegenerator21
Like there are a couple of things that I would want to know more like rage I have no clue what it does. I think it’s a temporary damage up but it makes the skill that keeps 100% of your rage after battle feel pointless if you use up your rage on your attack. And the whole percentage lost of stats is it a loss of your total multiplier or is it a loss of your base total cause it makes some upgrade that add by a percentage feel like I have no clue how much it effects in the grand scheme of things. Also the player ai feels both smart and dumb at times. Like at times they’ll wait till enemies come into rage of melee and others they’ll run head first at taking more damage.
- Your hero and companions now walk around objects left on the road after events, like a burning car, passing in front of or behind them instead of running straight through. This works both on the road and in fights.
- Companions' spent bullet casings now clink when they hit the ground.
- Area attacks now also hit Fatty zombies and Obstacles in range. This includes grenade blasts, exploding projectiles, the Firefighter's death explosion, frozen enemies shattering and damage over time spreading to nearby enemies.
- Fixed minor bugs.
Version 0.8.3014
In-App Purchases
Survival Kit
Three days of rewards for a strong start
$0.99
Ad-Free Card
Ad rewards without watching videos
$9.99
Monthly Card
Auto Battle and 3X speed for 30 days
$5.99
Queen Pack II
Queen ×10, Signal Rockets and Greens
$5.99
Queen Pack I
Queen companion, Provisions and Greens
$3.99
Lair Pack
Tickets to the Marauder's Base and lairs
$0.99
Precious Stash
Premium season rewards for daily tasks
$11.99
Signal Rocket Pack
240 Signal Rockets and 600 Greens
$5.99
Office Tower Stash
113 Legendary keys for Office Tower floors
$11.99
The developer, ABE Entertainment Limited, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
ABE Entertainment Limited
Size
272.1 MB
Category
Adventure
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.