4.5
out of 5
1.8K Ratings
Honestly I really enjoyed the beginning of this game, but even as a action game player the kind of reaction this game requires is frustrating, so I can see this game being incredibly frustrating for someone who hasn’t played any games with an emphasis on reaction. This, however, would jot lower my score from 5/5.What DOES lower my score is that the game is built around not being able to progress at a reasonable pace once you get to later levels. Many players would need the power ups to progress at past levels 50-60, and those are fairly expensive to buy, so you’re punished heavily for your reaction speed. This was not a huge problem for me, however what was a problem is that the game is entirely built around ads. You will be able to progress without it but not at a reasonable pace at all. If you want to speed it up you have to use ads after every level to double your reward, and then you’re hit with an automatic ad every 3-4 level attempts as well. All in all I give it a 3/5. Could have easily been 5/5 but honestly between the game being built to frustrate and the ad freemium gameplay, I have to drop it to a 3/5.
Pre-ordered it as soon as I saw it listed. What really drew me in was the 12th century Medieval art style. The gameplay is fun too, but distracts a bit from the visuals. Having a ring showing the enemies hit points in the center with a sword representing your attacks moving throughout the ring. The goal is to successfully hit the targets plotted on the ring. Certain levels become quite the challenge, like level 40. You’ll get the hang of things really quickly if you understand how each mechanic works. Here are some suggestions, different sound effects for different types of weapons and their materials. Centering the player character and the enemy on either side of the ring instead of below it, so we are able to look at the characters interacting better. Better timed animations. Currently, rapid succession attacks don’t work very well visually. The second attack doesn’t show up if you tap quickly to match the targets movement.All in all, very fun and entertaining little game. Thanks a bunch for making it. I’ve always dreamed of a game making use of this style of art. Really scratches that itch.
Marginalia Hero is a great game! I had pre-ordered it not really knowing what it was but I’m glad I did because I probably would have never downloaded it. The game is fun and very addicting and is a great time passer! The unique way to attack your opponents, via the wheel with the targets, is fun and somewhat challenging way to play the game, with the targets playing tricks with you to make it harder. Although there are few ads that forcefully pop up on your screen after every few battles, it’s really not one of those games that make you sit through a 30 second ad. With this game, you only have to watch like 3 seconds and then you can immediately skip the ad. I can tell the developers really put a lot of work into this game and it turned out really well. The only downside is that I feel like this game might get a bit repetitive in the future, but this game gives you enough content and gameplay to at least hold you off for a long time! Thank you Crescent Moon Games for this amazing game!
This is a short critique of the Application’s Store, App. called “Marginal Hero”. I searched the applications store for Applications that might be associated to things “ Medieval” and the “Marginal Hero’s game;app.” Was a recommendation ! My review is: “ This is just the game I have always wanted” accept for one major detail, the entire app. Is one where , to proceed, you must kill creatures. Sure there are a plethora of the most fantastic beasts, and I want to see all the illustrations! But will I , be tempted enough to continue? So far I have stopped at the snails, since, I killed them all ,and next are the fantastic birds, which I am not so certain I wish to do battle. Maybe I will? Since, there is no other way to see the various illustrations or to earn points. If only this medieval game was one where the participants, gave Gifts, Traveled, Converted Beasts or Played Music, rather than one where the player must beat them with a club? But unfortunately it’s a knights fight against his own menagerie!
Really a pretty and fun game. The ring fighting is made enjoyable by all the mechanics that weapons, shields, and familiars (or whatever you call the animals) add. The game starts to get tedious after level 35 or so because the bosses become much more difficult than the regular enemies. So every five levels you have to go back and grind for coins. You use these coins to buy (blindly - you can’t see their effects) equipment in the hope that it will help you pass the boss. Of course this is the game’s freemium engine, as you are exposed to the same horrible game ads over and over (also to multiply the items you occasionally win). I was really upset to save coins to buy a familiar that “just eats cookies” rather than actually help me. So with these grindy/freemium elements the game becomes tedious. I am at level 65 but will give up here...
The art style is a main selling point of this game, especially for medieval literature nerds. Gameplay is fun, but repetitive. The challenge will come from doing harder variations of the same task, which is to press the screen to hit stationary, moving and/or disappearing targets using a sword that swings round in a circle. Buy weapons, shields and companion animals using the in-game currency (obtained from accurate hits and some wins) to progress.The game has a moderate to high amount of ads and can be frustrating when buggy. Coins, the in-game currency, can be hard to come by and right now, there seem to be bugs that prevent the companion that spawns coins while you play from working properly at all times. I’ve taken off a star for the bugs, random ads and repetitiveness of the gameplay, in that order.