Marginalia Hero 9+

the weirdest medieval RPG

Crescent Moon Games

Designed for iPad

    • 4.5 • 1.7K Ratings
    • Free
    • Offers In-App Purchases



Feel the real medieval weirdness! You are about to fight creatures and monsters, which were painted by real(!) medieval artists more than 5 centuries ago.

Collect coins and upgrade your equipment! Lots of weapons, shields, charms and even companions!

Key features:
- unique looking graphics style
- addictive and challenging gameplay
- 100+ items for customization and upgrading
- 100 levels with strange and weird creatures and monsters
- endless tournament mode
- one finger/tap/click controls
- atmospheric music
- heroic challenges and bossfight levels
- 50 achievements for every taste
- daily gifts and rewards

What’s New

Version 0.204

Huge update!
-Brave quests
-Character's look customization,
-Bestiary screen with all creatures,
-Creature unlock animation
-Unique locations for every type of enemy

Ratings and Reviews

4.5 out of 5
1.7K Ratings

1.7K Ratings

Djeidcjs ,

Finally a good, simple game!

I NEVER write reviews for games, but after playing this game I want to commend the developers on a job well done! Free games nowadays are pay to win, poorly made, and you get absolutely bombarded with ads to the point where games are almost unplayable. Not with this game, though. The simple tap on the target play style is made fun and interesting through the art, music, upgrades, etc. The best part is you hardly ever get ads. This game is a step in the right direction and goes against the movement of minimalist, ad-infested stupid games. WELL DONE!!!

Apathy Incarnate ,

Seems like a 5/5 but then gets reaaally pay 2 win

Honestly I really enjoyed the beginning of this game, but even as a action game player the kind of reaction this game requires is frustrating, so I can see this game being incredibly frustrating for someone who hasn’t played any games with an emphasis on reaction. This, however, would jot lower my score from 5/5.

What DOES lower my score is that the game is built around not being able to progress at a reasonable pace once you get to later levels. Many players would need the power ups to progress at past levels 50-60, and those are fairly expensive to buy, so you’re punished heavily for your reaction speed. This was not a huge problem for me, however what was a problem is that the game is entirely built around ads. You will be able to progress without it but not at a reasonable pace at all. If you want to speed it up you have to use ads after every level to double your reward, and then you’re hit with an automatic ad every 3-4 level attempts as well. All in all I give it a 3/5. Could have easily been 5/5 but honestly between the game being built to frustrate and the ad freemium gameplay, I have to drop it to a 3/5.

FreakingAmazedGuy ,

Simple. Charming. Fun.

Pre-ordered it as soon as I saw it listed. What really drew me in was the 12th century Medieval art style. The gameplay is fun too, but distracts a bit from the visuals. Having a ring showing the enemies hit points in the center with a sword representing your attacks moving throughout the ring. The goal is to successfully hit the targets plotted on the ring. Certain levels become quite the challenge, like level 40. You’ll get the hang of things really quickly if you understand how each mechanic works.

Here are some suggestions, different sound effects for different types of weapons and their materials. Centering the player character and the enemy on either side of the ring instead of below it, so we are able to look at the characters interacting better. Better timed animations. Currently, rapid succession attacks don’t work very well visually. The second attack doesn’t show up if you tap quickly to match the targets movement.

All in all, very fun and entertaining little game. Thanks a bunch for making it. I’ve always dreamed of a game making use of this style of art. Really scratches that itch.

App Privacy

The developer, Crescent Moon Games, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

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