Feel the real medieval weirdness! You are about to fight creatures and monsters, which were painted by real(!) medieval artists more than 5 centuries ago.
Collect coins and upgrade your equipment! Lots of weapons, shields, charms and even companions!
- unique looking graphics style
- addictive and challenging gameplay
- 100+ items for customization and upgrading
- 100 levels with strange and weird creatures and monsters
- endless tournament mode
- one finger/tap/click controls
- atmospheric music
- heroic challenges and bossfight levels
- 50 achievements for every taste
- daily gifts and rewards
-Character's look customization,
-Bestiary screen with all creatures,
-Creature unlock animation
-Unique locations for every type of enemy
Ratings and Reviews
Simple. Charming. Fun.
Pre-ordered it as soon as I saw it listed. What really drew me in was the 12th century Medieval art style. The gameplay is fun too, but distracts a bit from the visuals. Having a ring showing the enemies hit points in the center with a sword representing your attacks moving throughout the ring. The goal is to successfully hit the targets plotted on the ring. Certain levels become quite the challenge, like level 40. You’ll get the hang of things really quickly if you understand how each mechanic works.
Here are some suggestions, different sound effects for different types of weapons and their materials. Centering the player character and the enemy on either side of the ring instead of below it, so we are able to look at the characters interacting better. Better timed animations. Currently, rapid succession attacks don’t work very well visually. The second attack doesn’t show up if you tap quickly to match the targets movement.
All in all, very fun and entertaining little game. Thanks a bunch for making it. I’ve always dreamed of a game making use of this style of art. Really scratches that itch.
Fun game, but gets grindy as you progress
Really a pretty and fun game. The ring fighting is made enjoyable by all the mechanics that weapons, shields, and familiars (or whatever you call the animals) add. The game starts to get tedious after level 35 or so because the bosses become much more difficult than the regular enemies. So every five levels you have to go back and grind for coins. You use these coins to buy (blindly - you can’t see their effects) equipment in the hope that it will help you pass the boss. Of course this is the game’s freemium engine, as you are exposed to the same horrible game ads over and over (also to multiply the items you occasionally win). I was really upset to save coins to buy a familiar that “just eats cookies” rather than actually help me. So with these grindy/freemium elements the game becomes tedious. I am at level 65 but will give up here...
Fun but repetitive and occasionally buggy
The art style is a main selling point of this game, especially for medieval literature nerds. Gameplay is fun, but repetitive. The challenge will come from doing harder variations of the same task, which is to press the screen to hit stationary, moving and/or disappearing targets using a sword that swings round in a circle. Buy weapons, shields and companion animals using the in-game currency (obtained from accurate hits and some wins) to progress.
The game has a moderate to high amount of ads and can be frustrating when buggy. Coins, the in-game currency, can be hard to come by and right now, there seem to be bugs that prevent the companion that spawns coins while you play from working properly at all times. I’ve taken off a star for the bugs, random ads and repetitiveness of the gameplay, in that order.
- Crescent Moon Games LLC
- 76.4 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2019 kebab games
- In-App Purchases
- No ads full $6.99
- No ads basic $1.99
- Wanderer's bag $1.99
With Family Sharing set up, up to six family members can use this app.