Civil War: 1862 12+

HexWar Games Ltd

    • 4.2 • 5 Ratings
    • $9.99



Civil War: 1862 is the prequel to the highly acclaimed Civil War: 1863, incorporating the detailed strategic gameplay of the original while adding major new features and improvements such as flank attacks and strategic movement. Melee combat has also been given greater emphasis and the range of troop quality has been expanded to include elite units.

The game gives a unique wargaming experience on the Mac and includes 45 historical battles from the American Civil War in 1862 which can be played as either side.

Key Game Features:

● High Definition Civil War Era Graphics.

● 8 mission 'Tutorial' campaign.

● 53 detailed missions across 7 campaigns.

● All missions can be played as both sides
 (except the tutorial).

● 8 Unique Civil War Units:

- Infantry with Muskets.
- Infantry with Rifled Muskets.
- Artillery.
- Generals.
- Wagons.
- Naval Gunboats.
- Dismounted and Mounted Cavalry.

● Four classes of infantry - Raw, Average, Veteran and Elite.

● Different infantry formations: unformed, line for shooting and column for charging!

● Detailed Combat Analysis.

● Flank Attacks

● Strategic Movement.

● Hours of Gameplay.

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What’s New

Version 4.1.3

Fix: An issue with full screen resolution not being detected correctly on some Apple Mac displays.
Fix: Some sound effects not playing following the last update.
Fix: The campaign names did not always display correctly in the campaign victory display.

Ratings and Reviews

4.2 out of 5
5 Ratings

5 Ratings

Trebor9750 ,

Civil War: 1862

Haven’t played all the games yet, but same as 1864 and still fun to play. One problem with Ft Donaldson scenario. Possessed the Control Point twice, and it said I failed mission both times. Glitch?

Roy Hook ,

Civil War 1862

Really do like the action, graphics, and sound effects. I especially enjoy the effects of terrain on troops as they become unformed and have to be reformed and that cavalry can dismount and form a line.
In Civil War 1861 artillery can join with infantry but cannot in the 1862 game. Wish it could happen in this game. The drawback to combining artillery and infantry in 1861 was that you could not separate the infantry from the artillery leaving the artillery in place. The artillery had to be separated. The benefit of joining them in 1861 was that the artillery could move faster when with the infantry.
I really wish there could be open-ended battles where I could select the objectives and not be forced to only attack head-on due to turn-limit constraints. In the full scenario of Bull Run in the 1861 game my forces in the north were doing a holding action while I was taking the Confederate second group of reinforcements and sweeping south across the river coming up on the Union left flank and about to start attacking across the fords and bridges to join the flank attack when the game ended in defeat due to time constraints which I did not understand at the time. Had there been more time I could have rolled up the union line and isolated the Union’s northern forces.
The tutorial is excellent in both games and explains most of my questions. Readily availabe access to help topics is excellent and beneficial even during the heat of combat.
I have only played most of the first 1862 campaign but am thoroughly enjoying the action. There is supposed to be strategic movement in 1862 but have not found any explanation of it yet. Perhaps that is to come.
I have had no problems with freezing or of units not doing as they are supposed to. Both the 1861 and 1862 games are worth the price and provide a lot of entertainment.




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