Civil War: 1865
Strategy
$4.99
After Columbia and Charleston, South Carolina, fell to the Union, in early 1865, Jefferson Davis belatedly handed over the supreme command or the army to General Lee. This could not stop the Union armies pressing on through North Carolina, capturing Fayetteville, Bentonville, Goldsboro and Raleigh by mid-April.
Exhausted by the Union siege of Petersburg and Richmond, Lee's forces made a last attempt at resistance, attacking and capturing Fort Stedman on March 25. A rapid counterattack reversed the victory, however, and on the night of April 2nd the Confederate army finally evacuated Richmond. For most of the next week, the Union army pursued the Confederates along the Appomattox River, exhausting any chance of escape. Grant accepted Lee's surrender at Appomattox Court House on April 9th. Sherman accepted Johnston's surrender at Durham Station, North Carolina on April 26th, finally ending the American Civil War, and to slavery in the United States of America.
● 7 Mission Tutorial Campaign
● 5 Mission Twilight Campaign, including the battles of;
- Fort Fisher
- Monroe's Crossroads
- Averasboro
- Bentonville
- Fort Stedman
● 5 Mission Dissolution Campaign, including the battles of;
- Lewis Farm
- White Oak Road
- Selma
- Sutherland Station
- Namozine Church
● 1 optional hypothetical mission based on a break-out from Richmond!
● Play all but the tutorial missions as either Union or Confederate.
● 8 Unique Civil War Units:
- Infantry with Smoothbore Muskets.
- Infantry with Rifled Muskets.
- Artillery.
- Generals.
- Dismounted and Mounted Cavalry.
● Changeable unit formations and tactics.
● Generals can attach to units to increase morale.
● More capable Veteran units and unreliable raw units.
● 3 difficulty settings.
● Detailed Combat Analysis.
● Flank Attacks
.
● Map Zoom
.
● Strategic Movement.
● Universal App (Works on iPhone & iPad)!
● Hours of Gameplay!
Thank you for supporting our games!
© 2016 HexWar Games Ltd.
more Good game overall. This version has missions that are more difficult than the previous versions.
Good game overall. This version has missions that are more difficult than the previous versions.
STOP taking away the Southern Cross Confederate Battle flag from your games especially this late in the war. Every new update that is put out diminishes the value and/or the historical meaning of the game. States Rights and are second war of independence! Not what the media and the new history books say, my ancestors and more than 90% of the other southerners didn’t fight to maintain slavery. While the Union maintained slavery up north until way later after the war under the American flag........... The last update that I got for 1864 will not even open, the main screen comes on and then it blows up that it just shows the top left corner of it. Like it is on an iPad. Do Not Update this game!!!!
STOP taking away the Southern Cross Confederate Battle flag from your games especially this late in the war. Every new update that is put out diminishes the value and/or the historical meaning of the game. States Rights and are second war of independence! Not what the media and the new history books say, my ancestors and more than 90% of the other southerners didn’t fight to maintain slavery. While the Union maintained slavery up north until way later after the war under the American flag........... The last update that I got for 1864 will not even open, the main screen comes on and then it blows up that it just shows the top left corner of it. Like it is on an iPad. Do Not Update this game!!!!
Not so great on my iPhone, but really good on my iPad. I'd like you guys to create a hex-based wargame with NATO military-type icons where you can adjust the combat values and lots of different maps. A guy named Cozart had a PC game called Board Warfare a while back that was pretty fun. How 'bout it? Or, how about a modern or near-future game less sci-fi than your mech game?
Not so great on my iPhone, but really good on my iPad. I'd like you guys to create a hex-based wargame with NATO military-type icons where you can adjust the combat values and lots of different maps. A guy named Cozart had a PC game called Board Warfare a while back that was pretty fun. How 'bout it? Or, how about a modern or near-future game less sci-fi than your mech game?
averasboro for the northern troops has too many generals and not enough troops to complete the mission by turn 12. Please fix it. I tried several times and different approaches and still to no avail. Can't kill 30 % of the southern troops though was able to capture the control point.
averasboro for the northern troops has too many generals and not enough troops to complete the mission by turn 12. Please fix it. I tried several times and different approaches and still to no avail. Can't kill 30 % of the southern troops though was able to capture the control point.
Various bug fixes
5.3.0 11/26/2024
Various bug fixes
5.2.0 11/21/2024
We've just updated the game to the latest version of the HexWar Engine. This includes various bug fixes and performance improvements!
5.1.3 11/02/2024
Change: The Bonus 'Twilight' Campaign is now available to all players without requiring an email registration.
Fix: Some sound effects not playing following the last update.
Fix: The campaign names did not always display correctly in the campaign victory display.
5.1.2 12/07/2021
Add: Support for the Metal graphics system on all Apple devices, improving graphics performance.
Change: Updated the combat capabilities of Cavalry armed only with Pistols.
Change: Improved A.I. opponent.
Change: A reduction in the download size.
Fix: Missing some mount dismount button options.
Fix: An error preventing the 'Game Updates' text from appearing.
Fix: Some screen layout issues.
5.0.0 04/08/2021
Improved: AI has received a pass to help improve performance.
Change: Some UI updates.
4.0.4 09/08/2020
Fix: Units may sometimes have been unable to attack adjacent enemy huts or tents unless charging.
Change: When a general ends alone in a hex adjacent to an enemy, after enemy shooting, it now evades if possible, or is destroyed.
Fix: Some units were not getting their shock combat bonus in a charge combat.
Fix: Some time flank attacks provided no benefit in combat.
Fix: A rare crash which could occur after charging.
4.0.3 04/22/2020
Fix: Some line of sight issues from high hill hexes across lower hill hexes.
4.0.1 12/06/2019
Fix: Artillery can no longer cross fences.
Change: Updated some UI elements.
3.3.0 10/04/2019
Fix: An issue that usually prevented cavalry from dismounting in some terrain (woods/scrub/marsh).
3.2.0 06/16/2019
Fix: Improved memory management.
Fix: Improved hex tile Positioning accuracy.
3.1.0 05/16/2019
Add: Game Speed options in Settings which includes 3 settings Standard, Slow and Fast.
3.0.0 04/02/2019
Fix: An issue with combat analysis for close combat not anchoring correctly.
2.3.1 12/21/2018
Fix: Could crash while loading on iPhone Xr.
Change: iPhone and iPad: Major improvement to the map zoom feature (use two finger pinch to zoom in/out).",
Changed: iPhone and iPad: The game is now optimised to used all the available screen space at the best screen resolution for each device.
- One some newer devices the game image was stretched.
- On some newer devices the game had a black border.
Note: An update is in development to better support the space around the 'notch' and the curved displays on iPhone X, Xr and Xs models.
Change: Game performance is much faster and graphical execution smoother.
Add: The ability to unlock all scenarios in the settings menu.
2.3 12/13/2018
Fix: The ability to select enemy units while playing for unit information purposes.
2.1 02/27/2018
Add: A whole new way to play, 'Historical Mode'. This is now an option on starting a new mission.
Add: Change log for all updates in the latest edition of the game.
Add: Change log to the help menu.
2.0 02/26/2018
Fixed issues in the following missions:
- Averasboro
- Namozine Church
- Sahara!
1.2 11/04/2016
Updated the balance of the Bonus mission and the 'Fort Fisher' mission within the 'Twilight' campaign.
1.1 09/30/2016
Various bug fixes
more Version 5.3.0 11/26/2024
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