Craftbound - MMO Idle RPG 9+

New Incremental MMORPG Game

Polybit Studio Pty Ltd

    • 4.4 • 1K Ratings
    • Free
    • Offers In-App Purchases



Craftbound is an MMORPG idle/incremental game with a clean interface and charming pixel art. Featuring many skills, combined with a player based economy, and in-depth mechanics.

Enjoy everything you love about your favorite MMORPG’s —without the time investment. Craftbound is accessible to all players, with no pay-to-win or paywalled content. Rewarded video ads and in-app purchases are completely up-to you.

Begin your idle adventure, and join the growing global community.

- Player based economy and trading market.
- Advanced mechanics for idle veterans, and simple mode for casual players.
- Travel across the beautifully crafted world map with unique locations.
- Hundreds of items including rare’s, epics and legendaries.
- Customisable character with unlock-able cosmetics.
- Cloud saving, fast native performance, real-time notifications, and so much more!

Craftbound is still in early access, and will evolve as you play, and give feedback. New updates and content will be continuously added. Your progress will never be reset.

An internet connection is required to play, however idle progress continues while offline.

What’s New

Version 1.3.1

For this release, we've focused on new content. We've added new locations, gathering items and crafting recipes. We've also balanced item stats and prices and made quality-of-life improvements and bug fixes.

- New locations have been added, with new items to gather, improving the overall leveling progression.
- New crafting recipes have been added, with some introducing different weightings for stats. For example, the new capes give more progress than any other stat.
- We've added a new view outlining the rules for online play; it's displayed to all new and existing players.

- The world map has been improved to handle more locations. You can zoom into the map using the new magnify button or double-tapping.
- You can now see the item level on all gear.
- We've added most of the UI translations for current languages — thank you to our community translators! We're also now using ChatGPT for translations to get them out faster, with community translators improving them over time.
- Korean translations have been added using only ChatGPT.

- Fixed an issue with XP overflow, causing the server to crash.
- Fixed an annoying bug that was causing the message "Oops! There was an error." to pop up after the server restarts.
- Fixed a bug where marketplace listings could unexpectedly disappear.

- Gear sell prices have been slightly lowered, with the most significant impact on lower rarity gear. This is a correction to previously inaccurate prices.
- CP/GP has been lowered on Rings and Accessory gear. This is a correction to previously inaccurate stats.
- Yield is now only found on gear specific to gathering-only skills.
- Renamed Snowfall Plains to Snowfall Peaks.
- Evergreen Forest has been changed to Sunny Meadows, and Evergreen Forest is now a new location.
- Fox Pelt has been changed from rare to uncommon.

Ratings and Reviews

4.4 out of 5
1K Ratings

1K Ratings

KyloHyeet ,

Has Potential to be Great

At first, I thought this game would be just like all the other idle grinding games: I’d play it for a week and then delete it. However, I’ve latched on to this game. It’s different. I love the player-driven economy system, I love the pixel art, and I love the grinding mechanics. It has potential to be one of my favorite mobile games, but it needs a lot of work. It’s a brand new game, so I understand that the devs are still working to get all the kinks worked out, but once the bugs are fixed this game will be a 10/10. I would love to see more locations and more character customization added in the future as well as a more in-depth combat system. One of the bugs that I would love to see fixed ASAP is that the items that I buy from the vendor take up slots in my inventory even after I’ve used all of the materials, so it’s very annoying to see my precious inventory slots being taken up by something that I have 0 of. Devs, if you’re reading this, keep up the good work!

MartianElf ,

Definite potential, but still a bit rough.

The overall concept and design of the game isn’t a rehash of another with a different theme. I like how when you go to the next tier, it’s not just harvesting and crafting, but you have to add more ingredients. It makes it more complex and fun, imo. As to the overall speed of the game, I went and purchased the starting pack, so I got faster times, and 3X inventory. Still, leveling is a MAJOR grind, and I usually just put it to harvest something, and pick it up the next morning. Making sure your crafting is leveled up to create gear, as well as making sure the ability is leveled up enough to wear it, is hard to manage. One of the biggest difficulties is the market. You have to go through a long process of setting up how many of an item you want to sell is, but it asks you the individual price. Why don’t they let you put up a stack of 100 leather boots, and people can purchase however many they want, and be charged accordingly? Perhaps in a future update? Looking forward to seeing it move forward!

nklungle ,

Unplayable and poorly conceived

UPDATE: Months later, still getting error messages preventing play *every time* I open the game. Sigh. Deleted. UPDATE: I stuck with this game as the devs upgraded capacity. Very much appreciate their (herculean!) efforts, but I'm still getting error messages every time I open the game. In addition, leveling things like blacksmithing and lumber consists of days of grinding out low-level items for correspondingly low XP. And those days of crafting are preceded by even more days of gathering. Other skills have new crafting items every couple of levels. I currently need 1.2 million XP to level blacksmithing, and each ore I craft is 20xp. Why? How is this fun? I was happy to pay for this game and support the devs. But I will likely delete. ORIGINAL REVIEW: I wanted to love this game. It's right up my alley. But it's glitchy. I saw frequent display glitches, considerable lag when crafting, differences between what was displayed and what should have been displayed (such as leatherworking level-ups during woodworking). Also delays upward of 20 seconds while gathering when the area was not full and displayed a 3-second delay. Sometimes I can't even tell if crafting is occurring because the UI doesn't update. I hope this is happy growing pains! But the game is a struggle for me as it is.

Developer Response ,

Hi, sorry about the issues you’re having, we know it’s not a great first experience. We’re a small indie team of two, and are recently having challenges keeping with the growing influx of new players. We’re actively working on the server, and hope to have it improved soon. We hope you decide to stick around! Feel free to join our Discord for updates too.

App Privacy

The developer, Polybit Studio Pty Ltd, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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The following data may be used to track you across apps and websites owned by other companies:

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The following data may be collected and linked to your identity:

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The following data may be collected but it is not linked to your identity:

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Privacy practices may vary, for example, based on the features you use or your age. Learn More

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