Just dig with your fingers — and guide the ball to the cup. It's easy, yet challenging. There is often a trick to solve the levels, sometimes you need take advantage of the objects' speed, sometimes you need to make objects collide, but often it is enough to use your intuitive thinking.
• Inventive and unique gameplay.
• Easy to understand.
• Realistic Physics.
• 1000 levels, designed with love.
• Encourages logical thinking and creativity.
• Discover new features like bombs and multi-colored balls.
• Solutions are available, if you get stuck.
Ratings and Reviews
Love it but, wish had in game money
For in game money my idea would be there would be different levels a level was rated exe; Super easy, easy, normal, hard, Super hard, Impossible. Like Super easy would be like 1 coin/point, and easy would be 3, normal would be 5, hard would be 10, Super hard would be 15, impossible would be 20. Something like that. Like a Solution would be 100 points or 50 points. You could add other stuff in the shop like to remove one of the green cups or whatever you call them would be like 500 points cause that’s kinda OP or if you made like skip a level it would be 1,000 points or 1,500 points cause that’s really OP if you are at a high level. Also obviously you can make some more money by putting those also costing real money. The remove a cup or whatever you call them and skip a level might not be a good idea because personally I’m not a high level at all so I don’t know if those are good ideas at all. That’s my ideas of in game money.
GREAT Game, Except...
This game is two games in one but that isn’t a good thing. The reason for 4 stars instead of 5 stars: There’s two kinds of levels; fun interesting puzzle-type levels that can be quite challenging and entertaining and then levels that are more target practice where there’s no strategy and you have to get the perfect speed, angle, bounce and luck. These are NOT fun nor entertaining in the least. Please stop with those. Good levels test strategy and execution. These type levels only test execution and luck. It’s almost as they have two different sets of people designing the levels. Clever ones and not so clever ones who can only come up with the lame ‘try your luck’ layouts vs. ‘use your brain and figure it out’ layouts. Fortunately, the good ones overshadow the bad ones but it is a waste of levels when they do that; very disappointing and frustrating. Developers: please stick to the strategy and leave the target shooting to other games. You have a great product. Those are very entertaining. Also great are the interface, graphics, stability and readiness of new levels. The ads aren’t bad if you decide to play free. You can shut them down in 5-10 seconds and proceed with the game. Overall, great game. I only have two games on my iPhone and this is one of them.
Kinda BS sometimes
I never leave reviews but this frustrates me. It’s a fun game, when it works like it’s supposed to. Anyone with a cursory understanding of physics can get through the levels pretty simply. But for WHATEVER reason, on some levels I can perform the same moves over and over, that SHOULD be what is required to complete the level. Usually the issue is that I can’t achieve the momentum required to bump things into other things. When I finally give up, and use a hint, I’m guided step-by-step through the EXACT things I was just doing; except this time there are no issues with momentum, and everything moves just perfectly. As far as I can tell this is assisted by the occasional pauses during the “walkthrough” which may somehow allow the assets to reset position in relation to their previous momentum and direction of travel.
What this amounts to is, unless you use a hint to have the game complete the level for you (which isn’t actually a “hint” by the way), you can only complete a level through accidental luck, and maybe the grace of Cthulhu. I dunno but I don’t want to have to buy hints only to find out I’m already doing EXACTLY what the games wants me to.
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- 201.9 MB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
English, Arabic, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese
- Age Rating
- 12+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Mature/Suggestive Themes Infrequent/Mild Simulated Gambling Infrequent/Mild Sexual Content and Nudity Infrequent/Mild Cartoon or Fantasy Violence Infrequent/Mild Medical/Treatment Information Infrequent/Mild Alcohol, Tobacco, or Drug Use or References Infrequent/Mild Realistic Violence
- © 2020 Raketspel
- In-App Purchases
- Solutions - Small Pack $0.99
- Solutions - Medium Pack $2.99
- Solutions – Huge Pack $8.99
- No ads $2.99
- Solutions – Big Pack $6.99
- Random Skin $0.99
- Special Offer $4.99
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