Celebrate DOOM's 25th anniversary with the re-release of DOOM II. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin.

The re-release of DOOM II includes:
- The Master Levels, 20 additional levels made by the community and supervised by the developers

To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever.

What’s New

Version 1.1.6

With all new touch controls, controller support, and 16:9 rendering, our new update for DOOM & DOOM II on all platforms is our biggest one yet! We have also improved performance, and now support 120hz devices, which can be enabled in Video Options.

Ratings and Reviews

3.6 out of 5
272 Ratings

272 Ratings

RileyOrtegon ,

Joystick and bullseye icons are my only complaint

I love this game! My only complaint is that you cannot adjust the transparency or just turn off the joystick and bullseye icons. They are really distracting and make the screen look like a cluttered mess. I don’t believe in the previous ports that this was an issue, as there was an option to turn them on or off. I have gone through all settings to look for a fix and cannot find one. If there is a solution and I am just missing it, can someone help me out?? Thanks!

Comedian138 ,

Controls are better now, but...

First off, I’m going to say, this is an EXCELLENT port of Doom II! I really appreciate this last update, especially brining back the classic title screen!

Now, this update made the controls and map FUNCTIONALLY WAY better than before, and the gameplay is all the better for it and much appreciated, BUT the downside is that AESTHETICALLY the control and map button icons are really bland looking.

I would recommend the following:

- Using the in game open bare fist sprite for the pickup/interact hand button control.

- The LOOK (not the functionality) of the joystick in the last version for the current joystick, but keep the functionality of the current joystick.

-Maybe add some color (but still be transparent enough to see through) to the shoot bullseye button.

- The map function WORKS great but it would LOOK better as a roll or grid map icon (in color as well).

-Lastly, an option to adjust control size, location and transparency would be much appreciated.

Overall, this is a fantastic port of a ln undisputed gaming classic and the latest update is certainly appreciated and most definitely a step in the right direction. Please keep up the great work devs!

Some guy123456789013522 ,

Not digging the new controls.

I’m glad Doom 2 finally has an iPhone port, but I wish they’d kept the mappable control scheme of the original Doom port from a few years back. I used to map it so it was just like this new control scheme, except I’d just slide my right thumb up to fire, and it worked perfectly. This double tap to autofire thing is kinda dumb considering half the arsenal is automatic weapons and a lot of the enemies require concentrated fire. The rhythm that you have to double tap is also oddly specific, far too slow for the kind of quick reaction time this game requires on Ultra Violence. Half the time I get it to work, it’s by accident, which made Barrels of Fun exactly the wrong kind of hell. The analogue movement makes thin platforms like in The Chasm a lot easier to navigate though, so that’s a plus. The first iPhone port just got the controls so right, I wish they could be brought back.

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