Celebrate DOOM's 25th anniversary with the re-release of DOOM II. This beloved sequel to the groundbreaking DOOM (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin.
The re-release of DOOM II includes:
- The Master Levels, 20 additional levels made by the community and supervised by the developers
To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever.
New Game Update
A new game update is now available for DOOM and DOOM II! The update brings some much requested features such as 60FPS, added Aspect Ratio Options, Quick Save and Load, Level Select, quality-of-life features and performance optimizations. Plus, we’ve implemented Add-on Support, which brings free downloadable maps to DOOM and DOOM II -- including SIGIL, and the fan favorite “Final DOOM.” More free Add-ons will be added in the future.
Ratings and ReviewsSee All
Not digging the new controls.
I’m glad Doom 2 finally has an iPhone port, but I wish they’d kept the mappable control scheme of the original Doom port from a few years back. I used to map it so it was just like this new control scheme, except I’d just slide my right thumb up to fire, and it worked perfectly. This double tap to autofire thing is kinda dumb considering half the arsenal is automatic weapons and a lot of the enemies require concentrated fire. The rhythm that you have to double tap is also oddly specific, far too slow for the kind of quick reaction time this game requires on Ultra Violence. Half the time I get it to work, it’s by accident, which made Barrels of Fun exactly the wrong kind of hell. The analogue movement makes thin platforms like in The Chasm a lot easier to navigate though, so that’s a plus. The first iPhone port just got the controls so right, I wish they could be brought back.
Update: still no update in their latest release. Looks like this was really just a quick cash grab.
Update: looks like this is a lost cause, boys. After 2 weeks, all we get is “general bug fixes” with no update to the controls. To top it off, I went to load my savegame today and I was clipped through a wall with no option but to restart. Great bug fixing guys.
My review keeps getting deleted, so I’ll just have to keep making it.
The controls of this game are unusable. The original doom port on the iphone has very smooth responsive controls. This version feels sluggish, the horizontal look is either zero or 100 speed so it’s impossible to aim, the autofire doesn’t work at all, strafing doesn’t feel right. John Carmack’s port was perfect, and the controls were fully customisable. To top it off, the game has a number of graphical issues and the music plays slower than it should. This is a terrible port.
Please give control options
Honestly I’ve been waited for Doom II on iOS for a while and for the original Doom port to be updated to work. And my prayers have been answered... almost. I’m so pumped to have these games now, but the control scheme has been updated and it is terrible. To top it off there are ZERO options to change it. Why? Both of these games are almost unplayable in the current control scheme. Guns like the chaingun are impossible to continuously fire. Rockets fire while trying to move near a wall. I know there may be some people out there who may find this control scheme usable, but please give us some options. With this current scheme I’m not going to be playing either doom on iOS anymore.
- Bethesda Softworks LLC
- 354.9 MB
Requires iOS 13.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Frequent/Intense Cartoon or Fantasy Violence
- Frequent/Intense Realistic Violence
- Infrequent/Mild Profanity or Crude Humor
- Frequent/Intense Horror/Fear Themes
- © 2019 Bethesda Softworks LLC. All Rights Reserved.
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