Endless Nights is a roguelike rpg that lets you play **your** way, with a skills-based system that recognizes the actions of your character in the game and develops those skills. This means you can choose to use a sword, or a mace, use magic or pray to the gods, and you never need worry about picking a class and no visiting trainers to 'learn' new skills.
You just play the game and the skills you use will increase as you play, and when you've learned enough of a skill, new skill trees and abilities will become available.
Endless Nights is a role-playing game in the rogue-like tradition, which means randomized adventure areas, random dungeons and a different adventure each time you play the game. The TitanFire RPG system used in the game provides for strategic combat by putting an emphasis on defense and on developing strategies to break through the defenses of your opponent during combat.
A tweak to the rogue-like style is the Profile system, which allows for a certain amount of permanence with the inclusion of profiles that allow you to carry over some gold or gems to a new character.
Endless Nights Features:
* A rogue-like RPG with random quests, random dungeons and a new adventure each time you play.
* Over 100 different abilities to learn in the skills-based system.
* Strategic turn-based combat.
* Profiles let you choose a different way to play the game.
* Themed monster areas will have you clearing woods of spiders and taking out a group of kobolds.
* A crafting system that includes magical manastones that can be found or rewarded by quests.
Endless Nights is similar to RPG classics like Rogue, Moria, Omega, Angband and Diablo with a level of challenge similar to Demon's Souls and Dark Souls.
A sequel to Endless Depths, the game takes the fun out of the dungeon and into overland areas, providing random quests to go along with the goodness.
Note: The public domain tilesets used in Endless Nights come from the RLTiles collection. Some of the sounds used come from www.freesfx.co.uk, including sounds by qudobup, and the font used for the Endless Nights logo was created by fontmesa at fontspace.com.
* Updated to 64-bit for compatibility with current devices
* A few building graphics updated
Ratings and Reviews
Improvement over Depth
I like the additions that depths didnt have like the skills used decides your class instead of picking certain skill upgrades certain levels gained. Also the other playstyle options instead if just a rogue based game.
I would of given it 5 stars except Ive had buggy quests that are unfinishable and a couple times now I have had saved characters deleted because of a certain error found with the game save.
Dear Daniel Nations
Idk if you eve get around to reading these reviews anymore, but I’ve bought several of your games and out of all of hem this is hands down the best one you’ve ever made and released on ios. Sure this game has issues. Quest progression problems along with a severe issue in difficulty scaling, but still it was great. For people who were fans of classic rogue likes this was a shining beacon of gamer hope.
I felt like your dungeons games were trying to improve on this, I just don't think they were able to though. This game has great character progression, i love the leveling and abilities. I love being able to get minor quests, and I love that you put hidden secret powers available for unlock like forked lightning.
If there is anyway you can ever recreate something like this. Like an endless nights 2 please do bc it was epic
Great rogue-RPG fun
The Dev has has made a superior sequel! The original "Endless Depths" is fun and worth playing... And this new one is even better.
Note: May have a big or two... The "quests" are random. I've had the one with the torn paper six times so far... and never could find the 3rd piece in any of them despite searching everywhere each time. Maybe it doesn't exist and quest is impossible... but I don't think so.
And I best the game once. I got the the final boss and actually beat him!! (Thanks to have several invulnerability potions) and once I beat him- it crashed :(. I was hoping for a little cut scene or something... And maybe there is... I've only managed to get to and beat the final boss once and it froze... so until I can pull it off again I'm just assuming something happens.
Despite the above minor gripes, I give this 5 stars. I've definitely had 5 stars of fun already and I'm not bored of it yet :)
- Daniel Nations
- 35.9 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © Nations Software
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