Facial motion capture is now a lot more easy.
Record your performance and export the result to FBX or TXT.
The FBX export contains mesh, blendshapes and animation data.
The TXT export contains just animation data.
* Import your own custom avatars (From Blender or Maya).
* Calibrate the capture data.
* Video recording for reference.
* Filter and smooth the recorded data.
* Send blendshape parameter data over Wifi with OSC.
* Lock the head in place.
* Hide the head during recording.
Face Cap does not collect any personal information.
Live mode can now reconnect if the app returns from being in the background.
Ratings and Reviews
Pretty good. Has trouble with “w”
I only have the free version right now. I can’t quite justify $35 for the full version. I have an iPhone Xs. It seems to struggle a bit with closed mouth shapes. Maybe the Xs cam is a bit different. But overall really cool. I’ll probably get it if there’s another update for Xs.
Great opportunity, Awful execution
The app is a great opportunity for developers to try easily integrate higher quality facial animations into their 3D software or game engine.
Well, it would be if the prices wasn’t outrageous. $75? ... I think the developer doesn’t understand his/her audience, and just wants money. But if he/she was smarter, the realization would come that this is a low quality app, with impressive technology, that any experiences developer can make themselves quickly.
The UI is ugly and not clear (even though there are only a few buttons) and the facial motion detection is not overly accurate. If this developer was serious about making money, then they should charge $2-7 for the app MAX. Even the Zbrush-clone apps on the App Store cost less than this, and those are far more complex.
I’ll just connecting my phone to unity and programming the rest. This app was close to being amazing but SURPRISE SURPRISE, indie’s don’t want to pay $75 for low quality and options, and companies are just going to use something professional
Developer Response ,
The app can be evaluated for free, including the export functionality. Pricing is based on investments made for development, maintenance and support.
Great help in our production pipeline
We have been using this for basic lip sync capture for one of our series and have gotten good results. We created a script in Maya to help polish the original capture to where we have a very usable output with only a little cleanup. What is cool is that the voice artist can use the app to capture the performance during recording because it runs on an iPhone. This is a great advantage.
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
- niels jansson
- 13.6 MB
- Photo & Video
- Requires iOS 14.2 or later.
- Requires iPadOS 14.2 or later.
- iPod touch
- Requires iOS 14.2 or later.
- Age Rating
- © Bannaflak
- In-App Purchases
- Unlock all features $34.99