"HoloGrid: Monster Battle AR" is the new ARKit version of the award-winning, critically acclaimed Augmented Reality game by HappyGiant and Tippett Studio. This new, Free-To-Play ARKit, iOS11 Version, is a 'Board game come to life!" - featuring aspects of Collectible Card Games (CCG), Chess and other strategy games.
Inspired by the legendary Star Wars “HoloChess” scene, the game was created by HappyGiant in collaboration with Academy Award VFX Director Phil Tippett, designer and animator of the “HoloChess” scenes from Star Wars and The Force Awakens. Featuring new Spells, Monsters, Arenas and new competitive, ranked match-making system, this is a completely re-invented version of the game!
WHO IS PHIL TIPPETT?
Phil Tippett lead the animation team at Industrial Light & Magic before creating his own studio in 1984. With expertise in creature design, stop motion animation, and Computer Graphics, Tippett's varied career in visual effects has spanned more than 30 years and includes two Academy Awards®, six nominations, one BAFTA award and four nominations, two Emmys, and the prestigious Georges Méliès and Winsor McCay awards.
For more info go to http://www.hologridmonsterbattle.com
•Fixes and Improvements
Ratings and Reviews
Will become a 5
This game is amazing. It gives me the ability to do something I have dreamed of since I was little. Who didn’t see Star Wars as a kid and want to play the holoboard game? I am definitely excited to see the game grow. I love the fact that there isn’t an overbearing tutorial about opening chests and leveling cards. We get it, every game is like this now. Thank you for not treating your players like fools. My two complaints are simple. One, I feel that the game registers placements a little too slow and there is no sign that the game is “thinking”. And two, I always dreamed of playing “The Wookiee”.
Addictive Pay to Win Strategy Game
If you love strategy, this game is really fun in the beginning. Overtime, unfortunately, you will start to notice that your skills don’t matter. You soon realize that achieving victory means you also have to have good cards. Each card requires X amount of cards of the same type to level up to keep that particular card competitive as you grow through the ranks. To get new cards you have to either purchase them with in-game currency or wait for chests to open. Chests take hours to open. Opening them sooner requires in-game currency. In-game currency is accumulated at an exceptionally slow rate. To receive more of this currency you have to pay real money. So the formula, to simply put, is: Victory = good strategy + competitive cards; competitive cards = in-game currency; in-game currency = suicidally long wait times or real money.
I’ve gotten to the point where I’ve plateaued. I’m pretty good with the strategy, but it’s gotten to the point where I have a behemoth that has 10 HP vs an enemy who has one at 19+ and opponent has monsters that do 3x more damage than any of mine. Impossible to advance without better cards.
Aside from certain strategies, the last lesson this game taught me is humility. You can try your best, exhaust all options, fight to the last card, but sometimes you really can’t win; you must accept defeat and walk away.
I’ll check in from time to time but I can confidently say I’m disenchanted.
Fun needs work
The concept behind the game is fun and I would like to give it more stars but the execution needs work. The board has a tendency to float away or for the creatures to not show up making it impossible to play.
The games are short but four victories later your waiting 90 plus minutes to play again because all four chest slots are full or you can continually pay money to unlock them to play again only needed to repeat a few minutes later. Chest take a minimum of two hours to unlock. Replacing the chest and wait time model and Changing it so you earned Points for purchasing boosters/chest for victories would be a better system as the game has nothing else for you to do while waiting.
Conducting actions can be difficult because characters can get hidden behind others making it difficult to activate them and I haven’t found a way to rotate the board you also have to go into the menu to reset the board when it glitches or to change board size. They need a rotation button and their board size slide up on the screen or change to the finger pinch pull to make it easier to adjust during gameplay.
- HappyGiant, LLC
- 637.7 MB
Requires iOS 11.0 or later. Compatible with iPhone 6S, iPhone 6S Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPad Pro (12.9-inch), iPad Pro (12.9-inch) Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7-inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5-inch) Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch) Wi-Fi + Cellular, iPad Pro (12.9-inch) (3rd generation), iPad Pro (12.9-inch) (3rd generation) Wi-Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi-Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi-Fi + Cellular, iPad (7th generation), iPad (7th generation) Wi-Fi + Cellular, and iPod touch (7th generation).
- Age Rating
- Frequent/Intense Cartoon or Fantasy Violence
- © Copyright 2018 HappyGiant, LLC
- In-App Purchases
- Starter Pack! $4.99
- Gem pack $2.99
- Gem pack $4.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.