The Quest is a beautifully hand-drawn open world role playing game with old school grid-based movement and turn based combat.
In the kingdom of Monares trouble is brewing. The governor of Freymore is missing and the island is in tumult. The mages all prophesy a dark shadow looming over the safety of the kingdom. As an Agent of the king, it's your job to find out what is happening and avert any danger.
Choose from five customizable races and an array of skills, weapons, armor and enchantments, and explore a huge world of four cities and a wilderness of mountains, caves, lakes and forests – full of mystery, magic and intriguing challenges. Meet the many inhabitants, each with its own agenda and attitude towards your character. Some will be helpful, some greedy or lascivious or just plain mean. You will have many choices, including some that may place you against the law, along your way to the dramatic ending of your own choosing.
- Pursue a long and dramatic main story and solve many optional side quests.
- Create a highly customizable character and cast dazzling spells, enchant powerful items, concoct potent potions and persuade people to further your goals.
- Discover an open world with interesting locales, day/night cycle, weather, fascinating people, dangerous creatures, readable books, pick-able locks, repairable items, houses that can be broken into, dungeons, traps and much more.
- Play an absorbing card game with three different decks, accessible at the inns.
- Required for 'Mithril Horde II' expansion.
- [Thor's Hammer]: Cureall potion is now sold by Fimmi the Alchemist.
- Improved handling of the 'Seal the Shaft' quest.
- Hemma Royde is always aggressive.
Ratings and Reviews
I have just about every expansion to The Quest (now called “Classic”), simply because there is so much to do you can easily spend several hundred hours alone on this game. I bought the new and improved Quest because why not? It’s the best thing on the App Store ever! The drawings are more crisp and clear, the movements are more smooth, and I even noticed several gameplay improvements from the “Classic,” such as the card game AI seems to be not much of a pushover anymore (small things like that). I haven’t played that much on this new game (but I still bought four expansions), but there are a few things that keep this review from becoming the five star it deserves. No map markers to show quest points, no updating journals (or even a description of where the objectives are located), a few other nitpicking details that just seems odd not to have on here, especially with an updated game. Don’t get me wrong, this isn’t a game ending problem (although later on in the game, especially on the expansions, quest locations are far apart and sometimes complicated), but you WILL need to write certain objectives down in order to keep track of what you need to do. Once you forget only google will save you.
Hardcore themes just become tedious, outdated limitations.
There’s a skill curve to this game that isn’t necessarily based on mechanical game skill, but instead the ability to somehow decipher what is going on in context to the quest and how they’re done (mostly the explanations for what you’re supposed to do is not explained to the player). The first quest was to find a a sick person’s father in the starting gb town (I have played daggerfall, bulders gate and diablo classic) and even after approaching every door and person in town I still could not find him. The skill ceiling immediately jumps beyond what your level allows if you travel to other places without grinding. Consumables are rare and your whole route can be ruined during travel when you take damage from an encounter and now have to pay money to sleep somewhere. So much of the game is based on playing around the dated mechanics and respecting the monotony. Through nostalgia-glasses it’s a good handheld game, but as far as quest design, intended exploration routes and the mob given to you, this fame misses the mark in design. It is definitely a game where dying and trying multiple times is part of the philosophy of the gameplay. Hardcore or Outdated? That’s subjective up to the player. In my individual case, I was bored out of an experience I paid for that other games (with some research) do for free. The Quest might be a series for fans of this very particular genre.
The gold standard for mobile single-player RPGs
I first played The Quest way back when it was available on the Pocket PC platform, long before the iOS release. It was absolutely fantastic back then, providing me with many hundred hours of enjoyment, and I’m happy to say that the iOS release is just as phenomenal. If you enjoy deep and engaging single-player RPGs, nothing even comes close.
It is very old-school in its design, and I say that in the best of ways. For instance, quests are simply journal entries and you have to rely on NPC dialogue and exploration to figure things out - the lack of quest markers and such is really refreshing and reminiscent of classics such as Morrowind.
For the price, this is an absolute steal and I would gladly pay twice or more. There are way too few games like this on the mobile platform and if you are even remotely interested in the genre, pick this up right away!
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- Vilya, BT.
- 391.4 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- 12+ Infrequent/Mild Profanity or Crude Humor Infrequent/Mild Alcohol, Tobacco, or Drug Use or References Infrequent/Mild Sexual Content and Nudity Infrequent/Mild Cartoon or Fantasy Violence Infrequent/Mild Mature/Suggestive Themes
- © 2016 Redshift
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