Card Thief is a solitaire style stealth game played with a deck of cards.

*** German Developer Award - Best Game Design 2017 ***
*** German Games Award - Best Mobile Game 2018 ***

In Card Thief you move through a deck of cards as a stealthy thief. Sneak in the shadows, extinguish torches, pickpocket guards and steal valuable treasures without getting caught.

Card Thief, the official follow up to Tinytouchtales excellent dungeon crawler Card Crawl, attempts to condense the classic stealth genre into a solitaire style card game.

The game offers an accessible core gameplay with a deep layer of tactical planning and various risk reward mechanics on top. In 4 different heists you can test your skills against various enemy and trap types. By successfully completing heists you can unlock and upgrade 12 equipment cards each with a unique ability to improve your highscores.

+ Solitaire style gameplay
+ 4 heists each with different enemy and obstacle types
+ 12 unlock able and upgradable equipment cards
+ Hire 10 thieves with unique gameplay rules
+ Mini deck building
+ Daily Heist with global highscores
+ Deep tactical planning for fans of the stealth genre
+ 2-3mins playtime per game

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What’s New

Version 1.2.19

Hello Thief,

We fixed a bug with a crash on startup, if you still have issues after the update, try a reinstall.
If you haven’t yet, please rate and review the game, this helps us a lot.

May the shadows guide you!

What’s new?
+ Fixed: Crash on startup
+ Fixed: Nyan can't deselect the Exit if it's selected first
+ Fixed: Game crashes in contract mode if a random Obstacle is dealt
+ Fixed: Tutorial arrows are misplaced
+ Fixed: Tweet sharing image is not loaded sometimes

Ratings and Reviews

4.6 out of 5
241 Ratings

241 Ratings

Editors’ Notes

Stealth fans, you’re in for a treat. We’re truly impressed by how intense it is to loot castles in this beautiful, solitaire-style game. Mastering just when to grab treasure and avoid guards takes a while, so doing it right feels terrific. Fun fact: Tinytouchtales cites the game Thief: The Dark Project as a key inspiration—and they really did capture the vibe of that classic sneak-fest.

BadWo1f ,

Almost Perfect, Nearly Worth It

This game has some really cool concepts, and the gameplay itself is really fun, but it can get a little repetitive. Though I think the art and animation is spectacular (love the style), I think the game needs al little bit more. My suggestion is that you make it to where you can team up or go against your friends. You could make the arena twice as big, and the goal when you’re working together is the same basic game where you have to escape with the chest, but there is two chests, and if one of you gets caught, you both do. When you are competing with your friend it should be where you are still trying to make it out without being caught, but the player with the most gems/ gold/ coins (I don’t know if they have an official name or not) and there is only one chest, which gives you bonus points. Thank you for your time, I hope you take these suggestions to mind, or maybe even just read this at all (it took 10 minutes).

Sincerely, a grateful player,

average review ,

Awesome Game

Very fun to play. It appeals to the ever growing subset of people with short attention spans. Too short now to enjoy the games of my youth. I guess you could also chalk it up to the fact that I have a lot less free time than I used to. But even when I do have the time, I find myself unwilling to invest more than a few hours at a time to any one game.

To that end, there's no shortage of quick one-off games for me to play, but most are severely lacking in quality and depth. I may not devote the same amount of time to games as I used to, but I still want to be entertained. Card Thief does just that. It's difficult enough to be just the right amount of frustrating which, paradoxically enough, is a quality that keeps me coming back for more.

As fun and engaging as this game is, it still leaves a bit to be desired in terms of content. There isn't much of a story behind the character and his motivation is a mystery. The hideout was welcome addition, adding three new challenges to shake up the core gameplay, which does indeed become repetitive towards the end game.

Requiring stolen goods from the base game with a time limit to play the hideout challenges does offer some motivation to play through the old castles. Unfortunately, instead of adding new skill cards with new abilities, the only reward offered for playing the new challenges is more stolen goods. This is the reason why I haven't really found myself all that interested in the new content.


Arnold Rauers
204.9 MB

Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Infrequent/Mild Cartoon or Fantasy Violence
Infrequent/Mild Horror/Fear Themes


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