Death is not the end.
Play as a failed alchemic experiment and explore the sprawling, ever-changing castle to find out what happened on this gloomy island…!
That is, assuming you’re able to fight your way past its keepers.
Dead Cells is a roguevania action platformer that will require you to master frantic 2D combat with a wide variety of weapons and skills against merciless minions and boss.
Kill. Die. Learn. Repeat.
First available on PC and consoles, the indie hit Dead Cells is now slaying foes on mobile!
• Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath
• Frantic and Dynamic 2D Action: Learn your enemies’ patterns to stay alive, or prepare to be sent back to your cell before you can say “baguette”
• Nonlinear Progression: Unlock new levels with every death, opt for the path that suits your current build, your playstyle or just your mood.
Surely, the ramparts can’t be as bad the sewers, right?
• Play at your own pace: Will you explore every nook and cranny of the castle, or rush to the end?
The Legacy Update is now available!
• Enjoy New Difficulty, New Biomes, New Enemies, New Bosses, New Weapons, New Skills, New Mutations...
Carefully redesigned for mobile with a revamped interface
• Two game modes available: Original & Auto-Hit
• Custom controls & More touch controls options available: Change the buttons’ position and size to your liking, swipe to dodge…
• MFi external controller support
• Pay once to get the full Dead Cells experience! No ads, no F2P mechanics!
If you run into a problem, please contact us at email@example.com with as much information as possible on the issue.
This patch includes the following fixes :
- The PS4 DualShock controller touchpad will no longer cause crashes
- Flint can now be used with auto-hit
- Better support of cyrillic within in-game interfaces
- Fixed item’s description layout when using a controller
- Better support of gamepad disconnection
- Improved app stability
Known issues :
- iOS 14 has introduced a new bug in Game Center achievements. If you get boss runes related achievements unlocked over and over, this is normal. It will eventually be fixed in the iOS update.
- There are a few minimap issues remaining, including disappearing minimap background and biome’s color bleeding through the map. These issues are mostly graphical and are often fixed by reloading the game or changing level. Please note that the Explorer’s rune may be one of the triggers. We are working on it.
Ratings and ReviewsSee All
Such an awesome game never get bored
I like dead cells. I’ve played on Switch and I just had to buy a mobile one too. The game structure is designed so that you never get enough of it because you can never be strong enough with max hp. Every time you die, you start over with 100 hp lol. I personally think those games that let you master and hit max hp always get me bored out since it gives a feeling that I’ve already hit the top. This game doesn’t let you feel that way and is always challenging to survive. But it’s definitely doable. I’m not really that good at controls in general but I’m totally okay with playing this game. Plus, so far I’ve been perfectly fine with the controls on mobile version of this game. It’s totally worth the money and time. It’s very well designed, balanced, reasonable difficulty, and there are many surprises and loots that are hidden and many many possibilities of new paths in the game. To be able to play such well developed game at this price is a bargain! One thing that disappointed me is that while I was able to play with different languages on Switch, I could not play the mobile version with different language setting. I wish they’d add this feature if possible. Other than that, no problem with the game!
Beautiful, just beautiful
At first I was skeptical, as I thought the game was originally intended for PC, so I thought it was off bounds for me, or that it would be a cheap rework with in app payments. But yet, I find it sitting there in the recommendation section, and I just had to try it.
For those wondering, it’s a one time payment. You pay once for the game, and you get the game. Plain and simple, the way games should be sold. I just want the developer to know, if you put in an optional donation function, I don’t doubt people will thank you and your team for your flexibility!
Random generation for new life’s is incredible, I truly feel as if I’m trapped in repeat, but yet it never gets old. First time was expectingly clumsy. I stumbled along, and got killed by spikes. I got re... globulated? And I found a fire Molotov like throwable. I was doing pretty well! Then I found an amulet that made it so when you did your down smashing attack the ground you landed on gets engulfed in flames. I was cruising along, but then my lack of skill is what got me killed. I’ve found that restarting with the default weapons, I’ve improved. I’m taking less and less damage each run, and it feels really good to know that’s me, and not some boost.
I wish I was better at this game.
Great game, well worth the price, addictive.
Not unbearably hard, actually pretty easy to get into but I feel that it’s going to probably be hard to master. It is challenging but fair. Every time I lose I know it’s my own inadequacies at playing the game and I want to hop right back in for another run. The way the game is designed makes it very easy to do so: you are expected to die a lot and the game doesn’t punish you for doing so. Every run is a blank slate and at least partially randomized each time. That said there are some things that carry over across multiple runs and you sort of unlock more and more of those so between that and your own growing skill you get the sense that you’re getting a bit further each time.
Controls can be a bit awkward given the small size of the screen. I think though that that is equal parts the inherent downside of the platform (small touch screens) and a mix of both my own unfamiliarity with the controls and me not quite deciding yet what the best configuration is for me (you can move around the control icons).
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- 790.1 MB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Apple TV
- Requires tvOS 11.0 or later.
English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Turkish
- Age Rating
- 12+ Infrequent/Mild Profanity or Crude Humor Frequent/Intense Cartoon or Fantasy Violence
- © 2019 Motion Twin
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With Family Sharing set up, up to six family members can use this app.