MIYAMOTO is a single player card game with a miniature board.
Game art is simple and oriental world with Samurai.
Also offers fast paced gameplay and strategy for mobile optimized.
This game is not TCG/DCG. Like a Roguelike card game.
The important tactics is when and where and which play your card.
Random deck on each battles will not promise their results, It's up to your tactics.
Collect unique heroes and defeat MIYAMOTO.
- Solitaire style gameplay
- 8 unlock unique Heroes
- Random instant deck building and loot a card by every fights
- 2-3mins fast paced gameplay
- Added 2 languages: German, French.
- Added x2 game speed mode.
- Fixed a few bugs.
Ratings and Reviews
There's such a thing as too minimalist.
Needs better explanations of attack ranges and abilities. In one case range 2 seems to me move 2 and in another, you attack two units in a line. If you don't explain on card, have a reference page somewhere. You also can't tap and hold to see ability of a character that already acted that turn which makes it difficult to plan. After a few games I still don't know why I lost on 2nd turn when a zombie I spawned the turn before got killed. What is win condition and where is that explained? No explanation at all as to what appears to be a unit purchase screen. Buttons aren't labeled so you don't know what they do. I get minimalism, and I love it, but this game sacrifices serious function for little gain in form. Get over this fetish for lack of text and make the dashboard thing more user friendly and intelligible.
This game is a surprising treat!
Wow, talk about more than meets the eye! I wasn’t expecting much but the gameplay is surprisingly deep and very addictive. If you don’t watch the clock, you can spend 3 hours playing it and not realize how much time has gone by (guilty as charged). The gameplay is very easy to pick up with a nice learning curve, but the challenge becomes very difficult in the later levels (I still can’t get past level 6. I docked the rating by 1 star because, as some other reviewers have mentioned, it becomes unfair how the CPU player gets more cards than you at higher levels and you have to restart the game ladder at the bottom every time you lose. A couple other revisions that would be nice is multiplayer (local and on-line) and for the enemy team’s leader to have a unique colored base (instead of red as all of the other enemy bases).
Decent game but horribly unbalanced
This game heavily favors RNG mechanics over skill based gameplay. You can be given cards to start the match that make no sense at all and no matter how much skill you have the opponent AI is dealt a much more powerful deck. Some cards don’t make sense at all either. For example some cards in the game have a range of 3 (can hit you from the complete other side of the board) and can move before attacking, yet the catapult is unable to be moved but only has a range of 2. Some of the heroes you must defeat in the game, unless I am doing something vey wrong, are unable to be beaten. The one that comes to mind is an archer with a range of 3 that ends the game in two turns because he can move before attacking. So in theory this hero can shadow you and shoot your hero no matter what you do. This game could be great if some simple balancing issues were fixed. However as it stands this game feels incomplete and mediocre.
With Family Sharing set up, up to six family members can use this app.