Kavel 4+


Jerry Verhoeven

Designed for iPad

    • 4.9 • 22 Ratings
    • $1.99



Drag Tetrominos on the Puzzle board to score big. Match bombs for dynamite fun! Premium experience: no Ads, no IAP.

Kavel is your new crush. A match made in heaven. Be swiped off your feet and let the pieces fall where they may!

Kavel is an accessible puzzle arcade game. Tetrominos from classic block games and the possibility space of your favorite match-3 obsession make this a fresh new puzzle experience.

Rotate and drag the Tetromino to place it onto the puzzle grid. Watch the score rack up and the board adapt. An endless possibility space where you can test your mettle.

Attempt for the highest score among your friends or attempt the challenge of the long list of achievements. There's something here for everyone.


*CASUAL MODE - Take your time, plan your strategies and execute at your own pace. The next 50 shapes are yours to command.

*FRENZY MODE - The pressure is on! The next 90 seconds are a frantic mad dash straight to the top of score mountain. No time to think, only to rise to the challenge.

*ZEN MODE - Feeling the stress of the day? Is the weather getting you down? Boring meeting? This is where you zone out. There is no end, no obligations, this is digital bubble wrap.

Kavel is a game that seems familiar but is in fact a truly unique and fresh experience. New gameplay ideas to challenge you with some of the play elements that you already know. Let yourself be surprised.

Easy to play, hard to master. A layered score system, designed to engage you time after time as you learn the subtleties of storming the leaderboards.

Full integration of achievements and leaderboards. Carefully designed achievements to playfully teach and surprise you. Approaching play from new perspectives.

Style Kavel the way you like, all themes are created and perfected for an optimal play experience. Dip your finger in the paint and let's go!

Minimal design language for optimal play experience. Instantly take in the board and the shapes for split second decisions.

A fun and lively audio experience that really pops. With music specially composed for Kavel to support the game's varied modes.

Runs smoothly on every device.

The game does not rely on color and is playable with any form of color blindness. Further includes a colorpalette optimised for any form of color blindness.

What’s New

Version 1.0.16

-Tile dropping behavior is changed to reduce overlap and visual glitches.
-Distortion effect is tweaked to be more equal across different resolutions and aspect ratios.
-UI Improvements.

-Score in Continue screen not displaying with the correct formatting.
-Score shapes in tutorial are displaying wrong (outline that shouldn't be there).

Ratings and Reviews

4.9 out of 5
22 Ratings

22 Ratings

JT_Smooth ,

Fun, polished game.

Great game!

Humble requests: the menu button should function as pause for game, where you can return to the current board. I often hit that to adjust a setting or take a break but you can only return to main menu, not your current game.

There are so many themes! Previewing just the 5 tiles it's hard to tell the difference. Theme select should show you a whole randomized board of the selected theme, or, if invoked from a live game, allow you to return to the current game with the new theme.

Would be nice if some sound effects would change pitch slightly the faster or higher match count you go, especially in frenzy.

Tiny Nitpicks:

The text during tutorial is very slow. Tapping the screen should advance to a state where all text is visible without needing it to be "typed out".

Small bug: the "next up" text appears on the home screen.

Loving the game!

Developer Response ,

Thank you for this elaborate feedback JT_Smooth. The saving of the game state has been requested by multiple people and is indeed something that I'm working on at the moment. The "next up" text indeed sounds like a bug, I will investigate this immediately.
Your other feedback sounds good and will be taken into consideration. Thank you very much and have fun!

Jf112368 ,

Awesome, but how does score work??

I love the game, it’s right up my alley but for the life of me I can’t figure out how scoring works other than the more bombs in a single match the more of the board is removed and score is higher. But when I make a match the game shows a brief message about % + PieceShape(s). I ‘think’ the % refers to percent of board that will be removed/cleared by the match but I have no idea what the pieceshape marks refer to... frustrating just because I have no idea what it means and didn’t see anything about it in the tutorial and there is no info on the dev website. Devs pls explain if you can. Thx.

Developer Response ,

Hi Jf112368, I will try to explain.
1. Basic scoring is determined by the % of the board cleared. This percentage is rounded, squared and multiplied by 10 and then multiplied with the multiplier. This means that clearing high percentages is exponentially better than low percentages.
2. The shapes that are shown next to the clearing % represent the amount of new bombs that you're earning with the current match. Every successful match earns 1 bomb, if you clear over 50% you earn 2 bombs, if you clear over 90% you earn 3 bombs. Using this to your advantage can compound the amount of bombs and thus your score.

Thanks and good luck.

WRS15743 ,

Best match game I’ve ever played

So glad I found this game! It’s just the right kind of challenge, you have to think, but it’s not stressful. And I love that it saves progress so you can go back any time when you have a short break.

The design is gorgeous, the play is smooth, and I love the different play options, it can be as zen or as challenging as you want it to be.

I also appreciate the fair premium price with no ads or IAP. Also it’s good on battery and storage, and it doesn’t collect data. This developer did it all right, we need more developers like this.

Great job developers, thank you for an excellent game that’s super engaging to play! I highly recommend this game!

Developer Response ,

This is the most glowing review I've ever received for my work. Thank you, stranger.

App Privacy

The developer, Jerry Verhoeven, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More


  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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