Sign fighters. Build your gym. Dominate the fight.
The deepest MMA management simulation on mobile — with a real-time fight engine powered by advanced combat modelling.
Step into the world of mixed martial arts management.
Take control of your own MMA gym, sign fighters from around the globe, and guide them from unknown prospects to world
champions. Every decision matters — from who you sign, to how you train them, to which fights you take.
DEEP FIGHTER MANAGEMENT
Scout and sign fighters from over 200 nationalities. Each fighter has 27 individual attributes across striking, clinch
work, grappling, submissions, and physical conditioning. Develop their skills through targeted training plans — build a
devastating striker, a submission specialist, or a well-rounded threat.
8 AUTHENTIC COMBAT STYLES
Fighters specialise in Boxing, Muay Thai, Wrestling, BJJ, Sambo, Kickboxing, Judo, or Karate — each with unique
strengths and weaknesses. A wrestler's takedown pressure can neutralise a striker's range. A BJJ black belt is dangerous
off their back. Style matchups create genuine tactical depth.
ADVANCED FIGHT SIMULATION
Watch fights unfold second-by-second with a state-of-the-art Markov chain fight engine. Fights flow dynamically between
standing exchanges, the clinch, and ground positions — guard, half-guard, side control, mount, and back control.
Knockouts, TKOs, submissions, and decisions all play out realistically based on fighter attributes and style matchups.
FULL FINANCIAL SIMULATION
Negotiate fighter contracts with guaranteed fees, signing bonuses, and manager percentages. Promote your own shows with
ticket sales, PPV revenue, and gate calculations. Every fight has real financial stakes — one big card can make your
gym, or one bad deal can break it.
THE REAL PYRAMID
The MMA world now contains 25–30 active promotions spread across five tiers. Tier 1 is the apex, Tier 2 holds the major outfits, Tier 3 is a busy mid-tier, Tier 4 is stocked with feeder leagues, and Tier 5 is you — the player's own promotion. Each promotion has its own roster, its own per-weight rankings, its own belts, and its own show schedule. No world rankings.
PROMOTER AND MANAGER
Develop and corner your fighters. But you also run a Tier 5 promotion from day one. You can book your own roster on your own shows while simultaneously brokering deals with bigger NPC promotions for your best prospects.
Contracts that feel like MMA
Promotion contracts are show-plus-win with escalators, exclusivity clauses and matching rights. Every fight runs through the new escalator engine — a win advances the pay scale, a loss freezes it. Manager commission, career earnings and promotion cuts settle automatically at fight-end using the live contract value.
Relationships and pipelines
A new relationship system governs every manager-to-promotion interaction. **Cold**, **Known**, **Preferred** and **Pipeline Partner** — each level unlocks more. At Preferred you get showcase opportunities with a lenient acceptance threshold. At Pipeline Partner threshold(once in game levels are hit) a formal pipeline is created with quarterly retainer income ranging from **$10k at Tier 4 up to $100k at Tier 1**. Finder's fees on placements scale with the depth of the relationship and whether the fighter was on the promotion's wish list.
KEY FEATURES
- 27 upgradeable fighter attributes across 7 training categories
- 8 authentic MMA combat styles with tactical matchup depth
- Real-time fight engine with 5 ground positions and multiple submission types
- 8 weight divisions with full MMA realistic game world.
- Gym management with trainers, facilities, and reputation
- Complete financial model: contracts, shows, PPV, gate revenue
- Weekly game progression with dynamic news and events
MMA Manager is a subscription only product.
Terms of Use (EULA) can be found at https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
I really enjoy the game and it has massive potential! The game is still early on in its cycle and I think in a year from now it’ll be my favorite mobile game. Unfortunately, there are some issues at the moment that make the game frustrating. I still spend about 30 minutes a day playing the game, hopefully when some of the bugs and other issues get worked out and the game fully develops I’ll be able to log some more hours in and update my review!
Pricing
Letegoheat
I love the boxing manger game and the devs do a great job so this isn’t a gameplay issue, it’s a pricing issue. This game has had me hyped for months and it finally comes out and it’s… subscription based? That really turned me away from this game because of the subscription, I’d much rather it be a one time purchase at least. Though I do understand that the devs need to make money too so I’ll respect it, the game has been great and I have no complaints other than that, I hope that one day it’ll be a one time purchase though.
Game economy is bugged.
Gerard Ferguson
Great concept, but the economy needs balancing. Starting with $250k, I eventually reached a point where I couldn’t afford to renew a fighter’s contract or even book another fight. I was in debt by the time my fighter was 11-0. Losing $10k-20k per fight event while earning like $200 in sales for tickets is basically almost nothing from ticket sales. Please add $500k starting money just like you guys did on Boxing Manager, because this is unplayable and I feel like I got ripped off my money. Just any way to rebalance the economy so players aren’t forced to restart then eventually realize “Oh, there’s no way you can get through this unless I buy even more money with real life money”
Great Foundation
biggiestman
Really big fan of Boxing Manager and a long time mma fan so I was super excited for this. Love the way it plays, but a few notes. Firstly, the ZFC promotion feels very empty of talent. I played a couple of different careers and never saw it fill up past 200 fighters. This will leave entire divisions with like 5 fighters in them. Second, I keep having this bug pop up where my champions of smaller promotions are forced to resign with their promotions and they can’t progress their careers any more. Even when I was finally able to get them onto a ZFC contract the old promotions would still schedule mandatory title fights for them while they were not in the promotion. Lastly, I love the tactics and cornering, but I wish there were some more options like being able to tell your fighter to clinch, or kick more, or counterstrike. Would be cool to see.
- Fixed promotion tiers stalling with the bars full — you can now level up mid-season the moment you hit the targets, not just at the year-end review.
- Fixed show revenue not counting, so every bout on your own cards pays out and your revenue now updates every week.
- Fixed top promotions releasing everyone, so rosters stay healthy — more fighters to sign, fuller rankings, and more opponent variety.
- Fixed new fighters arriving with unrealistic records, so fresh talent can earn its way onto a roster.
- Fixed fighters retiring at random — they now retire based on age and record, so prospects don't vanish after a couple of losses.
- Fixed managed free agents being left waiting, so a fighter on a winning run gets the contract offers they've earned.
- Fixed new games starting with no one to sign — you'll always begin with a real roster, wherever you set up.
- Fixed weight moves stranding fighters in divisions that don't exist, and moved anyone already stuck back to a real one.
- Fixed champions being re-crowned or trapped under leftover contracts, so they can cleanly relinquish a belt and walk away.
Version 26.2.19
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Information
Seller
Sport and Financial Limited
Size
324.6 MB
Category
Sports
Compatibility
Requires iOS 16.6 or later.
iPhone Requires iOS 16.6 or later.
iPad Requires iPadOS 16.6 or later.
Mac Requires macOS 13.5 or later and a Mac with Apple M1 chip or later.