Realms of Eldoria
Every choice forges your fate
Free · Designed for iPad
A map drawn in ink that remembers: the choices you made, the bonds you forged, and the 93 roads you have never taken.
Realms of Eldoria is a text fantasy RPG where you live the story through words and every choice forges your fate. 31 hand-written chapters, tactical turn-based combat, voiced narration and 5 endings to discover. Free. Offline. In 4 languages.
THE MAP OF ELDORIA
• A map drawn in ink, with the fog lifting where you have walked
• The marks say what you left in each place: the choices, the bonds, the gates
• And the roads you have never taken, in any run: 93 in all
• Pinch to zoom, tap a place and travel back to it
HEROES AND HEROINES
• Choose who you are: hero or heroine, in every mode
• 240 hand-painted portraits, one for every crossing of race, class and sex
• The names bend to the feminine in Italian, Spanish and French
• Your companions too: half of them women
HAND-DRAWN
• Everything is born from the stroke: dark painting and charcoal escaping the edges
• Cinematics that draw themselves before you, and a dawn epilogue
• The Stage: hero and enemy at their true size, walking in and dodging
THE ADVENTURE
• 31 narrative chapters with Crossroads of Fate and choices with consequences
• 5 multiple endings tied to your moral path, all collectible
• 12 classes, 10 races, 4 difficulties — up to Hardcore mode
• Tactical combat: read the enemy's intent, react to the telegraph, face multi-phase bosses
• Autosave, a Continue button and travel back to places you have seen
BEYOND THE CAMPAIGN
• The Infinite Abyss: a roguelite dungeon with weekly mutators and records
• Arena: Endless Waves, Duel vs AI, Horde
• Contracts Board, Event of the Day and the "Path of Eldoria" season
• 16 relics, talents, affix loot, The Forge and the Vault of Eldoria
• Eldoria Codex: bestiary, endings, classes, races and records in one collection
GAME CENTER
• Leaderboards and 22 achievements to unlock
PLAY WITH FRIENDS
• Online co-op for up to 4 heroes
• Offline Relay: pass your run to a friend with a code
• Dungeon Master mode to run the session
ALWAYS YOURS
• 100% free, 100% offline. No subscription, no ads.
• Italiano, English, Español, Français — fully localized world and voiced narration
more THE MAP OF ELDORIA
Eldoria had two maps that never spoke to each other, and neither told you what had happened in the places you had crossed. From today there is one, drawn in ink, and it remembers.
- A MAP, NOT A LIST: a hand-drawn world, with the fog lifting where you have walked. Ashpeak sits on the volcano, Crystalmere on the lake, Dreadmoor is an island offshore. Pinch to zoom, drag, tap a place to travel back to it.
- THE MARKS SAY WHAT YOU LEFT BEHIND: the choice Eldoria remembers, the Gate of Light or Shadow you opened, the bond forged in that village. All of it around its own place, on the map.
- THE ROADS YOU NEVER TOOK: the Map remembers them from one run to the next, and counts them at the end. There are 93. It is not an achievement list: it is the story telling you where you have not been yet.
- ONE WORLD, TWO WAYS TO LOOK AT IT: the map and its index, with the marks beside each of the 31 stops.
ALSO
- ONE VOICE THROUGHOUT: in six places in the story — including Chapter V after saving Lira, which almost everyone hears — the phone's synthetic voice was reading, because no recording existed for those versions. Now it does: 64 new clips, cut with the same voice as the rest. The narrator introduces himself in his real voice too.
- THE BATTLE READS: your hero had mana with no number on it, while every ability costs mana. Now health and mana are written and coloured, the bars are as thick as the enemy's, and on a tablet in landscape the enemy's intent no longer falls below the fold.
- MORE GAME ON A TABLET: the story column no longer sits half empty — the illustration grows with the screen and the text grows with it. The Stage is taller, the action buttons no longer fall below the fold in landscape, and the Party tab shows your hero at full height with their abilities.
- And in Spanish, French and English the game no longer calls itself by its Italian name where the right one belongs.
6.6 2d ago
HEROES AND HEROINES
Until yesterday, in Eldoria, you could only be a man. Twelve classes, ten races, one hundred and twenty portraits: all male, with no alternative. Not any more.
- THE CHOICE IS THERE, IN EVERY MODE: at the top of every creation screen — solo, pass-and-play, with the Dungeon Master, in the Arena, in the Abyss, in the online room — there is one more card. Hero, or Heroine.
- ONE HUNDRED AND TWENTY NEW PORTRAITS: one for every crossing of race and class, painted in the same stroke as the hero's own hundred and twenty. Two hundred and forty in all, plus the race and class cards in their female version. Your dwarf necromancer has a portrait of her own, not a fallback.
- THE NAMES BEND: Italian, Spanish and French now change for the feminine — a woman is no longer called by a masculine title. English is untouched, because in English there was nothing to correct.
- THE COMPANIONS TOO: the party that travels with you, and the Dungeon Master's own, are now half women.
- THE RANGERS HAVE THEIR BOW: not one of the twenty rangers — neither the ten new ones nor the ten in the game since 6.3 — was actually holding a bow. Now all twenty are, drawn to full.
THE STAGE MOVES MORE
The duellists walk in from the sides instead of being already there. A dodge is a real step aside. A wounded enemy presses forward. A winner leaps. All of it switches off with "Reduce motion".
THE VOICE RISES ABOVE THE MUSIC
In the cinematics the narrator sat five decibels under the music bed, and the narration slider had no effect in there. Now the music ducks when someone speaks, the tracks are levelled against each other, and the slider works everywhere.
6.5 5d ago
THE STAGE, CLEARED
6.3 repainted the world. One thing was still out of place, and it was the one you look at most: your hero.
- YOUR HERO JOINS THE RESTYLE: the 120 portraits born from each crossing of race and class had been left in the old style, and in battle they were the only thing that did not belong to the world around them. Now they are drawn like everything else — deep blacks, a single warm light, one colour that defines them, and charcoal strokes escaping the edges. Ten races by twelve classes: one hundred and twenty portraits, one for every hero you can be
- THE ENCOUNTER WAITS ITS TURN: roadside encounters and relic offers used to open while a cinematic was playing, talking over the narrator and appearing out of nowhere when the curtain fell. Now they wait for the stage to be free, and they are not lost
- THE HINT NO LONGER COVERS THE ENEMY: the tip panel settles into the band below the scene, instead of hiding the very art it invites you to look at
- FOUR LANGUAGES, PROPERLY: the twenty-four random encounters had been left in Italian and English. They now speak Spanish and French too, in their texts, their choices and their outcomes
Thank you for playing Eldoria.
6.3.2 Aug 15
FROM THE STROKE
In Eldoria everything is born drawn. In 6.2 the cinematics learned to draw themselves; in 6.3 that stroke becomes the language of the whole game.
- THE WORLD REBORN: 63 new illustrations — every enemy, all twelve classes, all ten races and fifteen places repainted in a single visual language. Workshop chiaroscuro, true blacks, one warm light and one colour per creature, with charcoal strokes escaping the edges
- THE EPILOGUE: the Saga no longer ends on a screen — upon victory, three dawn frames draw themselves before you, told by the narrator, before the credits
- CINEMATICS BREATHE: each frame splits into two planes, the subject lifts off the background and the camera moves around it while the charcoal draws
- THE LIVING STAGE: on critical and killing blows the scene holds its breath for an instant; the lunge leaves a trail; while the enemy winds up the camera pushes in, and the parry snaps it back; Fate Strike and the perfect parry trace a charcoal mark on the target; the defeated boss un-draws itself, pass after pass
- LIGHT AND DARKNESS: holy power lights the battlefield for a breath, darkness drinks its light; parries, heals and war cries ring the hero with a luminous edge
Everything can be switched off from the Access panel, for those who prefer calm. Update and watch Eldoria be reborn — from the stroke.
6.3 Aug 13
CHARCOAL
- Cinematics no longer show themselves: they DRAW themselves. Every frame is born out of shadow before your eyes, pass after pass, while the narrator speaks
- 15 new frames drawn for the saga: the prequel of Malachar's fall and the threshold of all four acts, in charcoal
- The hand follows the light: the stroke uncovers the dark masses first, then the midtones, and the light comes last — as on real paper
- Charcoal dust and embers fill the darkest beats of the tale
- Backpack, Merchant, Map and Bestiary now open during battle on phone: tap the tab, and "Back to battle" closes it again
- Full-resolution frames: on phone the drawing is far sharper
6.2 Aug 12
YOUR CHARACTER, YOUR STORY
- 120 new portraits: battle now shows YOUR hero — your race's face with your class's gear, for all 120 combinations
- Story Cinematics: the prequel of Malachar's fall and the gates of all four acts, performed by the narrator
- Every strike has a body: attackers lunge, the scene holds its breath on impact, defenders recoil, and each action lights the stage in its own color
- The Horde gets its Stage too: enemies in the scene, your target in full light
- Fixed a lockup at zero mana for three dual classes, with a new emergency move: Catch Your Breath
- Potions bought mid-battle now update your bars instantly
6.1 Aug 10
THE STAGE — COMBAT FINALLY HAS A SCENE
- The enemy panel is now a stage: the chapter's artwork at full size, a foe that looms and breathes, and your hero finally on the field
- THE STANCE: alongside your four actions you now choose a stance. In Guard you take far less damage but hit softer, in Assault it's the reverse, in Center it's the game you know. And you can see it — your hero really moves across the field
- THE OPENING: when the enemy winds up, a parry window opens. Dead centre breaks the charge and you take nothing; just outside it, the blow lands halved. Ignore it and the game plays as before; turn it off in the accessibility panel
- Every action has its own effect: slash, fire, ice, lightning, holy light, darkness, poison, healing, barrier
- The whole battle fits one screen: commands in two columns, no more buttons below the fold — even with four heroes and even in landscape
- The Stage reaches the Abyss and the Contracts too
- Volcano embers, tundra snow, swamp mist: written long ago and never seen by anyone. Now they're there
6.0 Aug 8
ELDORIA REALLY SPEAKS YOUR LANGUAGE
- French: choices, victories and defeats across all 31 chapters were showing in English. They are now in French, like the rest of the story
- Spanish and French: over 40 in-game messages are back in the right language — combat log, Arena, Abyss, loot, Fate Token
- Reputation-gated choices are now translated in all four languages
- The pre-fight tactical cards were in Italian for everyone: they now follow your language
- Game Center: five achievements could never be unlocked because of an identifier mismatch. You can earn them now — 50 battles won, 100 enemies, max level, 10 Fate Tokens, surviving below 10% health
- New store images in Spanish and French
5.11 Aug 4
A NEW LOOK ON THE STORE
- New App Store images: they finally show what 5.9 brought — companions reacting to your choices, the Thread of Fate, the narrated Voices of Eldoria and the single post-battle panel
- No changes to the game itself: if you already have 5.9, you already have everything
5.10 Jul 31
EVERY CHOICE HAS A VOICE
- Companions now react to your choices, in their own voices: Lira, Aldric, Ghelidra, Shadowmere and Mordael tell you what they think the moment you decide
- The Thread of Fate: a new screen shows your balance between Light and Shadow, the bonds you have forged and the choices that can no longer be undone
- The Voices of Eldoria: a narrated short story every week, the saga seen by those who carry no sword — the midwife, the ferryman, the scribe, the smith
- Defeat leaves a mark: falling carves a permanent scar, with its own line of story
- Fate Strike: the Token can now be spent in battle to break the enemy's charge. And if you defend while it winds up, you answer with a counterattack
- One panel after each battle instead of three windows: loot and talent are chosen there
- Fixed Italian item names
5.9 Jul 30
ELDORIA IN YOUR LANGUAGE
- The game now opens in your device's language and remembers your choice: it used to restart in Italian every single time
- Spanish and French completed everywhere: combat interface, items, loot, merchant, contracts, Abyss mutators and the ending cards
- Loot names now agree grammatically in every language
- Fixes and polish
5.8 Jul 28
THE ABYSS ON YOUR HOME SCREEN
- New "Daily Abyss" widget: the daily challenge countdown right on your home screen, plus the days left until the Weekly Challenge — one tap and you are already descending
- Available in two sizes (small and medium), in the game's 4 languages, in Eldoria's parchment-and-gold style
- Polish and under-the-hood maintenance
5.7 Jul 20
THE NEW ROADS OF ELDORIA
- 10 new encounters on the road, fully voiced in 4 languages: the Warden's Bridge, the Riderless Steed, the Marsh Seeress, the Fallen Star and more — the pool doubles to 20
- Never the same encounter twice in a single adventure
- Accessibility: animations reduce automatically when your device asks for it, instant text while reduction is on, and a polished French menu
5.6 Jul 18
THE VOICES OF ELDORIA, COMPLETE
- The last synthetic voice is gone: reactions to your choices and every scene outcome are now fully voiced in 4 languages
- All the Lords of Eldoria now speak: the Ice Dragon, Ignarath, the Iron Dragon, the Avatar and the Champion of Umbrathos have voices of their own — introductions, fury and last words
- New App Store screenshots featuring companions, road encounters and Boss Rush
- Localization polish across all languages
5.5 Jul 15
THE ROADS OF ELDORIA
- Encounters on the road now speak: every travel event is fully voiced, narration and outcomes, in 4 languages
- Boss Rush: fanfare and milestone for every full lap of the 8 Lords of Eldoria
- New reminder for the Weekly Challenge, with your streak front and center
- Eldoria's call now knows about the epilogue: The Ashes await
- Completely renewed App Store preview videos
- Lighter app and under-the-hood polish
5.4 Jul 14
THE COMPANIONS OF ELDORIA
- Your companions now speak: Lira, Aldric, Ghelidra, Shadowmere and Mordael answer your commands with their own voice
- Bonds of Loyalty: a personal, fully voiced quest for each companion — complete it and they are empowered forever
- The Ashes of Eldoria: a playable 5-stage epilogue after your first ending, fully narrated
- Boss Rush in the Arena: the lords of Eldoria one after another, with a new Game Center leaderboard
- Narrator karaoke: the sentence being read lights up in the text
- Challenge a friend: share the Daily Abyss with a link that opens the game
- App 40 MB lighter and a cleaned-up narrator: no more overlapping voices
Reami di Eldoria stays free and playable offline. Enjoy the adventure!
5.3 Jul 14
THE SOUND OF ELDORIA, COMPLETE
- The grand finale is now voiced: each of the 5 endings has its own narration and music
- Contract patrons announce your victory with a recorded voice
- New extended music (2 minutes, stereo) for the Abyss and the Arena
- The soundtrack now starts on its own at launch, and the menu got its theme back
- The narrator re-enables itself for those who turned it off in the synthetic-voice days
- Fixed: Horde music, a contract text, the ending title clipped on iPhone
Reami di Eldoria stays free and playable offline. Enjoy the adventure!
5.2 Jul 10
THE FULL SAGA, SCENE BY SCENE
- Story acts in ALL late chapters: 28 new playable scenes with narrator voice in 4 languages
- Extended soundtrack: new themes for title, battles, bosses, final boss, Abyss and Arena + victory and defeat fanfares
- Music now ducks while the narrator speaks
- Bosses now speak Spanish and French too, and the secret boss finally has a voice
- Bestiary refreshed with monster illustrations
- New Game Center trophy: Chronicler of Feats
- Polish and fixes
5.1 Jul 7
ELDORIA 5.0 - THE SYMPHONY OF ELDORIA
- Original soundtrack: a different dark fantasy track for every chapter, in stereo
- The premium narrator now voices every chapter and every story scene, in 4 languages
- New story acts in 6 late chapters: Deadvale, the court, the forges, the tundra, Malachar and the Abyss
- Command your Companion: one special ability per battle
- Chapter Feats: optional objectives with rewards
- Road Events: unexpected encounters along the way
- Fast Pace and polish across all languages
5.0 Jul 7
NEXT-GENERATION NARRATOR VOICE
- All 31 chapters of the Saga are now narrated with high-quality voices in English, Italian, Spanish and French
- Choose between male and female narrator, works offline too
COMPLETE MONSTER ART
- Every enemy, boss and creature now has its own dedicated illustration
- Polish and fixes
4.10 Jul 6
NEW IN 4.9 — YOUR LEGEND, SHARED
• 6 new Game Center trophies: one for each of the 5 endings + Supreme Chronicler (100% Codex)
• Share your ending: the adventure card now shows the ending you discovered and your collection
• French reminders: local notifications now in all 4 languages
• Cloud save: alerts and restore now localized in Spanish and French
• Fixed the App Store page link for reviews
• Minor polish and improvements
4.9 Jul 4
What's new in 4.8:
• Multiple endings: your saga now concludes in 5 different ways, shaped by the moral choices of your whole journey — discover them all
• Tactical combat: when an enemy winds up a powerful blow you now see it coming — defend or stun it at the right moment
• A new second phase for Ignarath the Red Dragon
• Codex of Eldoria: a new screen that gathers your progress — endings, bestiary, classes, races, companions and relics
• Played tutorial: your very first battle now guides you step by step
• Fixes and optimizations
Reami di Eldoria stays free and playable offline. Enjoy the adventure!
4.8 Jul 2
What's new in 4.7:
• Full localization: now not just the interface, but the ENTIRE game world speaks your language — in English, Spanish and French
• Enemy names and descriptions translated (from the Shadow Goblin to the Dusk Witch)
• Races, classes, relics and talents fully localized, with lore and bonuses
• Chapter titles, place names on the Map and Narrator tools translated
• The consequences of your choices told in your language
• Onboarding and hints polished across every language
• Fixes and optimizations
Reami di Eldoria stays free and playable offline. Enjoy the adventure!
4.7 Jul 1
What's new in 4.6:
• NEW "Continue" button: pick up from your last chapter — no more starting over
• NEW Map of Eldoria: travel across the regions and watch your progress light up
• Lira now fights at your side even in solo, grows with you and grants battle bonuses
• Daily Event: a fresh challenge every day with special mutators and a record to beat
• Story-changing choices now show "this choice will have consequences", with a recap at the finale
• Short Path: 5 self-contained chapters, perfect to get started
• A notification when you unlock a Game Center achievement
• Fixes and polish
Reami di Eldoria stays free and playable offline. Enjoy the adventure!
4.6 Jun 27
What's new in 4.5:
• Reami di Eldoria now speaks FRENCH too — a fourth language, with narration
• Chapter titles localized in every language
• Status synergy hints: discover Toxic Combustion
• More variety in the Contract Board's missions
• New players are guided better through the modes (Abyss, Arena, Contracts, Path)
• A weekly Abyss record to beat
• Fixes and polish
Reami di Eldoria stays free and playable offline. Enjoy the adventure!
4.5 Jun 25
THE MAP OF ELDORIA
Eldoria had two maps that never spoke to each other, and neither told you what had happened in the places you had crossed. From today there is one, drawn in ink, and it remembers.
- A MAP, NOT A LIST: a hand-drawn world, with the fog lifting where you have walked. Ashpeak sits on the volcano, Crystalmere on the lake, Dreadmoor is an island offshore. Pinch to zoom, drag, tap a place to travel back to it.
- THE MARKS SAY WHAT YOU LEFT BEHIND: the choice Eldoria remembers, the Gate of Light or Shadow you opened, the bond forged in that village. All of it around its own place, on the map.
- THE ROADS YOU NEVER TOOK: the Map remembers them from one run to the next, and counts them at the end. There are 93. It is not an achievement list: it is the story telling you where you have not been yet.
- ONE WORLD, TWO WAYS TO LOOK AT IT: the map and its index, with the marks beside each of the 31 stops.
ALSO
- ONE VOICE THROUGHOUT: in six places in the story — including Chapter V after saving Lira, which almost everyone hears — the phone's synthetic voice was reading, because no recording existed for those versions. Now it does: 64 new clips, cut with the same voice as the rest. The narrator introduces himself in his real voice too.
- THE BATTLE READS: your hero had mana with no number on it, while every ability costs mana. Now health and mana are written and coloured, the bars are as thick as the enemy's, and on a tablet in landscape the enemy's intent no longer falls below the fold.
- MORE GAME ON A TABLET: the story column no longer sits half empty — the illustration grows with the screen and the text grows with it. The Stage is taller, the action buttons no longer fall below the fold in landscape, and the Party tab shows your hero at full height with their abilities.
- And in Spanish, French and English the game no longer calls itself by its Italian name where the right one belongs.
more Version 6.6 2d ago
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